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Author Topic: My 7DRL  (Read 1153 times)

alfie275

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My 7DRL
« on: June 06, 2010, 09:33:39 am »

Announcing my start of a seven day roguelike!

Todo:
Drawing(pdcurses)
Map
Fluids
Characters
Items
Furniture/Machinery
Colour
Other interface stuff
« Last Edit: June 11, 2010, 07:38:19 pm by alfie275 »
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I do LP of videogames!
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Outcast Orange

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Re: My 7DRL
« Reply #1 on: June 06, 2010, 11:29:30 am »

Why is color way down near the bottom?
That is a pretty easy thing to implement in relation to the rest.
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[7:53:55 PM] Armok, why did you demand that I don't eat you?
[7:54:34 PM] [Armok]: woooooo

Burried Houses - Platform Explorer Demo H - Cloud Scream

Flaming Dorf

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Re: My 7DRL
« Reply #2 on: June 06, 2010, 11:41:14 am »

Cool! I always love to follow these!
Color is a good thing to implement early on as part of your print fuction to make your life easier later on.
If you're using C++, the conio.h library works with most compilers and provides the basic 16-color package. Additionally, its easier than one-two-three.
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timmeh

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Re: My 7DRL
« Reply #3 on: June 06, 2010, 12:47:48 pm »

Outcast Orange makes a good point.  PDCurses color only takes a couple lines to implement, you might as well get it set up at the same time as drawing, that way you don't have to rewrite all the drawing code for the map, fluids, characters, etc later to use the color.  If you have any trouble setting it up just pop me an e-mail, I can write up an example or something if you can't figure it out.

Anyways, definitely going to be watching this, should be interesting :)
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Flaming Dorf

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Re: My 7DRL
« Reply #4 on: June 06, 2010, 12:52:52 pm »

*sigh* Curses works too, I guess.... :P
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Outcast Orange

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Re: My 7DRL
« Reply #5 on: June 06, 2010, 01:48:42 pm »

Some of us have pdcurses permanently.
It compiles with everything I make, even if there are no graphics, or GL is involved.

Stupid evil pdcurses taking over my computer.
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[7:53:55 PM] Armok, why did you demand that I don't eat you?
[7:54:34 PM] [Armok]: woooooo

Burried Houses - Platform Explorer Demo H - Cloud Scream

alfie275

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Re: My 7DRL
« Reply #6 on: June 08, 2010, 12:02:18 pm »

Ok, the story is as follows:

You are the owner of a small pumping station for a fortress, it is your job to pump water, and later magma, to the fortress.


You will have to at first manually pump but later can buy axles and such to power them. You must not let the water level of the fortress get too low,if it does then the farms will not work and fortress food will go down as well as your animals being taken for food, if it gets too high, well I think you know what happens them. There are also seasonal events, such as the elves coming to trade at which point you must drown or burn them. You can invest money in the fort in many ways: Increased food stockpiles (increase max food), more military training (better quality soldiers), better animal trainers (higher level animals), dungeon masters (exotic animals) and more power production (more power available on input axle).

You will be able to setup pressure plates for water and creatures to activate and levers for manual control.

You will be attacked sometimes and this is where animals and soldiers come in, animals can be chained to the floor or let to randomly wonder about (they might run away though) whilst soldiers can be given patrol routes and other orders.

Animals can also be chained to a capstan to provid power.


For a name I was thinking
Slaves to Armok: God of Blood
Chapter II: Dwarf Fortress
Page 4: Pump Operator

But as you can see it is a terrible name! I am accepting suggestions.
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I do LP of videogames!
See here:
http://www.youtube.com/user/MrAlfie275

Flaming Dorf

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Re: My 7DRL
« Reply #7 on: June 08, 2010, 03:54:21 pm »

Sounds interesting. I'm trying my hardest not to suggest "Pumpman".
Wait, shit.
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alfie275

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Re: My 7DRL
« Reply #8 on: June 10, 2010, 04:19:02 pm »

Just saying: This will probably fail or go over time due to my having of exams which were forgotten at the time of starting of this project.
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I do LP of videogames!
See here:
http://www.youtube.com/user/MrAlfie275

Flaming Dorf

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Re: My 7DRL
« Reply #9 on: June 11, 2010, 11:14:03 am »

You should try again when you have a break (just don't keep any of your old code, and you're golden).
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Bricks

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Re: My 7DRL
« Reply #10 on: June 11, 2010, 01:56:46 pm »

OK, get ready for the best name ever.

Spoiler (click to show/hide)

Jesus Christ that is amazing.
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alfie275

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Re: My 7DRL
« Reply #11 on: June 11, 2010, 02:38:35 pm »

Sounds good. Is it ok to use this code in AsciiMan? Because this code is hugely cleaner, safer and can do stuff AsciiMan never could (namely Z levels).
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I do LP of videogames!
See here:
http://www.youtube.com/user/MrAlfie275