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Author Topic: Moar DnDs on the Interwebs 2.0  (Read 23296 times)

Shoruke

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Re: Moar DnDs on the Interwebs 2.0
« Reply #135 on: June 20, 2010, 09:21:56 pm »

Is it possible to make a wondrous item with more than one effect on it? For instance, a gauntlet with Scorching Ray (once a day, caster level 7) and Burning Hands (caster level 5, twice a day).

For each effect, it's caster level * spell level * 1800 (for a command word item) / 5 * number of charges per day. So...

Scorching Ray: 7 * 2 * 1800 / 5 * 1 = 5040
Burning Hands: 5 * 1 * 1800 / 5 * 2 = 3600
Total: 5040+3600 = 8640

Or alternatively, make the burning hands effect CL 4 and 3/day...

Scorching Ray: 7 * 2 * 1800 / 5 * 1 = 5040
Burning Hands: 4 * 1 * 1800 / 5 * 3 = 4320
Total: 5040 + 4320 = 9360

Does this work? Hypothetically?
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RAM

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Re: Moar DnDs on the Interwebs 2.0
« Reply #136 on: June 20, 2010, 09:47:56 pm »

Is there a way to calculate the cost of a spell-completion or spell-trigger item with uses-per-day? The charges per day section seems to only really suit command word items. Spell completion only seems to appear in its single-use entry, which would actually be cheaper as a single use per day, which would be completely backwards.

With respect to continuous use items and xp penalties they are assumed to have 100 charges. One can assume that a 50 charge item is therefore half the value of the equivalent continuous use item, so doubling the value to spell level x caster level x 1500 / (5 / uses per day) should be fitting for a spell-trigger uses-per-day item.

Single use spell completion is half the price of single-use use-activated(which still requires its own standard action...) and listed again with continuous at 2000gp. If it is again half-price then spell completion per day would be calculated using spell level x caster level x 1000 / (5 / uses per day)

Speaking of which, command word really doesn't seem to make sense without uses per day. The example item is based upon uses per day, and if one assumes that just omitting the limitations would result in unlimited use for the same cost as five uses per day. Although unlimited use without activation is just 200gp more so I guess that 5 charges per day is regarded as not being appreciably different from unlimited use anyway...

P.S.
Quote from: SRD
Multiple different abilities     Multiply lower item cost by 1.5     Helm of brilliance
Burning hands is similar to scorching ray
Quote from: SRD
Multiple Similar Abilities

For items with multiple similar abilities that don’t take up space on a character’s body use the following formula: Calculate the price of the single most costly ability, then add 75% of the value of the next most costly ability, plus one-half the value of any other abilities.
Gauntlets are probably not considered taking up a slot on the body, but it is difficult to say, I am pretty sure that they don't appear on the list of item slots and that they can be worn under a weapon or shield. If you wanted bracers on the other hand, then clearly this rule does not apply...
Quote from: SRD
Multiple Different Abilities

Abilities such as an attack roll bonus or saving throw bonus and a spell-like function are not similar, and their values are simply added together to determine the cost. For items that do take up a space on a character’s body each additional power not only has no discount but instead has a 50% increase in price.
Once again, the effects are not similar.

You get a discount for slotted items, and cramming more into that discount would probably cost more than using unslotted items, which you could just make multiple items of instead. If I had to guess I would say that different abilities is just a term and not separating the item from 'similar abilities', so pay full price for the first ability, and 1.5 for later abilities, unless ithe item is unslotted AND the abilities are similar, in which case you use to 100%, 75%, 50%, 50% model...
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wolfchild

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Re: Moar DnDs on the Interwebs 2.0
« Reply #137 on: June 20, 2010, 10:07:19 pm »

This is my item

Glove slot item:
+2 to dex = 4000
1/day scorching ray cast by lvl 4 warmage = 3200gp * 1.5 for extra ability =4800

Total Price 8800 for +2 dex and 1/day scorching ray on gloves.

Also i didnt know about flaws and traits when i created my character, if i can i would like to apply them nowm before next sessuion, these are what is planed

Non Combatant for Energy Substitution(Cold)(Mrtamagic)
Murky Eyed for Purify Spell(Exalted, Metamagic)

and a trait: Spellgifted (Evocation)

if there is oonly a problem with some things, tell me what they are pls
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Shoruke

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Re: Moar DnDs on the Interwebs 2.0
« Reply #138 on: June 20, 2010, 10:26:21 pm »

P.S.
Quote from: SRD
Multiple different abilities     Multiply lower item cost by 1.5     Helm of brilliance
Burning hands is similar to scorching ray

<snip>

Once again, the effects are not similar.

What? Make up your mind, bud.

I would interpret that as: the effects are considered 'similar' (since they're both just the casting of a spell), and that gauntlets will take up the 'hands' slot on your body. My breastplate apparently comes with plain gauntlets, but those can probably be thrown away (you put armor on piece by piece, after all; that's why it takes so much longer than throwing on a shirt).

Also, I think the "multiple different abilities" section should have been two paragraphs: a) the cost of dissimilar abilities (attack bonus is different from a spell ability) are simply added together. b) for all items with multiple effects that DO take up a body slot, ALL effects except the first cost 1.5x as much.

Which means I need to lean about as hard as I can on the rules, and ask if I can get the spells separately crafted onto two gauntlets (thus taking up two different item slots; left hand and right hand, so I don't have to deal with the overlapping cost penalty) while still satisfying the "you get one item" requirement (because they are "ONE set of gauntlets").
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wolfchild

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Re: Moar DnDs on the Interwebs 2.0
« Reply #139 on: June 20, 2010, 10:29:13 pm »

i have no idea what you are saying
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Nevyn134

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Re: Moar DnDs on the Interwebs 2.0
« Reply #140 on: June 20, 2010, 10:30:34 pm »

Hello, I was wondering if I might be able to join in....

Spoiler: Character (click to show/hide)
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Heron TSG

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Re: Moar DnDs on the Interwebs 2.0
« Reply #141 on: June 20, 2010, 11:13:15 pm »

Sorry, eight people is about as many as I can handle. Maybe later, after I learn how to DM.

For everyone's information, you don't get to keep the leftover money. The elemental is handing you items, not a budget.
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Heron TSG

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Re: Moar DnDs on the Interwebs 2.0
« Reply #142 on: June 20, 2010, 11:14:22 pm »

Is it possible to make a wondrous item with more than one effect on it? For instance, a gauntlet with Scorching Ray (once a day, caster level 7) and Burning Hands (caster level 5, twice a day).
Yes, but you'll have to calculate out the cost accordingly.
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RAM

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Re: Moar DnDs on the Interwebs 2.0
« Reply #143 on: June 21, 2010, 12:42:19 am »

P.S.
Quote from: SRD
Multiple different abilities     Multiply lower item cost by 1.5     Helm of brilliance
Burning hands is similar to scorching ray

<snip>

Once again, the effects are not similar.

What? Make up your mind, bud.
I don't remember what I was thinking at the time, but I suspect that I went from referring to the items you suggested to the items that the text suggested. But whatever it is, I think that ither it is 1.5 times the cost because they are similar and/or slotted or just add them together because they aren't really referred to by the multiplication rules. All I can really suggest is that you make up the item and see how it compares...
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Shoruke

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Re: Moar DnDs on the Interwebs 2.0
« Reply #144 on: June 21, 2010, 12:47:00 am »

Is it possible to make a wondrous item with more than one effect on it? For instance, a gauntlet with Scorching Ray (once a day, caster level 7) and Burning Hands (caster level 5, twice a day).
Yes, but you'll have to calculate out the cost accordingly.

I did. Read that same post again, please. It has fancy-dancy numbers and arithmetic signs and everything.
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Nevyn134

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Re: Moar DnDs on the Interwebs 2.0
« Reply #145 on: June 21, 2010, 02:45:29 am »

Sorry, eight people is about as many as I can handle. Maybe later, after I learn how to DM.

For everyone's information, you don't get to keep the leftover money. The elemental is handing you items, not a budget.

ok, thank you, i hope I can join at a later date.
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CJ1145

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Re: Moar DnDs on the Interwebs 2.0
« Reply #146 on: June 21, 2010, 07:13:40 am »

Would it be possible to make a flaming lockpick?
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Jervous

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Re: Moar DnDs on the Interwebs 2.0
« Reply #147 on: June 21, 2010, 07:25:38 am »

Wouldn't that just like..melt the locks?

Produce flame? For 8000, you can make that last two minutes, and still have 800 GP remaining of that 8000.

That would mean you could shoot fire twice before the spell ended. A more efficient use of money would be to get it as a level one instead of level 2, at only 3600, and then you still have enough money for another ability.

Can I use 'charges' on the spells I choose for the robes so it costs less money?
« Last Edit: June 21, 2010, 07:28:05 am by Jervous »
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Heron TSG

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Re: Moar DnDs on the Interwebs 2.0
« Reply #148 on: June 21, 2010, 08:20:45 am »

Yes, but charges run out.

Would it be possible to make a flaming lockpick?
Yes, but why?
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Est Sularus Oth Mithas
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RAM

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Re: Moar DnDs on the Interwebs 2.0
« Reply #149 on: June 21, 2010, 10:04:27 am »

Attempt one, (note that I am not even trying to abuse the shield spell yet!)

  100 chain shirt
 1000 mithral
 1000 +1
 1000 intelligent

Fire
 1100 Faerie Fire 3/day(lesser power)
 5400 Control Flames(ML5 Augmented) 1/day
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Vote (1) for the Urist scale!
I shall be eternally happy. I shall be able to construct elf hunting giant mecha. Which can pour magma.
Urist has been forced to use a friend as fertilizer lately.
Read the First Post!
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