Worried about food, I cook the booze. So what, there's plenty of water, right?
I was playing this fortress when all of a sudden a couple dwarves die of thirst. It is winter, and the water is frozen, so I check to make sure they have unfrozen water. They do, and I ignore it.
After the Dwarven Caravan leaves, more dwarves die. So I dig out some more underground water, just in case.
Then I remembered this map was on the ocean coast...
So I quickly devise two plans: First, Brew some booze. Second, construct pumps!
I assigned a dwarf to brew some booze, and assign my carpenters to construct wooden blocks, wooden corkscrews, and wooden pipe sections. I even build a second carpenter's workshop.
After several minutes, a dwarf finally gets ready to brew some booze, and I get the "No barrels" notification. So I have to get my carpenters to make barrels instead of anything else.
At this time, the Miner punches out the sherrif (why is it always the miners that go agro?) as the fortress population is halved by the latest round of deaths. But I perserver, and the pump is finally constructed.
As the remaining dwarves die, I keep asigning the pump operator task to anyone alive. Eventually, there is only one, and Thrist McUrist starts working that pump with all his dwarven might. But he is still thirsty. I attempt to zone the pumped-out water as a watering hole...but apparently pumps no longer take the salt out of the water. He dies, end game.