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Author Topic: Ice traps  (Read 4740 times)

Ioric Kittencuddler

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Ice traps
« on: February 08, 2008, 03:36:00 am »

Well I'm making a glacier fort and I suddenly had this awesome idea!  It's be awesome if you could make a moat in a cold climate and make it have a thin lair of ice on the top that is kept from thickening by heating unit under the floor of the moat.  So whenever an enemy of sufficient weight charges across the ice they fall into freezing water!
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Red Jackard

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Re: Ice traps
« Reply #1 on: February 08, 2008, 03:45:00 am »

Ice floors?
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eerr

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Re: Ice traps
« Reply #2 on: April 17, 2009, 08:26:25 pm »

yea!, they just need to collapse
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Capntastic

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Re: Ice traps
« Reply #3 on: April 17, 2009, 09:05:43 pm »

What sort of heating unit?
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Enzo

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Re: Ice traps
« Reply #4 on: April 17, 2009, 09:10:40 pm »

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sonerohi

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Re: Ice traps
« Reply #5 on: April 17, 2009, 09:40:59 pm »

A small tunnel kept constantly warm by freshly flowing elven blood?
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Warlord255

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Re: Ice traps
« Reply #6 on: April 18, 2009, 01:11:13 am »

There IS a way to do this.

For example's sake, let's say you have a long corridor of ice on a glacier map. The enemy has to walk all the way across this ice.

Underneath, you have channels that fill the space beneath the corridor with magma from the side.

Once the entire enemy force is on the corridor, pop your switches and allow the magma in. This will cause the corridor to melt and drop your enemies into a moat.

Then, remove the magma.
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sunshaker

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Re: Ice traps
« Reply #7 on: April 18, 2009, 08:08:35 am »

Build a retractable bridge (or grate if you can) out of ice over your moat/death trap, pull the lever and splash into the water, remove the heating source and frozen moat.
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Derakon

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Re: Ice traps
« Reply #8 on: April 18, 2009, 11:42:30 am »

You can also pour the water in from the side of the corridor; it'll freeze when it hits the outdoors, if I recall correctly.
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Re: Ice traps
« Reply #9 on: April 18, 2009, 05:29:45 pm »

A small tunnel kept constantly warm by freshly flowing elven blood?
That's so awful it must be done now.
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Hyndis

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Re: Ice traps
« Reply #10 on: April 18, 2009, 06:01:24 pm »

You can also pour the water in from the side of the corridor; it'll freeze when it hits the outdoors, if I recall correctly.

Yup. And then you just have miners remove the ice blocks, while haulers remove the bones and armor.


However I do think the idea of having an ice floor that vanishes when heated by magma under it to be fiendishly clever! Item recovery may be a bit difficult however.


Also, for a more conventional pit trap, you can just have a bridge 10 tiles long on either side of a single tile long support. On this support are pressure plates to trigger the bridges to retract. Goblin walks over a pressure plate and the entire army falls to its doom. To keep the efficiency of this trap up you'd have to force the invaders to travel a long distance. You could use a windinging corridor...even something vertically stacked! Thus, everyone falls into the same small pit despite having to traverse, say, 5 levels of bridge traps with 2 bridges per level, and all the bridges over the same footprint.
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Draco18s

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Re: Ice traps
« Reply #11 on: April 18, 2009, 06:32:16 pm »

You do know that someone DID make a way to freeze a whole siege, right?  And reusable?
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Warlord255

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Re: Ice traps
« Reply #12 on: April 18, 2009, 07:08:37 pm »

You can also pour the water in from the side of the corridor; it'll freeze when it hits the outdoors, if I recall correctly.
This is true, and it can lead to some spectacular fun.

I still want to have an adventurer-explorable dungeon with a masterwork engraving in ice that you have to melt with magma (by way of a lever) in order to pass through to an artifact chamber.
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