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Author Topic: Fangorodrim  (Read 4570 times)

Enzo

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Re: Fangorodrim
« Reply #15 on: June 05, 2010, 11:41:11 pm »

Hmm, well, some quick googlefu found a seemingly dead website for your company, along with a definitely dead forum. Gentleman, we have a zombiebot. Where are the pirate ninjas?

You mean the website the game was hosted on? No google-fu necessary. Anyway, can't hold it against him. Plenty of folks have dead gamedev homepages floating around the interwebs.
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beorn080

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Re: Fangorodrim
« Reply #16 on: June 06, 2010, 12:33:17 am »

Clearly you missed the joke.

A bug. One can strafe while in the pause menu.
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Ustxu Iceraped the Frigid Crystal of Slaughter was a glacier titan. It was the only one of its kind. A gigantic feathered carp composed of crystal glass. It has five mouths full of treacherous teeth, enormous clear wings, and ferocious blue eyes. Beware its icy breath! Ustxu was associated with oceans, glaciers, boats, and murder.

Enzo

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Re: Fangorodrim
« Reply #17 on: June 06, 2010, 12:47:35 am »

Clearly you missed the joke.

I guess I just assumed the setup for a joke like that would have some meaning in and of itself. Forgive my faux pas.
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beorn080

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Re: Fangorodrim
« Reply #18 on: June 06, 2010, 12:56:42 am »

Its nothing, I assure you.

Some other comments.

Laser feels overpowered.
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Ustxu Iceraped the Frigid Crystal of Slaughter was a glacier titan. It was the only one of its kind. A gigantic feathered carp composed of crystal glass. It has five mouths full of treacherous teeth, enormous clear wings, and ferocious blue eyes. Beware its icy breath! Ustxu was associated with oceans, glaciers, boats, and murder.

djcityscapes

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Re: Fangorodrim
« Reply #19 on: June 06, 2010, 05:33:31 am »

Thanks for all the great feedback! This is the best forum ever.
beorn080, good catch on strafe not pausing (doh!). I should dial down the laser damage, but its so much fun.

If I implemented the complexity ein is suggesting, would that help make it more interesting for kinseti? I accomplished all of my original goals so anything else is just icing on the cake from this point.
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Virex

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Re: Fangorodrim
« Reply #20 on: June 06, 2010, 10:41:09 am »

One thing I would realy like to so is a way to have the ship aim at your cursor. Would make combat and movement a lot easier.
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beorn080

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Re: Fangorodrim
« Reply #21 on: June 06, 2010, 11:46:20 am »

One thing I would realy like to so is a way to have the ship aim at your cursor. Would make combat and movement a lot easier.
I'd settle for being able to turn and strafe at the same time.

Edit: Having played a bit on hard, it seems just slower then easy mode. Ein's suggestions are good, but I'd take it even farther.

For example, you can only research shields if you have a lab in a sector with a gas giant, due to requiring a rare element found only on them. Making the sectors unique, rather then just a source of extra energy/metal would be a great step.

Edit2: Incidentally, what do colonies do? Act as extra lives? Without one, I can squeeze 8 mines at least onto a planet.

Edit3: To extend it a bit more. Gas Giants should provide a boost to energy to powerplants in the gravity well, but less metal, perhaps a random moon that is a superior source of metal, but its in the corner or otherwise inconvenient.
« Last Edit: June 06, 2010, 12:34:14 pm by beorn080 »
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Ustxu Iceraped the Frigid Crystal of Slaughter was a glacier titan. It was the only one of its kind. A gigantic feathered carp composed of crystal glass. It has five mouths full of treacherous teeth, enormous clear wings, and ferocious blue eyes. Beware its icy breath! Ustxu was associated with oceans, glaciers, boats, and murder.

djcityscapes

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Re: Fangorodrim
« Reply #22 on: June 06, 2010, 01:38:10 pm »

You occupy the sector with a colony. You only win by occupying all of the sectors (critical function).
I like the idea of giving the planets unique bonuses and penalties, such as
gas giants= +Energy -metal
asteroids= -energy +metal
Excellent idea!
Should powerplants be required to be in the gravity well as a rule?

I had the idea today of giving the player a choice of ships on the preferences screen at the start of the game:
(1) less nimble & armored style (barbarian class: strafing turned off, 1 extra weapon)
or (2) more nimble, less armor (elf class: strafing, faster turn speed, etc).

What do you think?
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beorn080

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Re: Fangorodrim
« Reply #23 on: June 06, 2010, 01:42:37 pm »

Ah, you have to occupy all sectors. That makes sense.

Given how much energy you need, I don't think the power plants should be required to be in a well, but perhaps a bonus to energy if they are.
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Ustxu Iceraped the Frigid Crystal of Slaughter was a glacier titan. It was the only one of its kind. A gigantic feathered carp composed of crystal glass. It has five mouths full of treacherous teeth, enormous clear wings, and ferocious blue eyes. Beware its icy breath! Ustxu was associated with oceans, glaciers, boats, and murder.

djcityscapes

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Re: Fangorodrim
« Reply #24 on: June 06, 2010, 02:25:02 pm »

In the next version, the laser is subjected to the fire rate, which I think should reduce its power. It doesn't matter how fast you tap the fire key.

I'm working on allowing turning while strafing (my code does not lend itself well to this logic, but I'm trying).
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djcityscapes

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Re: Fangorodrim
« Reply #25 on: June 07, 2010, 01:14:49 pm »

I've been working on many of the suggestions you guys made. The latest version gives you a choice of ships to start, which should add some replayability:


Fangorodrim.zip (13 megs)

kinseti, let me know if you still don't hear the music.
 
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Enzo

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Re: Fangorodrim
« Reply #26 on: June 08, 2010, 11:53:09 pm »

Oh, prompt updates, I like that.

If I implemented the complexity ein is suggesting, would that help make it more interesting for kinseti? I accomplished all of my original goals so anything else is just icing on the cake from this point.

Yeah, Ein's ideas seem like good ways to add to complexity/replayability. The game has promise, it just needs more depth. Basically, more variety in research/buildings/enemies in whatever way you want to implement it would give it that. Choice of ships is a good start. I'll try to beat a Hard Mode game tomorrow on my day off so I can give some more educated suggestions.

kinseti, let me know if you still don't hear the music.

Upon closer inspection, the music plays at the start, it just doesn't loop. In both versions.
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djcityscapes

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Re: Fangorodrim
« Reply #27 on: June 09, 2010, 07:41:31 am »

Thanks Kinseti! The music isn't meant to loop. Should I add a looping preference?

A couple of things that are not published in the documentation yet:
Alt-Enter = full screen mode
; = Fire all guns (very nice for the Dreadnaut)
As of v1.44 you can strafe and turn and the same time (Mako)

Don't forget to read the tutorial! Its really not that hard to conquer sector 2 using the specified tactics.

Todo list:
1. Expand size of sectors (everyone complains about claustrophobia)
2. Add strategic elements to planet types
3. Add a neutral alien race, who needs help in sector 4
4. Fleet Formation Editor
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djcityscapes

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Re: Fangorodrim
« Reply #28 on: June 13, 2010, 02:39:42 pm »

I've uploaded some major changes:
1. bigger sectors. This was a major rework adding fixed HUD elements.
2. new font
3. easy mode is easier / hard mode is harder
4. right-click to toggle zoom



Fangorodrim.zip (v1.47)
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Pathos

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Re: Fangorodrim
« Reply #29 on: June 13, 2010, 06:35:38 pm »


Just a little thing that bugged me: The names on those two should be the other way around. "Mako" is a type of shark, and the dreadnought ship looks far more predatory than the other one. Dreadnoughts are meant to be massive lumbering monstrosities ( at least in my opinion ) anyway.
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