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Author Topic: RTDramatic Superhero Action! Turn 32: CITY IS CRAZY  (Read 24345 times)

CJ1145

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Re: RTDramatic Superhero Action! Turn 26: FIGHT
« Reply #330 on: June 30, 2010, 07:43:33 pm »

Justice crotch-pound the leg of the suit.
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This being Homestuck, I'm not sure whether that's post-scratch Rose or Vriska with a wig.

wolfchild

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Re: RTDramatic Superhero Action! Turn 26: FIGHT
« Reply #331 on: June 30, 2010, 07:50:20 pm »

Ice the ground the mecha is standing on in a diameter of 3 meters, or as far as i can, wichever is smalelr
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SHAD0Wdump

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Re: RTDramatic Superhero Action! Turn 26: FIGHT
« Reply #332 on: July 01, 2010, 02:58:46 am »

Eh fine... I'll roll with it.

BATSHIT INSANE ZOMBIE-CLOWNERY!
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Frelock

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Re: RTDramatic Superhero Action! Turn 26: FIGHT
« Reply #333 on: July 01, 2010, 03:49:03 am »

I shoot a crossbow bolt which pierces the machine's left eye, right ear, lower body, and Greg's heart, without piercing through the machine's brain or upper body.
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Realmfighter

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Re: RTDramatic Superhero Action! Turn 27: YOU CAN FLY
« Reply #334 on: July 02, 2010, 12:09:23 am »

Turn 27: YOU CAN FLY
Diablos:Empty round after round=(2+2)4
You empty round after round in the Mechas steely frame, doing 4 damage. Sadly, you picked a poor verb for your action and your gun runs out of bullets.

CJM:JUSTICE CROTCH POUND=5
CROTCH POUND OF JUSSSSTICE. You hear metal crack under the unresistible force of your crotch. 6 damage.

Wolf:FREEZE GROUND=2
You decide to ice to your maximum diameter, as it is smaller than 3 meters. 3 meters smaller, to be exact. You ran out of freezing fluid.

Tinkles:WACKY CLOWNERY=6
You flail your arms around, somehow managing to flip the Mecha onto its back. It also appears to now have a rubber nose. 6 Damage.

Frelock:GO BEYOND THE IMPOSSIBLE=4
OH NO. THERE IS A NEW VERSION OF DF THAT DOESN'T ALLOW SUCH TOM FOOLERY. You shoot him in the leg instead. 5 Damage.

Hex:MWAHAHA=2
You laugh manically, but you fail at doing much else.


Villains!
Greg:GRAW=6
You aren't taking anymore of this bullshit. You punch Wolf, do 6 damage and he goes flying away from the battle into a nearby trash compacter. While it doesn't appear like it will compact any trash for a while, Wolf is still not getting out for a while.

Spoiler (click to show/hide)
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We may not be as brave as Gryffindor, as willing to get our hands dirty as Hufflepuff, or as devious as Slytherin, but there is nothing, nothing more dangerous than a little too much knowledge and a conscience that is open to debate

wolfchild

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Re: RTDramatic Superhero Action! Turn 27: YOU CAN FLY
« Reply #335 on: July 02, 2010, 12:11:47 am »

MEDIC
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SHAD0Wdump

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Re: RTDramatic Superhero Action! Turn 27: YOU CAN FLY
« Reply #336 on: July 02, 2010, 12:16:19 am »

Complete the look with one of those clown wigs.
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Frelock

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Re: RTDramatic Superhero Action! Turn 27: YOU CAN FLY
« Reply #337 on: July 02, 2010, 12:30:31 am »

Make stone trap using mechanism and a car in place of stone!
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HailFire

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Re: RTDramatic Superhero Action! Turn 27: YOU CAN FLY
« Reply #338 on: July 02, 2010, 12:36:12 am »

Holy shit.

Captain Justice Man just broke a giant junk mecha's leg with his junk.

CJM for President 20XX
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[22:59] <apotheoseGrifter> COMMIT SUDOKU ALL NIGHT LONG FUCK YEAH
Quote
[18:14] <The_Gamemaster> I am here.
[18:14] <The_Gamemaster> I am always here.
[18:15] <The_Gamemaster> I have always been here, and I always will be here. I am the alpha and the omega, the beginning and the end.

SHAD0Wdump

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Re: RTDramatic Superhero Action! Turn 27: YOU CAN FLY
« Reply #339 on: July 02, 2010, 12:43:44 am »

Holy shit.

Captain Justice Man just broke a giant junk mecha's leg with his junk.

CJM for President 20XX
And another quote is born.
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Diablous

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Re: RTDramatic Superhero Action! Turn 27: YOU CAN FLY
« Reply #340 on: July 02, 2010, 08:58:35 am »

I pistol whip it!
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Quote from: Solifuge
A catgirl, whom oft it would please
To dine on a pizza, with cheese,
Thought it was quite fine
To be partly feline,
Excepting the hairballs and fleas.

CJ1145

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Re: RTDramatic Superhero Action! Turn 27: YOU CAN FLY
« Reply #341 on: July 02, 2010, 09:36:15 am »

Repair the Justice-Mobile post haste, and send it to ram the Mecha from behind.
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HailFire

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Re: RTDramatic Superhero Action! Turn 27: YOU CAN FLY
« Reply #342 on: July 02, 2010, 01:45:32 pm »

Terrahex needs to either start being active really soon or die horribly and gratuitously so that he doesn't delay turns.
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[22:59] <apotheoseGrifter> COMMIT SUDOKU ALL NIGHT LONG FUCK YEAH
Quote
[18:14] <The_Gamemaster> I am here.
[18:14] <The_Gamemaster> I am always here.
[18:15] <The_Gamemaster> I have always been here, and I always will be here. I am the alpha and the omega, the beginning and the end.

CJ1145

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Re: RTDramatic Superhero Action! Turn 27: YOU CAN FLY
« Reply #343 on: July 02, 2010, 01:46:28 pm »

He can drive the Justice-Mobile. That's a suicide mission in and of itself.
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Realmfighter

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Re: RTDramatic Superhero Action! Turn 27: YOU CAN FLY
« Reply #344 on: July 02, 2010, 03:34:36 pm »

Terrahex hasn't posted for 5 turns.
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We may not be as brave as Gryffindor, as willing to get our hands dirty as Hufflepuff, or as devious as Slytherin, but there is nothing, nothing more dangerous than a little too much knowledge and a conscience that is open to debate
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