Okay! Finally got the combat results in for the first turn!
@ Jopax - Would love to have you aboard, if you post up an app, you can RP as an NCO for another platoon until I have time to assign one to you!
From now on if people could also bold any supplies they need to requisition, as well as their actions, that would make my job a lot easier ActionsMaxicaxi - looks for an abandoned building in Drayton city fortify it and set up a mica mortar as an artillery emplacement. Also he start tries to construct a generator while reading books on tactics.
Diablous - takes his men to the outskirts of Drayton city and attempt to scavenge some weapons. And also look for something to spread our message, like a equipment to make pirate radio broadcasts or whatever equivalent this planet has.
Anus of Discontent – Raids Convoys
Phantom – Raiding a Military Outpost
Acanthus117 – Setting up a forward base in Drayton City
Digital Hellhound/Grek – Travel to Falstaff to set up operations there.
Mainiac – Raid Medical Convoy
Ghazkull – Assist Mainiac, ambush reinforcements.
Archangel – Hit and Run on USE forces.
Supplies Requisitioned
(Not including free equipment)Digital
4 Crossbow AT Launchers
2 Ammo
R-12 Combat Rifles
Maxicaxi
4 Mica Mortars
2x HMG (From Grek)
Ghazkull
Combat Armour
R-12 Combat Rifles
4166 LMGs
2 HMG Ares
Anus of Discontent
F-56 SMGs
4 Crossbow AT Launchers
1 HMG Ares
4 166 LMG
Grek
2x Dune Buggies (converted)
Acanthus117
1 HMG Ares
4 166 LMG
(out of R-12 Rifles currently)
1 Cash
Archangel
4 M166 LMGs
2 Mica Mortars
With the plans set, the newly structured DRFF set about putting their various plans in motion.
Lt. Kvistberg had been lucky, finding an abandoned hospital structure that fit the bill he was looking for in terms of a forward base of operations. Though any supplies of use had long been plundered or destroyed, the hospital itself was connected to a set of tunnels directly leading to one of Drayton City's older subway lines. The rooftop was high enough to give it a good vantage of the surrounding area, and could even accommodate VTOL access in the future. The men of Lt. Kvistberg's platoon set about preparing the Mica Mortars for fire support missions and fortifying entrances from attack. You even manage to find an old beat up generator in the basement that you can use to power the place in exchange for some fuel.
Lt. Chernekov and his men set out directly for the ruins of Drayton, hoping to be lucky enough to turn over an unturned rock. Searching hard for weapons and broadcast equipment to combat the propaganda pumping from the USE controlled media stations. Overall your men are not extremely lucky, even with your experience in finding tech. You manage to find an old broadcast antenna that you think you can get working with some time and a place to power it. You're about to call the search off when your men discovered the blown out ruins of a weapon store, most of the stuff has been destroyed, but you find enough weapons to equip your platoon with the equivalent of R-12 Combat Rifles.
Lt. Kelvas takes his men and travels far out towards Camp Patton. Setting up his ambush as described, they don't have to wait long before a USE convoy returning with supplies back to base is spotted, speeding down the road.
The convoy is composed of four USE Scout Cars, and four trucks, two of which look like small tankers. The men of 2nd Company, 2nd Platoon hunker down and prepare to spring the trap... As the first scout car drives past the killzone, the first IEDs are activated, scoring a critical hit on the cars fuel tank (Rolled a natural 10) blowing the car upwards into the sky before landing on it's roof blocking the roadway for the rest of the convoy. The AT launchers are not far behind on the remaining Scout Cars.
Two rockets slam into their targets, designed to pierce much thicker armour than the small scout cars the car bringing up the rear of the convoy, explodes in a shower of fire, killing all inside it instantly. Another car's engine is destroyed, injuring or killing all but one of the occupants. The HMG opens up on the remaining scout car, managing to destroy it's primary weapon, the HMG. Finally the LMGs fire at the trucks. The second supply truck is penetrated killing both driver and passenger. The 3rd Truck, a tanker, transmission is hit and immobilized while the other tanker is destroyed by the hail of high caliber bullets, killing the driver and causing a fuel leak onto the road.
Trapped, the USE guards have little choice but to try and fight their way out. A series of bad rolls turns out very lucky for Kelvas and his men as only one guard manages a hit, which is absorbed by the rebel's vest.
Kelvas and his men now return fire, mowing down nine more guards. The remaining two surrender. You scavenge what supplies you can before retreating at the sound of approaching VTOLs.
Results:Casualties
None (!)
Supplies Gained:
Two Truck Loads of Food
3 Fuel
15x Tarnished USE uniforms
R-12 Combat Rifles
2 USE low-rank prisoners
Lt. Phantom and his men prepared their raid on the USE outpost. Meant as a long-range patrol base to keep Drayton City gangs in check, the entire base had been on edge since they received word about the warehouse raids from the week before. Phantom had split his platoon into 2 groups one to engage and distract while the other assaulted the base proper. Cutting through the fence, they sneak into position.
Once the base commander was in sight, Phantom gave the word to begin. Snipers from Phantoms team take the base commander and two watch tower guards. Ghost team infiltrates attacking the unsuspecting guards inside, while the team outside attempt to finish off the guards. SMG fire outside brings down another guard, while indoors, Ghost team brings down another guard. Guards return fire and take one of the rebels outside.
Indoors, The rebels continue searching for weapons and supplies, klaxons now blaring to awaken sleeping soldiers. They have reached the armoury, but are now encountering stiffer resistance. Each side taking 2 casualties.
Outside the last of the guards are taken care of and the perimeter is secured. Phantom sends in reinforcements for Ghost Squad. As the armoury is raided, Ghost Team, deals with another 5 USE soldiers. They take another casualty themselves. With USE response teams inbound, Ghost Team now performs a fighting retreat with their ill-gotten gains. Along with SMG fire, snipers cover the exit and account for nine more enemy soldiers. USE LMG fire accounts for two more injuries.
Results:Casualties:
1 Lightly Wounded
3 Heavily Wounded
2 Dead
Supplies Gained:
3 Ammo
2 M166 LMG
2 Ares HMG
R-12 Combat Rifles
Meanwhile across the city,
Lt. Skye and the 'Rats' prepare a carefully laid out ambush. Unable to find anyone to properly slip the gas grenades into the supplies themselves, they settle for slipping them in with IEDs which they hope will cause an equal amount of confusion.
The convoy itself looks fairly standard in terms of composition, four trucks and two scout cars. Travelling to a USE warehouse to store the goods. The medicine would obviously be more useful in the hands of the DRFF. Hiding inside building, the Rats have a good field of fire on the approaching convoy, but lack heavy weapons, they will have to rely on IEDs and petrol bombs to cause the lion's share of damage to the convoy itself.
As the Scout cars roll over the IEDs and gas grenades the trap is sprung. The first car is taken out instantly by a well placed IED, all inside die instantly. A second bomb goes off, but the brunt of the blast is shunted away, though the occupants remain stunned. The tear gas goes off not soon after, causing mass confusion. Some exit their vehicles to try and avoid it, slowing down the convoy further. A hail of small arm fire and petrol bombs meet them.
The second and third supply truck both catch fire from the petrol bombs. The second truck's cabin is hit, burning the driver and guard alive, while the third trucks engine is burnt out. Small arm fire manages to immobilize the 1st truck, and while the 4th truck is not damaged, the amount of fire on their cabin has stunned them. Return fire is limited, but they do manage to hit one of the Rats.
Two more petrol bombs hit their target, landing squarely on the remaining scout car. The engine is burnt out and the HMG guarding the convoy is burned, the sound of it's ammo cooking off audible for many blocks. The guards climb out quickly to meet a hail of bullets. 3 more guards hit the ground. Return fire is ineffective thanks to the gas and the buildings protecting the rats. But as the gas dissipates, they are able to return fire with better coordination.
The rats are able to take out the remaining guards to a man, but not without taking 4 more casualties themselves. With reinforcements seemingly far away, The Rats take their time raiding the supplies, thankfully receiving little damage. They set explosives on the remaining trucks and go to meet the rendezvous point, thankful that no one chases them.
Results:Casualties
2 Lightly Wounded
3 Heavily Wounded
Supplies gained:
4 Truck loads of Medical Supplies
11x tarnished uniforms
˝ platoon R-12 Combat Rifles
At the same time,
Lt. Hrôkr prepares an ambush for any reinforcements that try to rescue the medical convoy. As the patrol of four scout cars drove by, the plan was executed without a hitch. Two cars are instantly destroyed by the petrol bombs rigged in the wrecks. Only two of ten soldiers stumbling from the wrecks. The HMGs positioned on either side open fire on the other two, stunning the crew of one, while the other returns fire bravely, putting two mercs out of the fight despite their heavy combat armour.
Another petrol bomb is tossed from the window, landing on one of the cars, the engine catches fire and the 5 soldiers hastily make an exit, to be met by a hidden petrol bomb as they take cover in the ruins. Two catch fire as the burning petrol covers them. While the other three are mowed down by LMG fire. The two who escaped the first scout car are also riddled with bullet, leaving only the remaining scout car, which opens fire once again as it now tries to back up and escape. Another two mercs are hit by the heroic efforts of the HMG scout car gunner.
Now more focus then ever goes to disabling the remaining scout car, HMG fire and petrols bombs both fail to cause any significant damage to the car that seems blessed, though an IED that the USE driver backs into seems to damage the HMG, preventing it from returning fire as it speeds away from the kill zone, leaving their fallen brothers in the streets.
Results:Casualties
1 Lightly Wounded
1 Heavily Wounded
2 Dead
Supplies Gained:
˝ platoon R-12 Combat Rifles
1 Ares HMG
2 M166 LMG
13x tarnished uniforms
Back in Drayton City,
Kowalski and her platoon, meet with Skye's contacts and work on establishing a base in the undercity depths. With help from local gang members, the platoon begins to acquaint themselves with Drayton City's vast underground tunnel network as well as fortifying their position in case of attack.
Both
Dr. Watts and
Lt. Valda form a convoy, taking their supply trucks and the mobile field hospital to Falstaff. The journey takes longer than expected, as they travel along back routes to avoid checkpoints and patrols, but uneventful overall. 2 fuel is burned between the two platoons and now they can begin the process of setting a forward DRFF base in the relatively untouched Falstaff.
Finally
Lt. Bloodhand deploys his platoon in the core of Drayton City, performing small hit and run ambushes on small patrols and checkpoints. Though it lacks the grandeur of some of the other platoons' attacks, they effectively show the Drayton populace that there are people out there fighting for them, which is just as important. Overall they are responsible for 12 USE deaths and another 15 wounded.
Final ResultsDRFF Casualties
11 Wounded
4 Dead
USE Casualties
29 wounded
61 Dead
9 Scout Cars Destroyed
8 Trucks Destroyed
Hopefully I'll be able to get some RP up regarding the USE response, but please feel free to start plotting for turn 2!
If you have any questions or concerns, please ask away or PM me!