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Author Topic: The Drayton Rebellion (Turn One Posted! 2nd Underway)  (Read 7549 times)

Archangel

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Re: The Drayton Rebellion (Turn One Underway!)
« Reply #60 on: June 10, 2010, 05:05:35 am »

Hi guys. Sorry About not posting. Due to my Mother's car breaking down, I've not had access to the Internet at all for several days.

I can't think of anything for RP right now.

I'll requisition some LMGs and a mortar to do some hit-and-run raids in Drayton City for the purposes of, in order of most to least important, be seen to be fighting USE, annoy the enemy and do some damage.
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maxicaxi

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Re: The Drayton Rebellion (Turn One Underway!)
« Reply #61 on: June 10, 2010, 06:10:11 am »

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Knave

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Re: The Drayton Rebellion (Turn One Underway!)
« Reply #62 on: June 10, 2010, 09:59:44 am »

Hi guys!

I'm in the process of working on the first turn. I think I made the combat rules a little too complicated, so I'm tweaking them to move a little faster, so hopefully the next turn goes a wee bit faster!

I'll post it up in a bit, but a little bit of a preview Of Lt. Kelvas and his team kicking ass...

Spoiler (click to show/hide)

@archangel - Nice to have you back, I'll work something up for your platoon.

@phantom - They're the same, I just use the names to replace the number so people have a basic idea of how trained their men are. As you perform more missions it should go up as long as you don't take too many casualties!

@grek/mainiac- Yeah, your men are off to Falstaff so don't worry about this too much. what I'll do in the post is have Skye's people hide the gas grenades along the convoy route with ieds. I hope that's okay! The USE aren't quite stealing stuff from Drayton as not distributing enough for the populations needs.
« Last Edit: June 10, 2010, 10:05:39 am by Knave »
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Jopax

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Re: The Drayton Rebellion (Turn One Underway!)
« Reply #63 on: June 10, 2010, 03:41:46 pm »

I might write up a charachter, this looks interesting :D
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Knave

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Re: The Drayton Rebellion (Turn One Underway!)
« Reply #64 on: June 10, 2010, 04:23:45 pm »

Okay! Finally got the combat results in for the first turn!

@ Jopax - Would love to have you aboard, if you post up an app, you can RP as an NCO for another platoon until I have time to assign one to you!

From now on if people could also bold any supplies they need to requisition, as well as their actions, that would make my job a lot easier :)

Actions

Spoiler (click to show/hide)

Supplies Requisitioned
(Not including free equipment)

Spoiler (click to show/hide)

With the plans set, the newly structured DRFF set about putting their various plans in motion.

Lt. Kvistberg had been lucky, finding an abandoned hospital structure that fit the bill he was looking for in terms of a forward base of operations. Though any supplies of use had long been plundered or destroyed, the hospital itself was connected to a set of tunnels directly leading to one of Drayton City's older subway lines. The rooftop was high enough to give it a good vantage of the surrounding area, and could even accommodate VTOL access in the future. The men of Lt. Kvistberg's platoon set about preparing the Mica Mortars for fire support missions and fortifying entrances from attack. You even manage to find an old beat up generator in the basement that you can use to power the place in exchange for some fuel.

Lt. Chernekov and his men set out directly for the ruins of Drayton, hoping to be lucky enough to turn over an unturned rock. Searching hard for weapons and broadcast equipment to combat the propaganda pumping from the USE controlled media stations. Overall your men are not extremely lucky, even with your experience in finding tech. You manage to find an old broadcast antenna that you think you can get working with some time and a place to power it. You're about to call the search off when your men discovered the blown out ruins of a weapon store, most of the stuff has been destroyed, but you find enough weapons to equip your platoon with the equivalent of R-12 Combat Rifles.

Lt. Kelvas takes his men and travels far out towards Camp Patton. Setting up his ambush as described, they don't have to wait long before a USE convoy returning with supplies back to base is spotted, speeding down the road.

The convoy is composed of four USE Scout Cars, and four trucks, two of which look like small tankers. The men of 2nd Company, 2nd Platoon hunker down and prepare to spring the trap... As the first scout car drives past the killzone, the first IEDs are activated, scoring a critical hit on the cars fuel tank (Rolled a natural 10) blowing the car upwards into the sky before landing on it's roof blocking the roadway for the rest of the convoy. The AT launchers are not far behind on the remaining Scout Cars.

Two rockets slam into their targets, designed to pierce much thicker armour than the small scout cars the car bringing up the rear of the convoy, explodes in a shower of fire, killing all inside it instantly. Another car's engine is destroyed, injuring or killing all but one of the occupants. The HMG opens up on the remaining scout car, managing to destroy it's primary weapon, the HMG. Finally the LMGs fire at the trucks. The second supply truck is penetrated killing both driver and passenger. The 3rd Truck, a tanker, transmission is hit and immobilized while the other tanker is destroyed by the hail of high caliber bullets, killing the driver and causing a fuel leak onto the road. 

Trapped, the USE guards have little choice but to try and fight their way out. A series of bad rolls turns out very lucky for Kelvas and his men as only one guard manages a hit, which is absorbed by the rebel's vest.

Kelvas and his men now return fire, mowing down nine more guards. The remaining two surrender. You scavenge what supplies you can before retreating at the sound of approaching VTOLs.

Results:
Spoiler (click to show/hide)

Lt. Phantom and his men prepared their raid on the USE outpost. Meant as a long-range patrol base to keep Drayton City gangs in check, the entire base had been on edge since they received word about the warehouse raids from the week before. Phantom had split his platoon into 2 groups one to engage and distract while the other assaulted the base proper. Cutting through the fence, they sneak into position.

Once the base commander was in sight, Phantom gave the word to begin. Snipers from Phantoms team take the base commander and two watch tower guards. Ghost team infiltrates attacking the unsuspecting guards inside, while the team outside attempt to finish off the guards. SMG fire outside brings down another guard, while indoors, Ghost team brings down another guard. Guards return fire and take one of the rebels outside.

Indoors, The rebels continue searching for weapons and supplies, klaxons now blaring to awaken sleeping soldiers. They have reached the armoury, but are now encountering stiffer resistance. Each side taking 2 casualties.

Outside the last of the guards are taken care of and the perimeter is secured. Phantom sends in reinforcements for Ghost Squad. As the armoury is raided, Ghost Team, deals with another 5 USE soldiers. They take another casualty themselves. With USE response teams inbound, Ghost Team now performs a fighting retreat with their ill-gotten gains. Along with SMG fire, snipers cover the exit and account for nine more enemy soldiers. USE LMG fire accounts for two more injuries.

Results:
Spoiler (click to show/hide)

Meanwhile across the city, Lt. Skye and the 'Rats' prepare a carefully laid out ambush. Unable to find anyone to properly slip the gas grenades into the supplies themselves, they settle for slipping them in with IEDs which they hope will cause an equal amount of confusion.
The convoy itself looks fairly standard in terms of composition, four trucks and two scout cars. Travelling to a USE warehouse to store the goods. The medicine would obviously be more useful in the hands of the DRFF. Hiding inside building, the Rats have a good field of fire on the approaching convoy, but lack heavy weapons, they will have to rely on IEDs and petrol bombs to cause the lion's share of damage to the convoy itself.

As the Scout cars roll over the IEDs and gas grenades the trap is sprung. The first car is taken out instantly by a well placed IED, all inside die instantly. A second bomb goes off, but the brunt of the blast is shunted away, though the occupants remain stunned. The tear gas goes off not soon after, causing mass confusion. Some exit their vehicles to try and avoid it, slowing down the convoy further. A hail of small arm fire and petrol bombs meet them.

The second and third supply truck both catch fire from the petrol bombs. The second truck's cabin is hit, burning the driver and guard alive, while the third trucks engine is burnt out. Small arm fire manages to immobilize the 1st truck, and while the 4th truck is not damaged, the amount of fire on their cabin has stunned them. Return fire is limited, but they do manage to hit one of the Rats.

Two more petrol bombs hit their target, landing squarely on the remaining scout car. The engine is burnt out and the HMG guarding the convoy is burned, the sound of it's ammo cooking off audible for many blocks. The guards climb out quickly to meet a hail of bullets. 3 more guards hit the ground. Return fire is ineffective thanks to the gas and the buildings protecting the rats. But as the gas dissipates, they are able to return fire with better coordination.

The rats are able to take out the remaining guards to a man, but not without taking 4 more casualties themselves. With reinforcements seemingly far away, The Rats take their time raiding the supplies, thankfully receiving little damage. They set explosives on the remaining trucks and go to meet the rendezvous point, thankful that no one chases them.

Results:
Spoiler (click to show/hide)

At the same time, Lt. Hrôkr prepares an ambush for any reinforcements that try to rescue the medical convoy. As the patrol of four scout cars drove by, the plan was executed without a hitch. Two cars are instantly destroyed by the petrol bombs rigged in the wrecks. Only two of ten soldiers stumbling from the wrecks. The HMGs positioned on either side open fire on the other two, stunning the crew of one, while the other returns fire bravely, putting two mercs out of the fight despite their heavy combat armour.

Another petrol bomb is tossed from the window, landing on one of the cars, the engine catches fire and the 5 soldiers hastily make an exit, to be met by a hidden petrol bomb as they take cover in the ruins. Two catch fire as the burning petrol covers them. While the other three are mowed down by LMG fire. The two who escaped the first scout car are also riddled with bullet, leaving only the remaining scout car, which opens fire once again as it now tries to back up and escape. Another two mercs are hit by the heroic efforts of the HMG scout car gunner.

 Now more focus then ever goes to disabling the remaining scout car, HMG fire and petrols bombs both fail to cause any significant damage to the car that seems blessed, though an IED that the USE driver backs into seems to damage the HMG, preventing it from returning fire as it speeds away from the kill zone, leaving their fallen brothers in the streets.

Results:
Spoiler (click to show/hide)

Back in Drayton City, Kowalski and her platoon, meet with Skye's contacts and work on establishing a base in the undercity depths. With help from local gang members, the platoon begins to acquaint themselves with Drayton City's vast underground tunnel network as well as fortifying their position in case of attack.

Both Dr. Watts and Lt. Valda form a convoy, taking their supply trucks and the mobile field hospital to Falstaff. The journey takes longer than expected, as they travel along back routes to avoid checkpoints and patrols, but uneventful overall. 2 fuel is burned between the two platoons and now they can begin the process of setting a forward DRFF base in the relatively untouched Falstaff.

Finally Lt. Bloodhand deploys his platoon in the core of Drayton City, performing small hit and run ambushes on small patrols and checkpoints. Though it lacks the grandeur of some of the other platoons' attacks, they effectively show the Drayton populace that there are people out there fighting for them, which is just as important. Overall they are responsible for 12 USE deaths and another 15 wounded.

Final Results

Spoiler (click to show/hide)

Hopefully I'll be able to get some RP up regarding the USE response, but please feel free to start plotting for turn 2!

If you have any questions or concerns, please ask away or PM me!
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Phantom

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Re: The Drayton Rebellion (Turn One Underway!)
« Reply #65 on: June 10, 2010, 05:50:05 pm »

"Damn, who did we lose?"
The leader of Ghost Team, a close friend of Phantom, hands him the casualty list. Phantom sighs.
"Crap. Alright, let's see what we got.
Some LMGs, and a few of those R12 Combat Rifles.
I guess we could keep the ammo and take the rifles. The LMGs are to luggy for infiltration anyways.
Send the LMGs to the armory, I'll go try to request some replacement recruits. About 4"
After getting the weapons hauled off to the armory, he gets his men to regroup at somewhere in the DRFF base.
"Alright, after the last raid, and the fact the DRFF lost quite a few members, we're going Prison camp raiding. It isn't a big one, just about 40 people in there and it's guarded by 2 squads of USE. It's inside the industrial district of Drayton City, plus we will be attacking at dawn, right before the sun rises up. Hopefully we will be able to evac the people in there to the DRFF base in the city.

Ghost team, you're the distractions this time, take half of the Combat Rifles if you want, and just make sure you have about 3 Snipers at the ready. Try to take shots at the guard towers. Attack from the west.

My team will be infiltrating this time, and we will be infiltrating from the northeastern part of the camp. We will eliminate as many sentries as we can and liberate as many people as we can. I'll see if I could get a platoon to help also."
With this, Phantom bids farewell to his men for now until the attack.


Raiding a Prison Camp based in the industrial district of Drayton City.
Requesting: 4 recruits.
Help from another platoon.
Screw that I'm gonna be ignored anyways.
« Last Edit: June 11, 2010, 09:27:46 am by Phantom »
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Diablous

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Re: The Drayton Rebellion (Turn One Underway!)
« Reply #66 on: June 10, 2010, 07:34:24 pm »

Alexander had a small smile on his face as he returned to headquarters. The scavenging mission went well in his opinion. His platoon had new, better weapons. And he found an old broadcast attenna. He was really happy about that. Now he could broadcast his message and combat the USE's propaganda. It was damaged, but he was sure he could fix it up. Then a question from a soldier reminded him of the real problem.

"Excuse me, sir, but where are we going to set up the attenna?"

"That is the biggest issue about that right now. I'm not setting it up here. The USE is bound to track the signal, so I'm not leading them right to HQ."

"Sir, I heard that Lt. Kvistberg has found a forward base with a generator. He's been fortifing it. Maybe he can let us set up there?"

"Good idea private. I'll talk to Max about it."
 
After some searching, he found Max Kvistberg in HQ.
 
"Max, how are you? I heard you were succesful in locating a forward base, with a generator no less. While on my scavenging mission, I located an attenna, and I hope to use that to combat USE propaganda. Thing is, it needs power, which is solved with your generator; and I'm worried that the USE will trace the signal. If they do, and I set up in HQ, I will have effectively told them where it is. And we do not want the USE to know where HQ is. So I think setting up in your base will be a safer option. So when the attenna is fixed up, may I set it up in your forward base?"
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Re: The Drayton Rebellion (Turn One Underway!)
« Reply #67 on: June 10, 2010, 10:52:13 pm »

Kelvas' men assemble in the meeting hall before him. He paces the speaker's stage and gives them all a hard look. "Well, don't keep me waiting, how'd you guys do?"

One man steps forward with a piece of paper and rattles off the details of the battle... "Sir, the ambush was a complete success. We didn't take a single casualty."

Kelvas smiles large and claps his hands together, "U.S.E. casualties?"

"We killed almost everyone who saw us, and the only two left are in our custody."

"Fantastic job, men! And I see you're all accounted for. My goodness, we did quite well today, haven't we? Alright, what'd we get?"

The rebel looks at the sheet again... "We managed to acquire two truck loads of food, a little more than a dozen USE uniforms, a platoon worth of R-12 Combat Rifles, and some fuel, sir."

Kelvas's eyes light up and his smile gets even wider (if that was even possible...), "This is perfect news! My plan will be all the easier with these supplies! We've got work to do, men!"

His men snap to attention, "Alright boys, here's what we're going to do. Take the truck loads of food to the poorest district in Drayton we have on record. We need to get those people some much needed relief! Now this is how we'll do it...

"First, we're going to need the six cleanest, least ripped uniforms and three trucks, two full of food. I want that food stamped with the DRFF logo. Let's let the people know who brings home the bacon! I want men in teams of two in the cab, one driving, and one with an SMG across his lap for easy assistance in case you're challenged at a checkpoint. Chances are, however, that you guys will be fine. Being the poorest slum, it doesn't have the best security... Now, you're to slip in, using any amount of persuasion or trickery necessary. I want zero casualties on both sides, but if you HAVE to, you're allowed to kill checkpoint guards and put them in the middle truck. Trucks one and three are to be set up with three rebels in the back, hiding under/with the food. The middle truck will contain thirteen men and anything extra we come across, or need. If my math is correct, that's six drivers, and nineteen rebels hidden, total, or twenty-five men all together. Once inside, drivers are to get a considerable distance into the center of the slum before unloading men and setting up operations.

"The next step is easy. Distribute the food to the people. Hand it to anybody that asks for it, anybody who looks like they might need it. Make sure you keep them in order to prevent a riot. Spread the word of our fight to the people, and let's give back to them what the USE has stolen! Spread the word to the people! This is a recruitment exercise, and is not to be taken lightly. I want the people know that someone is out here fighting for them, and there's always hope for tomorrow! I want people to understand that there's always a way to fight oppression!"

His men applaud his rousing speech...

"Alright, now after the food is distributed, I want you guys to round up anyone who wants to join us. Put them into the trucks and get them back here. We're going to need the extra hands for what I have planned next...

"Now, if my math is correct, that'll leave five men..."

Kelvas counts off five men from the front of the formation, "Please step forward. You are to accompany me. We have some prisoners to tend to... As for the rest of you, keep up the amazing work! With the results I've seen, we'll have this USE infestation culled by the end of the month!"

His men all laugh together, "But I digress, there's work to be done! You're dismissed!"

The men snap to attention and he gives a hasty salute. Then the men march off to their assigned jobs. The remaining five men stand together and share anxious glances. Kelvas' smile dissipates and he grows very dark and solemn.

"Now, we've got business. What ranks are the captured men?"

The rebel from before peers down at his sheet... "Sir, one cadet and one corporal, sir."

Kelvas lowers his gaze to the floor and frowns... "Damn, I was hoping for better... Well, I suppose it's better than nothing. Even the lowest ranking soldier in an army knows something! Let's go ask our friends a few questions, shall we?"

Looking up to his men with a contagious smile, his men salute and then follow him to a back room...

Take twenty-five men armed with sub machine guns in three trucks to the poorest slum in Drayton City. Sneak/persuade/fight through the checkpoints to the center. Distribute food and set up recruitment operations. Once food is all gone, pack up operations and recruits and leave. Back at the base, Kelvas and five of his men interrogate the prisoners. I don't want them hurt, I just want them to understand the message of the DRFF. I want to isolate and crack each of them, and learn everything they know. If possible, I want to turn them to our side, and failing that, I want them neutralized and left on the road along a USE patrol. Hopefully they'll find them and it'll put some fear in the hearts of our enemies. Oh, and toss those Rifles we got into the HQ armory.
« Last Edit: June 13, 2010, 04:13:30 am by The Anus of Discontent »
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maxicaxi

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Re: The Drayton Rebellion (Turn One Underway!)
« Reply #68 on: June 11, 2010, 02:57:19 am »

Spoiler: arrpee (click to show/hide)

actions: I agree to Lt. Chernekov
I fix the antenna and the generator
I try to send out a scavenger party of 10 to salvage everything they find usefull
I continue armouring the fortress
I make motion detectors
I set up IED´s with the  motion detectors I make
i set up the
4x Crossbow AT Launchers
2x 'Mica' Mortars
provisions :
4x Crossbow AT Launchers
2x 'Mica' Mortars

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I have absolutely no idea what's going on in this fort any more. Migrants arrive, they die for some reason, the fort is flooded for another reason, then dwarves go mad, more dwarves die and I'm just laughing in my distress.
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Re: The Drayton Rebellion (Turn One Underway!)
« Reply #69 on: June 11, 2010, 03:05:43 am »

I just assumed that each of us already has an existing headquarters or is using a wing of the DRFF main HQ, am I wrong to assume that? Do we need to roleplay/act-out acquiring a base?
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maxicaxi

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Re: The Drayton Rebellion (Turn One Underway!)
« Reply #70 on: June 11, 2010, 03:11:52 am »

I already have one :P
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I have absolutely no idea what's going on in this fort any more. Migrants arrive, they die for some reason, the fort is flooded for another reason, then dwarves go mad, more dwarves die and I'm just laughing in my distress.
you cannot defeat the potato.

Archangel

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Re: The Drayton Rebellion (Turn One Underway!)
« Reply #71 on: June 11, 2010, 04:50:44 am »

As is their routine, the men of Scar's platoon assemble at dawn for an address from and consultation with their commander.
"Boys, what do you want to do?"
Without hesitation, the platoon, all members of Scar's gang, chorus "GET REVENGE!"
Scar smiles. "Then that's what we will do."

Scar and his men equip themselves with Flack Suits, track down and, if possible, kill the leaders and planners of the raid that destroyed the gang and, whenever one of the targets is killed, carve said gang's symbol into their foreheads with the word "Vengeance" written underneath.
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Digital Hellhound

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Re: The Drayton Rebellion (Turn One Underway!)
« Reply #72 on: June 11, 2010, 06:49:48 am »

Valda examined the maps he had of Falstaff. Most portrayed it in it's glory days, truly ancient maps. A few were newer, USE-drawn maps.
He had sent some of his men to try to make contact with the local resistance or gangs, but they had not returned yet.
Valda hadn't set up his own base of operations yet. Staying mobile for now seemed like the best action for now.
Some of his platoon were also scouting USE bases and industrial sites, looking for weak points and gathering information.
When they'd return, Valda would finish up their plan.


I send some of my troops to find the local resistance movement or gangs and some to scout out important USE sites
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Knave

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Re: The Drayton Rebellion (Turn One Underway!)
« Reply #73 on: June 11, 2010, 07:55:40 am »

I just assumed that each of us already has an existing headquarters or is using a wing of the DRFF main HQ, am I wrong to assume that? Do we need to roleplay/act-out acquiring a base?

@Anus - you're more than welcome to use the DRFF HQ. There is no requirement to setting up your own base. The main uses of having your own would be, stashing your extra stuff  safely which you could do at the Main HQ unless you were far away (Like Watts and Valda in Falstaff), and the USE would track you to your own base instead of the main DRFF HQ if they were able to follow you for whatever reason. Some bases might also give you other advantages, like the tunnels of Drayton, or a generator for powering things.

EDIT

Also @ Anus - Looking over your post, you say you need trucks. Currently Valda is the only one with Supply Trucks. Are you planning on stealing some vehicles? Alternatively, you could probably requisition some buggies or scout cars from the DRFF motor pool and cram the food in those. They're less than ideal and much less discreet, but it could work in a pinch.

@ Phantom - The USE is not running concentration camps (yet :) ) They have a prison facility out in the boonies where they transport undesirables. But they're usually held at jail facilities until they can be transported. Minor distriction I know. It shouldn't change your plan too much. Just be aware there may be some local Drayton Security forces there as well.
« Last Edit: June 11, 2010, 08:04:05 am by Knave »
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Acanthus117

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Re: The Drayton Rebellion (Turn One Underway!)
« Reply #74 on: June 11, 2010, 08:00:37 am »

Anya surveyed the small base that she had set up. The men had cleared out the subway and set up the machine guns, creating a kill box that would have any infantry ripped to shreds. She turned to her closest friend and trusted aide, a young man named Wayne. He was the one who had saved her, when she'd been dumped in the gutter. They'd gone through some real tough times, and they trusted each other with their lives.

"Wayne, how's our munitions supply?" the man lifted his clip board, and made a face. "I need to know when we can be ready for combat."

"Eh, Anya, I think I-"

"Spit it out." She stopped to assist one of her men, who was having trouble setting up one of the MGs. without a word, she brushed the man's hands aside and bent over, expertly sorting out the man's problem. In a matter of seconds, the machine gun was ready for combat, but the man didn't thank her. He simply muttered under his breath, and walked away from his CO.

"Erm... How can I say this..." Wayne gulped; although they were good friends, he was still quite intimidated by the former USE soldier. She turned to him, a cigarette in her mouth, her eyebrow raised. 

"Well, we've hardly any ammo. I'm guessing we only have enough for one firefight." Wayne finished quietly, praying to god that Anya didn't get mad. Thankfully, she just sighed, and lit the cigarette. Wayne didn't have the cheek to berate her for the unhealthy habit this time, and Anya found that quite a relief.

"Dammit." She strode away from Wayne, to the small ham radio on the table that she brought. the man attending it looked up at her lazily.

"Tell HQ we're gonna need some of those recruits to do an ammo run. Send some of our boys to help em out." She turned and walked away, leaving a smoke trail from her cigarette, and Wayne sighed in relief.

Anya sends some of her men (5-10) to go pick up some recruits and ammunition. She also sends a small party of men (5) to scavenge for anything useful (generators, lights) and to scout out the area around the base.
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