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Author Topic: No seeds, no booze?  (Read 714 times)

Lorden

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No seeds, no booze?
« on: June 04, 2010, 09:29:10 am »

I generated a custom world, using the medium region template, without any caverns and with maximum embark points just to mess around.

However in the embark menu no matter where I embark I never have seeds or booze. I have different varieties of meat and fish, but that's it.

Any ideas?
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Akura

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Re: No seeds, no booze?
« Reply #1 on: June 04, 2010, 09:42:51 am »

Embark with plants? Brew(NOT cook) them and get seeds.
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Lorden

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Re: No seeds, no booze?
« Reply #2 on: June 04, 2010, 09:52:15 am »

No plants either!
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Kidiri

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Re: No seeds, no booze?
« Reply #3 on: June 04, 2010, 09:55:42 am »

Ah, you've stumbled upon a world without water in the caverns. I've had it happen to me too once. The water in the caverns is need for the underground to be muddied. When it's muddy, plants can grow. No water means no mud means no underground plants.
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Lorden

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Re: No seeds, no booze?
« Reply #4 on: June 04, 2010, 10:07:03 am »

Ah hah! So since I disabled caverns = no underground water = no underground farming!

Thanks for the info, I was starting to wonder if I was kinda slow.
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cecilkorik

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Re: No seeds, no booze?
« Reply #5 on: June 04, 2010, 11:20:37 am »

Yeah if you want to still be able to do underground farming despite having no caverns, you will probably have to create some reactions that create the plants for you to get you started. You can remove them once you've got a decent supply of all the underground plants.

A few entries like this should work:

Code: [Select]
[REACTION:FREE_FOOD]
[NAME:produce food]
[BUILDING:SMELTER:NONE]
[PRODUCT:100:10:PLANT:NO_SUBTYPE:PLANT_MAT:(plant name {from raws}):PLANT]
[SKILL:SMELT]

Then add [PERMITTED_REACTION:(reaction)] under [ENTITY:MOUNTAIN] in entity_default raw. See http://df.magmawiki.com/index.php/DF2010:Cheating for more info.
« Last Edit: June 04, 2010, 11:22:28 am by cecilkorik »
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YellowPebble

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Re: No seeds, no booze?
« Reply #6 on: June 04, 2010, 12:02:11 pm »

Does this mean that all the other dwarf settlements have yet to figure out the mysteries of irrigation?
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Psieye

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Re: No seeds, no booze?
« Reply #7 on: June 04, 2010, 03:10:39 pm »

Never mind irrigation, the other dwarf settlements never found any plant life to grow in underground farms.
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cdrcjsn

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Re: No seeds, no booze?
« Reply #8 on: June 04, 2010, 03:26:23 pm »

I think the stuff you can buy at the beginning depends on your civ.  If your civ doesn't have something, you can't buy it.  So your civ probably doesn't have access to underground crops.
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dakenho

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Re: No seeds, no booze?
« Reply #9 on: June 04, 2010, 04:32:44 pm »

I think the stuff you can buy at the beginning depends on your civ.  If your civ doesn't have something, you can't buy it.  So your civ probably doesn't have access to underground crops.
which would be true if they dont have caverns
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