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Author Topic: Xenonauts - Post cold war XCOM re-imagining - KICKSTARTER FUNDED!!  (Read 26974 times)

Drakale

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Re: Xenonauts - Post cold war XCOM re-imagining - KICKSTARTER FUNDED!!
« Reply #90 on: September 10, 2013, 10:03:46 pm »

It's really close to the original in feel, but part of me wish they went a bit more crazy with the concept and added some innovation of their own. Still beta though, I hope they add some good stuff before the release version.

AI is really bad at the moment too, but that's something they are working on. Game is challenging even with the brain dead AI, so that will be fun.
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Sonlirain

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Re: Xenonauts - Post cold war XCOM re-imagining - KICKSTARTER FUNDED!!
« Reply #91 on: September 11, 2013, 02:08:00 pm »

Negativity time!

I seriously wonder what's the point in creating this game.
So far it's mostly a complete copy of the old game with some (good) changes in the air combat department.

But the old X-com already has a copycal "spiritual succesor" (Extraterestials) a boatload of not so direct succesors (UFO series) a TON of free fan projects (too many to cite) and even a legit sequel (Enemy Unknown).

From my point of view the entire idea of making (another) X-Com remake is about as insane as selling ice on the north pole (with people living in the neighboring igloo giving it away for free).
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CognitiveDissonance

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Re: Xenonauts - Post cold war XCOM re-imagining - KICKSTARTER FUNDED!!
« Reply #92 on: September 11, 2013, 02:34:59 pm »

Negativity time!

I seriously wonder what's the point in creating this game.
So far it's mostly a complete copy of the old game with some (good) changes in the air combat department.

But the old X-com already has a copycal "spiritual succesor" (Extraterestials) a boatload of not so direct succesors (UFO series) a TON of free fan projects (too many to cite) and even a legit sequel (Enemy Unknown).

From my point of view the entire idea of making (another) X-Com remake is about as insane as selling ice on the north pole (with people living in the neighboring igloo giving it away for free).

Having played all other ones, and watched a few videos of Xenonauts, I can answer that!

- Extraterrestrials takes the game in a different direction
- UFO series takes the game in a different direction
- UFO:AI is close, but develops the original ideas differently. It's also open source, and has some quality control issues.
- Enemy Unknown is not even close in gameplay
- XCOM: Interceptor and XCOM: Apocalypse took the gameplay in a new direction, and not everyone was happy with it

Did I miss any?
Anyways, Xenonauts is the closest in feel and look to the original. It's an updated game with novel aliens and technologies, more modern approach to equipment, and a different setting. That's good enough in my books to exist. They are also seem to be taking the project very seriously.

EDIT: By modern equipment, I mean in terms of logical craft design and pistol/shotgun/assault rifle/HMG/sniper set up that is so common in military games nowadays

They also are taking a novel approach to the tech tree, most reminescent of UFO: Aftermath. That alone is enough to interest me.
« Last Edit: September 11, 2013, 02:36:34 pm by CognitiveDissonance »
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Re: Xenonauts - Post cold war XCOM re-imagining - KICKSTARTER FUNDED!!
« Reply #93 on: September 11, 2013, 03:14:04 pm »

But the old X-com already has a copycal "spiritual succesor" (Extraterestials) a boatload of not so direct succesors (UFO series) a TON of free fan projects (too many to cite) and even a legit sequel (Enemy Unknown).

XCOM Enemy Unknown is a re-imagining/reboot not a sequel.

Xenonauts adds a lot of interesting flavour while having it's own Cold War setting to make the game unique. ET just seems like a badly skinned clone with less features, OpenXCOM is a far superior choice to ET. UFO AI is an interesting project but I haven't checked it out in a while. Afterlight/shock/math is a nice take and is more a spiritual successor to a cancelled Gollop game then XCOM but the Pausable RTS is interesting and I loved it in Apocalypse.

Of all XCOM remakes I want, I really want an Apocalypse remake, so much potential that was missed out.

Of course the fact that the game was funded and is being sold means that people want it so they must be doing something right.
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jocan2003

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Re: Xenonauts - Post cold war XCOM re-imagining - KICKSTARTER FUNDED!!
« Reply #94 on: September 13, 2013, 06:49:41 am »

Negativity time!

I seriously wonder what's the point in creating this game.
So far it's mostly a complete copy of the old game with some (good) changes in the air combat department.

But the old X-com already has a copycal "spiritual succesor" (Extraterestials) a boatload of not so direct succesors (UFO series) a TON of free fan projects (too many to cite) and even a legit sequel (Enemy Unknown).

From my point of view the entire idea of making (another) X-Com remake is about as insane as selling ice on the north pole (with people living in the neighboring igloo giving it away for free).

Soooo we get XCOM where player cried about wanting an updated X-Com instead of that squad based linear-ish thing they had.... We get Xenonauts wich is basicly what was asked and now they cry because its a spiritual successor o.O... sometime i just dont get the internet.
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GlyphGryph

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Re: Xenonauts - Post cold war XCOM re-imagining - KICKSTARTER FUNDED!!
« Reply #95 on: September 13, 2013, 07:38:28 am »

I'm thoroughly enjoying this game. Despite winning the last mission I played with a single car with 2hp left and all my actual guys dead, from a couple of blue-shirted big-heads.

Damn it, my awesome, awesome beard guy is dead. T_T
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Mephansteras

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Re: Xenonauts - Post cold war XCOM re-imagining - KICKSTARTER FUNDED!!
« Reply #96 on: September 13, 2013, 11:14:06 am »

Been watching One F Jef's LP of it. Looks buggy but quite good!

Think I'll hold off a bit on playing it myself until more of the bugs get worked out, but I'm very glad I backed this project way back when.
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Descan

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Re: Xenonauts - Post cold war XCOM re-imagining - KICKSTARTER FUNDED!!
« Reply #97 on: September 13, 2013, 09:37:30 pm »

That save I was mentioning got into a game-breaker, the aliens attacked my base and one of their drop-pods was not connected to my base.

Normally, that's a good thing. They can't do shit and you just open a door and fire into it.

Of course, this time they were facing -away- from my base. And there was no door facing this pod.

Had to abandon the mission, and with it the base. :I
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GlyphGryph

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Re: Xenonauts - Post cold war XCOM re-imagining - KICKSTARTER FUNDED!!
« Reply #98 on: September 13, 2013, 10:06:07 pm »

Fun. But so buggy.

Stepping into stun gas with your own dude... leaves them a bloody smear on the ground?

Uh... ok.

Aliens get infinite "hidden movement" - twice in one mission! Don't know what caused that one - first time a restart fixed, second proved intractable.

No more playing iron man mode for me
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Krevsin

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Re: Xenonauts - Post cold war XCOM re-imagining - KICKSTARTER FUNDED!!
« Reply #99 on: September 14, 2013, 12:17:20 am »

I remember playing this game back in its early releases.

In the middle of a deser mission, my guys said "screw you!" to ordinary movement and began levitating through walls, rocks and other bits of terrain. Then, the game crashed.
I'm gonna have to let my Steam update it sometime, it was great fun.
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GlyphGryph

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Re: Xenonauts - Post cold war XCOM re-imagining - KICKSTARTER FUNDED!!
« Reply #100 on: September 16, 2013, 12:30:51 pm »

Okay, so, since I stopped playing Ironman I've had no gamebreaking bugs (of course) and the game has been so much fun it's crazy. It's got a lot going for it - air combat is actually almost interesting, ground combat is quick and brutal, I'm thoroughly enjoying it. Wooh.
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Aklyon

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Re: Xenonauts - Post cold war XCOM re-imagining - KICKSTARTER FUNDED!!
« Reply #101 on: September 16, 2013, 12:39:46 pm »

Air combat also has nifty music.
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GlyphGryph

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Re: Xenonauts - Post cold war XCOM re-imagining - KICKSTARTER FUNDED!!
« Reply #102 on: September 16, 2013, 12:46:04 pm »

I should also note that I haven't seen anything beyond the first three enemy types. But I'm looking forward to tonight and hoping to do so. ^_^
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Descan

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Re: Xenonauts - Post cold war XCOM re-imagining - KICKSTARTER FUNDED!!
« Reply #103 on: September 16, 2013, 02:23:44 pm »

I'm still experimenting, but since you can only send out 3 planes at once (:I), I usually have 4 planes. 3 interceptors and a foxtrot, the foxtrot for the big ships that can't dodge. Fire the two torpedoes at the ship, bail out, and take it down with the two interceptors that accompany it.

Smaller ships, I just use the 3 interceptors. Foxtrot is useless against them.

Edit: 4 planes per base.
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Mephansteras

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Re: Xenonauts - Post cold war XCOM re-imagining - KICKSTARTER FUNDED!!
« Reply #104 on: September 18, 2013, 12:18:14 pm »

Just got an e-mail saying the v19 release is out. Are you guys playing that one or v18? Because it sounds like a pretty major update.
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