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Author Topic: Xenonauts - Post cold war XCOM re-imagining - KICKSTARTER FUNDED!!  (Read 26887 times)

Mictlantecuhtli

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Re: Xenonauts - Post cold war XCOM re-imagining - in early development
« Reply #30 on: November 08, 2011, 11:27:25 am »

Am I the only one who ever want to be able to call in bombing runs in X-COM?

Wasn't there a more futuristic remake of X-com that allowed you to call your airships in to attack areas?
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lordcooper

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Re: Xenonauts - Post cold war XCOM re-imagining - in early development
« Reply #31 on: December 16, 2011, 12:33:43 am »

Things that go bump in the night: me.

Is this game worth playing yet?
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Hiiri

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Re: Xenonauts - Post cold war XCOM re-imagining - in early development
« Reply #32 on: December 16, 2011, 01:06:46 am »

Things that go bump in the night: me.

Is this game worth playing yet?

It's still just a tech demo, really.
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lordcooper

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Re: Xenonauts - Post cold war XCOM re-imagining - in early development
« Reply #33 on: December 16, 2011, 01:16:14 am »

Lame!  Their website seems to imply that it's pretty much done :-\
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Servant Corps

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Re: Xenonauts - Post cold war XCOM re-imagining - in early development
« Reply #34 on: December 16, 2011, 02:16:33 am »

You'd think so, but it looks like they have 95+% of the game the exact same as the original.  If you are going to remake a game and there are already a ton of remakes out there why not at least make yours stand out by making it different. This is especially sad because the basic formula of "Build bases, manage troops/resources/research, and go out on random missions" can very easily be applied to other settings. It could just as easily work in a post-apocalyptic world where you drive through the wasteland protecting and foraging or to a fantasy world where you protect your kingdom.

Have anyone made an XCOM game that is not set in this sci-fi alien setting? I'd be more interested in trying out an XCOM clone if it wasn't the same alien threat again and again...
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Xotes

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Re: Xenonauts - Post cold war XCOM re-imagining - in early development
« Reply #35 on: December 16, 2011, 03:59:13 am »

Have anyone made an XCOM game that is not set in this sci-fi alien setting? I'd be more interested in trying out an XCOM clone if it wasn't the same alien threat again and again...

Well, X@Com's modability (when it's actually done and not just a tech demo itself) will allow people to mess with it to great degrees. Like, say, 1700's farmers versus aliens, for example!

'Course, its standard issue setting is still fightan sci-fi aliens, but that's expected of any X-Com inspired work.
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ThtblovesDF

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Re: Xenonauts - Post cold war XCOM re-imagining - in early development
« Reply #36 on: December 16, 2011, 07:01:42 am »

X-com game set in Middle Earth.

"Mordor has cut founding"
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sebcool

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Re: Xenonauts - Post cold war XCOM re-imagining - in early development
« Reply #37 on: December 16, 2011, 05:24:06 pm »

X-Com game set in Dwarf Fortress World?

'THAY DEMONS HATH ARRIVED... PULL DA LEVAR!!!'

I would buy that game...
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Ozyton

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Re: Xenonauts - Post cold war XCOM re-imagining - in early development
« Reply #38 on: December 16, 2011, 09:07:21 pm »

Have anyone made an XCOM game that is not set in this sci-fi alien setting? I'd be more interested in trying out an XCOM clone if it wasn't the same alien threat again and again...
X-Com is about aliens, so no. (X-com Apocalypse has different aliens and setting from the first two games though, sort of)

Jagged Alliance is similar, except focused on modern-ish weapons and mens manshooting each other. The newest game coming out looks like it's replacing the turn-based combat with a frozen-synapse style combat, sort of.

Silent Storm has the turn based combat, but it's a mainly linear storyline with the option to do 'random encounters' that pop up while on the travel map.

Mephansteras

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Re: Xenonauts - Post cold war XCOM re-imagining - in early development
« Reply #39 on: December 22, 2011, 02:59:54 pm »

Has anyone here pre-ordered the game? Is it worth playing the current builds?

I want this project to succeed, but I don't *need* any new games right now. And I'm leery of throwing money at another Elemental.
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GlyphGryph

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Re: Xenonauts - Post cold war XCOM re-imagining - in early development
« Reply #40 on: December 22, 2011, 03:20:47 pm »

Quote
Have anyone made an XCOM game that is not set in this sci-fi alien setting? I'd be more interested in trying out an XCOM clone if it wasn't the same alien threat again and again...

i forget if Laser Squad Nemesis had the same setting.

Anyways, that's not the point of this game. It's to make the original game, but better, essentially. If you want a different game, you should... look for a different game. Don't say an xcom game should be something that an xcom game. That's the sort of thinking that what gets us crap like the "xcom" game a certain company is making right now.

Some people really just want X-Com, but better.
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Itnetlolor

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Re: Xenonauts - Post cold war XCOM re-imagining - in early development
« Reply #41 on: December 22, 2011, 04:58:53 pm »

Ooh, a Frozen Synapse version of X-Com would be awesome to play/watch.

Ozyton

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Re: Xenonauts - Post cold war XCOM re-imagining - in early development
« Reply #42 on: December 22, 2011, 06:38:38 pm »

a Frozen Synapse version of X-Com

What? Where?

Mictlantecuhtli

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Re: Xenonauts - Post cold war XCOM re-imagining - in early development
« Reply #43 on: December 22, 2011, 07:37:07 pm »

Some people really just want X-Com, but better.

I love Xcom more than anything, but after playing Xcom remake after remake (Along with the UFO series in it's entirety) I find the story (and gameplay, especially gameplay) a bit.... Predictable, I suppose. I'd just like an Xcom game with the mechanics but without the predictability, since I have played the game in 9 different colours as of this point.

Not saying this won't be amazing if it turns out like I expect it to, but it would be a breath of fresh air to transplant the overworld strategy/tactical battles to any other setting. I also expect it'd work out pretty well, considering the design possibilities presented by an in-depth overworld/base model. Just sayin'.
« Last Edit: December 22, 2011, 07:39:42 pm by Mictlantecuhtli »
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Geen

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Re: Xenonauts - Post cold war XCOM re-imagining - in early development
« Reply #44 on: December 22, 2011, 11:00:53 pm »

Definitely watching, but yeah, a different setting Xcom would be fun. Perhaps.. playing AS the aliens? It would be fun to terrorize Earth and try to keep XCOM-y organizations from finding your homeworld. And it would add a bigger disadvantage to defeat, as the humans get your tech and more funding. Also, getting to shoot civilians without government whining. Anyone dumb enough to run straight through a firefight deserves a laser to the head.
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