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Author Topic: Browser-based game: Illyriad // Bay12 Alliance Formed! Updates on first post!  (Read 58745 times)

Mysteriousbluepuppet

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New tournament ungoing !!!

Get over here !
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Mysteriousbluepuppet

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More than that lanlubbers, we got tigers to dissecate
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Mysteriousbluepuppet

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50k of each ressource to those Coming :)
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Illy Stormcrow

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Hi all,

As a DF player... (darn you, for taking away my dev time!)

We've followed your thread; the ups and downs, the changing membership and activity of the StA alliance, the enlightening posts in this thread etc... pretty darn avidly over the last year, and the Duuvian/Stormlord post on the last page is 100% true.

Your comments and feedback are extremely welcome *especially* because they're not via the Illyriad ingame forums and/or Petitions, and I desperately hope that - because you now know the Illy devs read this thread - you don't feel that we're in any way compromising its independence or integrity. Please please keep on letting us know what you think.

I also entirely understand that this parent forum is dedicated to a truly *amazing* and incredibly fun game (apart from the occasional file corruption I get in Dwarf Mode when I save, doh!).

Illy's not perfect, and there are lots of things we're changing - and have changed - for (we hope) the better!  We were recently described by massively.com as having "...a ton of depth, a great community..." and having "...the type of gameplay that makes you daydream while you're supposed to be working..."

I/we don't want to be seen to be stealing the DF/Bay12 thunder in any way, but as another small indy game dev house I hope they're good with this post - if someone from Bay12 wants to counter-post on the Illy forums, they're absolutely more than welcome! Equally, if you want to remove the post, then "no hard feelings".

[Edit: Darn, on re-reading, this has come out as a marketing-type post. It's not... I'm just saying that I now play (and love) DF, and we love the feedback in this thread from DF players and long may it continue... That's basically it.]

With very best wishes,

SC (GM Stormcrow in Illyriad)
« Last Edit: April 18, 2011, 12:23:01 pm by Illy Stormcrow »
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Mysteriousbluepuppet

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Well, welcome around then !

Do you mind if we post some suggestion around ?
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GlyphGryph

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Still checking in every now and again, people keep stealing all my stuff though 0_0

I think I have someone sitter status until either the interface works for me again or I get a new computer that can handle its lag. assuming its my computer and not my terrible net connection... probably both, honestly.
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Mysteriousbluepuppet

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did you use the move ? You could come join us at the island, nobody to pick on you here ( and actually, you would probably get some free ressource,s since some of us are overflowing right now)
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Zangi

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Wow... the interface is so... different.

I would love to be able to make stuffs all in the same page...
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All life begins with Nu and ends with Nu...  This is the truth! This is my belief! ... At least for now...
FMA/FMA:B Recommendation

Mysteriousbluepuppet

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The new interface take a bit to get used to, but it's much faster once you master it.

In other news, suggestions :

Prestige building, building you can make only once you have maxed, or close to maxed , for example, Magic University, need library and mage tower fully built, would produce both mana and research ( but lower than each one, and could allow perchmants (like book, but used or mana, for example)to be made. thats only an example

Also, i am aware that curse,  blessing, summoning et all are being developped, but for now there much too few use for magic, so here are some solution to remove the excess millions of mana. you could make magic units (think wizard for humans, shamans for orc, etc), but make them tied to the mana production of the city. Once summoning, curse, bless etc is on, it would make for a nice balancing act, between keeping magic troops or gattering mana for curse and all the rest.

only exemples, of course
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Duuvian

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MBP, that would be cool and also to have some kind of wizard hierarchy or something that you could assign different mana % to for a bonus to their magical field of expertise perhaps. Sort of like taxation, but magic and more bars to slide.

Perhaps mages could be attached to a commander's command retinue or something.

Also, SC, I'd suggest you look into the game Aurora, the way you can design technology in that game after researching it's components would be cool for magic in Illyriad, so you could customize your spellbook and everyone could follow their own path as to what path they follow as far as research for magic, rather than having everyone choose runes and maybe summoning for example, because they are the best.

What I would suggest is having the 'General' Schools of magic (including the current ones and whatever is planned) that everyone can research, and then some sort of Aurora'ish design system for specialized schools that can be continually researched for continual improvement (which should be so focused that going deep into one particular area will force a sacrifice in the others) For example, maybe a certain city you control is known specifically for summoning increasingly impressive amounts of temporary tigers, while another is home to a very powerful individual mage who is a part of your strongest army, and the next city is home to a clan of moderately strong mages who are split between healing magic for your choice of gold income or troop production bonus and some other useful ability, and the final city is home to mages who specialize in a type of diplomacy.

As far as mage troop units, as long as there is a great deal of variety and they are quite limited so as not to upset the balance, I'm all for it.

One thing I've always wondered about SC, is that running cities like an absolute tyrant at 100% taxes while the people starve from lack of food has minimal impact if you've shipped say 3000 food into the city, then queued up a week/month of advanced resource production, then keep taxes at 100% while producing. The only thing theoretically keeping me from having 100% taxes always is waiting for the one caravan to arrive so I can queue things up again. At 100% taxes there is plenty of gold to import the resources you sacrifice for the gold income.

I'm not sure if it would be something to be changed or not though, since it sure helps me stimulate the economy and it keeps my cities building. I imagine once there are more uses for magic it will be an incentive to not do this as magic point production is affected by taxes.

Anyways though, those are just a few thoughts of mine. I've been a little busy this week, continuing until sometime next week, if any fellow StA'ers are wondering why I'm taking a little longer than usual to respond.
« Last Edit: April 19, 2011, 12:56:41 pm by Duuvian »
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FINISHED original composition:
https://app.box.com/s/jq526ppvri67astrc23bwvgrkxaicedj

Sort of finished and awaiting remix due to loss of most recent song file before addition of drums:
https://www.box.com/s/s3oba05kh8mfi3sorjm0 <-zguit

Illy Stormcrow

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Well, welcome around then !

Do you mind if we post some suggestion around ?
Oh crikey, yes please... And you don't need to ask, as I'm the guest in here!

Quote from: Duuvian
Perhaps mages could be attached to a commander's command retinue or something.
Can't go into much detail, but yes - absolutely on the plan.  And rather more than you're suggesting, I think.

Quote from: Duuvian
What I would suggest is having the 'General' Schools of magic (including the current ones and whatever is planned) that everyone can research, and then some sort of Aurora'ish design system for specialized schools that can be continually researched for continual improvement (which should be so focused that going deep into one particular area will force a sacrifice in the others) For example, maybe a certain city you control is known specifically for summoning increasingly impressive amounts of temporary tigers, while another is home to a very powerful individual mage who is a part of your strongest army, and the next city is home to a clan of moderately strong mages who are split between healing magic for your choice of gold income or troop production bonus and some other useful ability, and the final city is home to mages who specialize in a type of diplomacy.
Darn... it's difficult to answer suggestions of this calibre without giving too much away...!

Curse you ;)

Um.

There are a further 7 spell schools under development in addition to the current 3; and some of them are fairly imminent.

There are options being looked at for a variety of applications of additional mana and/or components during the casting of a spell that could influence the parameters under which the spell operates.

In regards to the specific customisation of various abilities - again, can't say too much about this... however the crafting system (and also the spellcasting system) will be highly dependent on the components put into the recipe.  Much of the release of the current NPC drops and the current tournament is an indicator of where these developments are headed (as well as being a live stress-test of many of the trade v2 mechanisms).

In short, we do intend there to be unique "recipes" (be those spell or crafting-related) that draw their outcomes algorithmically based upon the components, skills, intentions etc that people put into them, as opposed to purely being pre-written by the Illy content teams.  I think that's what you're getting at!

Quote from: Duuvian
One thing I've always wondered about SC, is that running cities like an absolute tyrant at 100% taxes while the people starve from lack of food has minimal impact if you've shipped say 3000 food into the city, then queued up a week/month of advanced resource production, then keep taxes at 100% while producing. The only thing theoretically keeping me from having 100% taxes always is waiting for the one caravan to arrive so I can queue things up again. At 100% taxes there is plenty of gold to import the resources you sacrifice for the gold income.

I'm not sure if it would be something to be changed or not though, since it sure helps me stimulate the economy and it keeps my cities building. I imagine once there are more uses for magic it will be an incentive to not do this as magic point production is affected by taxes.
As a general point (which also applies to your previous question very pertinently)... we're striving to encourage specialisation; initially at a city level, and possibly later at a player (or indeed, alliance) level. 

Everything we're developing is focused towards the goal of specialisation. 

There'll be a lot of howling, I'm sure, when these specialisations start arriving, as people realise they have to make choices, and possibly even "undo" some of their previous choices in non-Capital cities, but atm there's no real penalty to being a jack-of-all-trades *and* a master-of-all-trades simultaneously, and this is the key issue we're addressing going forward. 

Not all cities should be resource producing cities: some should be crafting powerhouses, some should be specialists in certain types of magic, some should be traders, some should support docks/navies and others should support armies, diplomats etc.  We want there to be actual, genuine choicepaths for each city.

I hope that answers some of your initial questions, anyway... don't hesitate to ask more though, and I'll answer as best I can!

Best wishes,

SC
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user-3r

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Hi, just joined the game
userrr3

Looks nice, much better then Tribal Wars(played it, I think it was boring...)

But I couldn't choose a location (southwest)...
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Mysteriousbluepuppet

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you shuld be able to move out from your castle, but id suggest that you choose your location wisely, if you want to message us in chat well be able to invite you and help you find the best spot for ya. Also send you a bundle of free ressources.
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Mysteriousbluepuppet

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You should have your invite once akira log in.
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yamo

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just joined

Name: yamo
City: Yamonia
-444/ -299 in Lan Larosh


Should i move my city?  Any direction StA needs me to go re: development, etc?  Invite me, please.
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Then again, I consider Infinity to be overly ambitious, something that might easily spell it's downfall.


-Blackthorne
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