A Post-Apocalyptic Adventure Across the United StatesI am working on the title, but for now that's what the project is called.
For the past week or more I've been putting together the beginnings of an interactive fiction game in
Inform 7. I've been developing it with Roadwar 2000, Wasteland, and Oregon Trail in mind. What I'd like to have eventually is a system where you and your group navigate the United States collecting supplies, interacting with survivors, exploring the map/various other locations, and generally trying to get by. When I get most of this stuff fleshed out a bit more I'll create a region or two to wander around in and explore and let people mess around with it.
Implemented:
- Overland Map (320x120) - The overland map displays an entire region, which will contain at most 200 rooms. The players sprite is updated on the map each turn based on the room they are currently in. I can assign other wandering characters their own sprites and the map will update their movements as well, but you will only see them if they are in the region you are in.
- Day/Night Cycle - The overland map changes its tint based on the time of day in-game. While cosmetic at the moment, it will no doubt play a part when I add in things that can happen at night.
- Wandering NPCs - Characters will randomly move from room to room and with some tweaking I can have characters roam randomly, patrol a set area, or go directly for a specific goal.
Work in Progress:
- Terrain System - Defining each room in the game under one of several terrain types. Terrain will effect movement speed and encounters/events.
- Encounters/Events - The terrain of the room you're in determines the types of people you might run across, situations that occur, etc. This is probably going to be various dice rolls associated with entering a room for the first time, and then having those rooms reset after a couple of days in game so things can keep happening if you go back.
- Combat - Not sure where I am going to go with this at the moment, will probably be abstracted to keep it simple.
- Journal System - In-game player notebook that keeps track of events that have happened, writing it to an external text file separate of the game, so if people want to post their adventures they can. Will probably act as a graveyard system, being able to view past characters/groups.
Screenshot:
The graphics, at the moment, are from Roadwar 2000 while I am still testing things.