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Author Topic: Rogue survivor: Roguelike Sandbox Zombie Game!  (Read 129420 times)

Orb

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Re: Rogue survivor: Roguelike Sandbox Zombie Game!
« Reply #495 on: June 18, 2010, 09:43:24 pm »

i usually put something big in frount of the door usually keeps em out

Disciples like furniture. Barricading the doors is a lot safer, even if you have to break it down every time, imo.
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[Will:1] You scream. You scream like a little girl in pigtails and a tutu, flailing ineffectually like a starfish on meth.

buckets

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Re: Rogue survivor: Roguelike Sandbox Zombie Game!
« Reply #496 on: June 18, 2010, 10:01:57 pm »

i just want to kill other survivors.

This, times a million.

There is nothing more annoying that seeing one of those filthy bastards run away with a huge smile and some of your junk.
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Shiv

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Re: Rogue survivor: Roguelike Sandbox Zombie Game!
« Reply #497 on: June 18, 2010, 10:10:42 pm »

Quote
It's highly unlikely now, but I once died sleeping next to soldiers and was trapped in a corner as a disciple swiped at me and two soldiers were sleeping right next to me. I had no chance since it got the first blow as I died right next to them.

For future reference, if you shout ('s', I believe) sometimes it'll wake up NPCs. 
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I still don't think I'm crazy enough to play this game properly.

garfield751

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Re: Rogue survivor: Roguelike Sandbox Zombie Game!
« Reply #498 on: June 18, 2010, 10:43:27 pm »

I got killed by a someone playing obnoxious music she seems to be able to shoot farther then can see.

Orb

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Re: Rogue survivor: Roguelike Sandbox Zombie Game!
« Reply #499 on: June 18, 2010, 11:08:42 pm »

I got killed by a someone playing obnoxious music she seems to be able to shoot farther then can see.

Maybe she can see farther than you?
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[Will:1] You scream. You scream like a little girl in pigtails and a tutu, flailing ineffectually like a starfish on meth.

Gunner-Chan

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Re: Rogue survivor: Roguelike Sandbox Zombie Game!
« Reply #500 on: June 18, 2010, 11:32:42 pm »

I love this game and all. But there's TWO things I would REALLY like to be able to do.

1. NAME THE CHARACTERS. Or at least sort through names.

2. Pick a sprite. Useless but I'd like to be able to.
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Deon

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Re: Rogue survivor: Roguelike Sandbox Zombie Game!
« Reply #501 on: June 19, 2010, 03:11:14 am »

Hehe, the #2 made me to reroll a few characters just because I don't want a blonde african with green eyes :D.
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✫ DF Wanderer ✫ - the adventure mode crafting and tweaks
✫ Cartographer's Lounge ✫ - a custom worldgen repository

Shiv

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Re: Rogue survivor: Roguelike Sandbox Zombie Game!
« Reply #502 on: June 19, 2010, 03:33:48 am »

Balls!  They got me!  On Day 28.

Freaking hyped up military ops!  Saw another refugee running from something and I wanted to see what.  Turned the corner and BLAM, half my health.  Started to run away and was almost out of range and then got sniped from behind.  Fuckity fuck fuck FUCK! 


Game Log Spam
Spoiler (click to show/hide)
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I still don't think I'm crazy enough to play this game properly.

Deon

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Re: Rogue survivor: Roguelike Sandbox Zombie Game!
« Reply #503 on: June 19, 2010, 07:34:16 am »

I honestly plan to make black ops for my future tileset into evil cyborgs a-la terminator. Evil bastards :P.
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✫ DF Wanderer ✫ - the adventure mode crafting and tweaks
✫ Cartographer's Lounge ✫ - a custom worldgen repository

roguedjack

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Re: Rogue survivor: Roguelike Sandbox Zombie Game!
« Reply #504 on: June 19, 2010, 07:39:39 am »

Well can you program them to carry spares?  Makes holing up with followers completely pointless. 

And here's an 'in-action' shot of the bug.



Both hungry.  I've waited several turns to allow them to pick up the groceries, but they just stand there.  Take item directive is on, and they both have free inventory slots (as shown with Patty).

Damn it! It's indeed a bug and I know where the bug comes from. The AI hauler skill is not handled properly in an AI function.  >:(
Thanks a lot for the screenshot! Will fix that for 3.2.  8)
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baruk

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Re: Rogue survivor: Roguelike Sandbox Zombie Game!
« Reply #505 on: June 19, 2010, 08:16:02 am »

Died carelessly on day 15 (alpha 3 hotfix version). Was heading back to the strongpoint, and decided to duke it out with a couple of zombie masters - I'd stopped kiting after getting decent armour and agile-3. Except that I had forgotten that I had just given my body armour to a new recruit. Combine that with not watching my hitpoints, and I perished carrying 2 unused medikits  - whoops!
Time to move on to the next version, think I'd seen everything from this one.
Spoiler (click to show/hide)

Dr. Johbson

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Re: Rogue survivor: Roguelike Sandbox Zombie Game!
« Reply #506 on: June 19, 2010, 08:20:51 am »

Hey look, its the dev!

Love your game, very cool, various other sorted/unsorted praise here. I had something more useful to say before but I forgot it, but just praise will do anyway.
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Megaman

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Re: Rogue survivor: Roguelike Sandbox Zombie Game!
« Reply #507 on: June 19, 2010, 11:30:44 am »

Hmm. maybe cops should have a small chance of starting with police leather jackets. Motor cops use hardened leather jackets too.
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Hello Hunam

USEC_OFFICER

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Re: Rogue survivor: Roguelike Sandbox Zombie Game!
« Reply #508 on: June 19, 2010, 03:53:33 pm »

Remember my pimped-out safehouse? Disciple came and killed everybody inside. Unluckly, I was out finding supplies. If I was there when he attacked, I could have easily killed him. Oh well, time to find another safe house.

MODIFY: And I did. And I was doing even better. And then BlackOps dropped near my safe house. Fun.
« Last Edit: June 19, 2010, 04:58:28 pm by USEC_OFFICER »
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Mechanoid

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Re: Rogue survivor: Roguelike Sandbox Zombie Game!
« Reply #509 on: June 19, 2010, 09:20:42 pm »

Here's a bug i've noticed:
The timer for your sleep will jump on a time event change. The skill 'Awake' may have something to do with it as well, or at least i noticed it more easilly when i have the awake skill at 3.

I got myself down to 0 hours of awake-time left. I hit the sleep key and slept in a bed, and the timer increased normally. I got to 9 hours on the sleep timer or around there and the new day came; the sleep timer then set itself to 24hrs. It then increases as normal again, and i hit 56 hours of awake time...
A few hours later and i go from some 50 hours down to 23 hours, because "sunset" came along.

Edit - Awww damnit, a 3.1 crash.
Spoiler (click to show/hide)
Crash report, spoilered because HUGE.
I was giving my only follower 2 army rations to complement their current 3 stacks of 3, +1. The follower had Hauler 3, maybe that has something to do with it.
Again, i was playing 3.1 in an attempt to finish (read: die in) the game before updating.
« Last Edit: June 19, 2010, 09:38:26 pm by Mechanoid »
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Quote from: Max White
"Have all the steel you want!", says Toady, "It won't save your ass this time!"
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