OK im back!... uhhh where was I? hmmm... well it looks like my vote is done THE WINNAR IS KEEP IS REALISTIC WITH 4 VOTES!...working... ok bear with me i forgot how to play my own game..
hmm it seems i have no actions from anybody.........ok in that case MONTAGE!
MONTAGE MODE: all of week 2.FACT: Everyone-once in a while I will invoke a montage...
FACT: ... this one will progress time forward 7 days.
FACT: What i request from each player is awhoppping 14 shifts, as everyone works doubletime the whole week.
FACT: To balance this hard work out, I assume everyone eats and drinks double since we have plenty of food and drink at the moment.
In a montage you have the power of artistic licence. Describe the scenes of your character working his shifts
Example: Oddom the Woodworker wishes to learn the fine art of axefighting, He Seizes his trusty felling axe and twirls it judging it for ballance...Imagining himself hewing those tall humans left and right he swings his axe to and fro in the privacy of his room...Soon grunts and panting can be heard echoing down the fortress hallways...In the end he twirls his axe standing dramatically on the peak of a volcano and swinging his axe at 2 target dummies to his left and right...The Dummies fall in front of him after a short delay, Oddom posing melodramatically... (Oddom uses all 14 shifts training axe- that contributes 114 hours to axe skill and may be enough to give him a permanent point in his skill)
NOTE: I will give a special bonus perk to anyone who presents an example of the music used for his montage, A link to youtube will do. Here is an example montage for inspiration
http://www.youtube.com/watch?v=JU9Uwhjlog8A montage devoted entirely to training one skill will also up that skill, just make shure you have enough materials to practice it.