WEEK 2
Nanothnir's farm grows and grows, his skills truly showind as many new blades of young muckroot spring up. He contributes 144 days of icky but fast growing muckroot, harvestable at seasons end. His plant collecting brings in 4 days of unprocessed whip vine and 4 days of more palatable bloated tubers, and 12 wood back to camp. His archery skill grows to new levels, his nimble fingers now enable him to draw, knock and shoot an arrow in 2 seconds flat, he is officially a dabbling archer, although his natural finess with the bow still outshines his official skill. 80 arrows are expended by the training.
Doc evaluates the halls of stone and tries to remember how to find iron, without any clear signs in the area he plays his lucky and digs an exploratory tunnel towards the best bet, straight down. He digs a mineshaft down at the end of the tunnel and damn his luck but he finds it 210 levels down. The Hospital ends up as 11 by 11 square with a stone staircase right in the middle of it and raw hematite iron ore along the walls. It is more than a little out of the way from the main fortress, but it is just as the doc wanted, besides the 210 rock and 24 units of iron ore littering the place. He gain a skill level in Mining
Ochita gives Doc's pick back to him and must dig with inferior equipment, namely a jurryrigged log with a rock lashed to the end. Incredibly his skill in mining allows him to dig 179 squares and as many units of rock. It takes 43 to finish the rooms and the leftover 136 is spend digging another exploratory mineshaft, 84 levels down Ochita has struck silver! and mines out 13 units of ore.
Urist repairs his makeshift still and remains secluded with it in one of the interior rooms. He drinks to warm up and drinks to start, drinks as he works and drinks some more to sample the quality. His memmory is fuzzy after that, but when he comes to, there are 1120(not a typo) units of the harshest and most potent swamp whiskey known to dwarvenkind, or at least there would be if there were enough barrels. Urist is soaked is alcohol, the ground has alcohol pooled in the recesses and puddles run out into the hallway. Urist staggers out of the room with bloodshot red eyes to get away from the potent fumes. Countless bottles litter the ground and the fumes are probably an explosion hazard. He wonders whether whether to share the results of his work with the others, normal dwarves might regard it the work of a madman....or a genius.
Eral goes on a killing spree, The list of dead include... A Skeletal Moose, 4 undead carp, a grimeling, 2 ogres, was wounded by a pack of harpies but prevailed and most notably fought a werewolf on the slopes of the volcano, but wounds did not stop her. Sadly most of these are not butcherable but the miscelaneous critters did contribute 18 units of meat to the stocks. She gains a level in shield use. The shield is in tatters, her leather armour is penetrated, and her copper axe is so worn she got some better slashes in with her teeth.
Nirur torrir completes his work, 2 twin basements hide beneath the surface under their stone hatches. The chairs are completed, as a set they depict a scene of battle, the worksmanship is hurried, done in only a few spare hours but the work adds 168 bucks to the value of the chairs, truly a testament to the power of having the proper tools and a decent workshop. With Ochitas help and a few more rescources the worshop is transformed into more of a work-command-center, with a central seat and every tool in reach on the new shelves and desks. The Tables also gain 320 bucks worth of value as Ochita engraves them all around the perimiter with deeply carved simple symbols. Nirur also gain a permantent increase in masonry skill!
Cog brings back 24 days worth of unprepared fish from all his fishing, he catches catfish and milkfish, and he happens to dredge up a small chest as a bonus. It contains a set of chisels, a hand drill, climbing crampons, and an ice climbing axe. His personal shelter is also complete, being nearly the equivalent of a cabin. However the walls are not nearly as sturdy as a log cabin. The chimmeney is a good touch though.