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Poll

Montage triggers with 4 votes.

yes, montage me
- 5 (83.3%)
Ok, montage them
- 1 (16.7%)
i really would rather not montage one week
- 0 (0%)

Total Members Voted: 6


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Author Topic: Fortress Mode: the RPG (is it dead or what lol?)  (Read 34494 times)

Cheddarius

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Re: Fortress Mode: the RPG (Migrants welcome.) SPRING!! DAY 42!
« Reply #660 on: December 21, 2010, 02:14:18 pm »

Mrrrr not really interested anymore.
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Hastur

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Re: Fortress Mode: the RPG SPRING!! DAY 42!
« Reply #661 on: January 08, 2011, 01:29:48 am »

     Abandon the fortress?? Y/N

I figuire nobody wants to play anymore I'm not shure I even want to, because i'd rather start a new game that is similar. though i would welcome any contructive critisizm because i want to start a new game and not repeat any mistakes i might have made. lets talk about it. Personally i think it could have done with more pictures, but i only got a scanner very recently. Did it need more action or what? I want to share all the stuff i had planned for the future, the goblins didnt even know about your fort yet, just the goatmen and kobolds.
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adwarf

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Re: Fortress Mode: the RPG (is it dead or what lol?)
« Reply #662 on: January 08, 2011, 10:45:21 am »

Actions for montage are Dig a deeper trench and then begin work on poisioning all of my bolts
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Pan

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Re: Fortress Mode: the RPG (is it dead or what lol?)
« Reply #663 on: March 02, 2011, 09:21:51 am »

I don't mean to intrude, but I have checked on this every now and then. If it restarts, I may wish to give this a little try. Not that I'm hoping that you restart it or something.
« Last Edit: March 02, 2011, 09:24:45 am by Pan »
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Hastur

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Re: Fortress Mode: the RPG (is it dead or what lol?)
« Reply #664 on: March 02, 2011, 03:27:00 pm »

its nice to know that somebody read it all at least haha.

I've been meaning to maybe start a new game for a while now based off of Dungeon Keeper. would you like to play with that? i could start it right away if i was excited.
 I'd have 2 players lined up and who knows how many would join right away.
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IronyOwl

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Re: Fortress Mode: the RPG (is it dead or what lol?)
« Reply #665 on: March 02, 2011, 08:54:29 pm »

Depends on how you'd set it up. Any hints? :D
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Quote from: Radio Controlled (Discord)
A hand, a hand, my kingdom for a hot hand!
The kitchenette mold free, you move on to the pantry. it's nasty in there. The bacon is grazing on the lettuce. The ham is having an illicit affair with the prime rib, The potatoes see all, know all. A rat in boxer shorts smoking a foul smelling cigar is banging on a cabinet shouting about rent money.

adwarf

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Re: Fortress Mode: the RPG (is it dead or what lol?)
« Reply #666 on: March 02, 2011, 09:34:10 pm »

I wish to auto join. I like DUngeon Keeper and if we cna fight and or help each other it sounds quite fun.
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Hastur

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Re: Fortress Mode: the RPG (is it dead or what lol?)
« Reply #667 on: March 03, 2011, 07:24:17 pm »

I'd do character creation like in this game mostly (but with a few skills consolidated)
but additionally you get to choose a race and class. SO far i have
races, human/goblin/vampire/troll/blendec/sprite/dwarf/2headedogre/minotaur/gargoyle/ghoul/centaur/mummy
classes, necromancer,infernalist,beastmaster,shadowdude,berzerker,avatar,chamption,warlord,druid,alchemist,madscientist,enchanter,vampire (and 3 joke races -Ork, Gelatinous Cube, and haunted door. oh and Kobold)
They all get different special abilities

The game would be a location based time management defence strategy rpg. in comparison this last game was just a time management location based rpg.

Dungeon keeper would have more do-gooders attacking your fort, and potential minions would be available for recruitment but its not automatic you'd have to roleplay.

i plan to de-emphasize the minutiae and emphasize brutal combat and comedy

(I could still incorporate anything you guys want to see? suggestions?)
« Last Edit: March 03, 2011, 07:26:14 pm by Hastur »
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adwarf

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Re: Fortress Mode: the RPG (is it dead or what lol?)
« Reply #668 on: March 03, 2011, 07:29:53 pm »

Sounds awesome. I would play a Beastmaster Minoutaur
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adwarf

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Re: Fortress Mode: the RPG (is it dead or what lol?)
« Reply #669 on: March 03, 2011, 07:54:45 pm »

Will we be put in closed caves like Dungeon Keeper 2 or what
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Hastur

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Re: Fortress Mode: the RPG (is it dead or what lol?)
« Reply #670 on: March 03, 2011, 07:58:42 pm »

no it wold have a main mapped area but once you connected to other places via tunnels/rifts/surface/cavernbreach you would have access to new locales like in my post #658
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adwarf

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Re: Fortress Mode: the RPG (is it dead or what lol?)
« Reply #671 on: March 03, 2011, 08:01:15 pm »

Sounds good when are you going to make it. I can not wait much longer.
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Hastur

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Re: Fortress Mode: the RPG (is it dead or what lol?)
« Reply #672 on: March 03, 2011, 08:02:53 pm »

oh ok  :D I'll try tonight or tommorow night. Today is my birthday! tommorow i have some appointments
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adwarf

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Re: Fortress Mode: the RPG (is it dead or what lol?)
« Reply #673 on: March 03, 2011, 08:04:22 pm »

It is your birthday well here goes.

HAPPY BIRTHDAY !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
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IronyOwl

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Re: Fortress Mode: the RPG (is it dead or what lol?)
« Reply #674 on: March 03, 2011, 08:58:33 pm »

Happy birthday! I got you, um...

An imp!

I have no idea what kind of imp, granted, but it looks vaguely like an upgraded DK2 imp, so close enough!


Spoiler: As for the game (click to show/hide)
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Quote from: Radio Controlled (Discord)
A hand, a hand, my kingdom for a hot hand!
The kitchenette mold free, you move on to the pantry. it's nasty in there. The bacon is grazing on the lettuce. The ham is having an illicit affair with the prime rib, The potatoes see all, know all. A rat in boxer shorts smoking a foul smelling cigar is banging on a cabinet shouting about rent money.
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