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Poll

Montage triggers with 4 votes.

yes, montage me
- 5 (83.3%)
Ok, montage them
- 1 (16.7%)
i really would rather not montage one week
- 0 (0%)

Total Members Voted: 6


Pages: 1 ... 34 35 [36] 37 38 ... 46

Author Topic: Fortress Mode: the RPG (is it dead or what lol?)  (Read 34999 times)

IronyOwl

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Re: Fortress Mode: the RPG (come play!)
« Reply #525 on: November 07, 2010, 03:58:26 pm »

I'd be fine with it going faster, but it'd be simpler to just say puppies grow up ridiculously fast. There's no real reason to produce 400 statues per turn just so we can actually raise a puppy to adulthood without most of it happening offscreen.
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Quote from: Radio Controlled (Discord)
A hand, a hand, my kingdom for a hot hand!
The kitchenette mold free, you move on to the pantry. it's nasty in there. The bacon is grazing on the lettuce. The ham is having an illicit affair with the prime rib, The potatoes see all, know all. A rat in boxer shorts smoking a foul smelling cigar is banging on a cabinet shouting about rent money.

Hastur

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Re: Fortress Mode: the RPG (come play!)
« Reply #526 on: November 07, 2010, 04:04:04 pm »

So if i have a month long montage or year long montage people would be unhappy with that? and they prefer puppies growing up faster?  Im picturing the dwarves have to do something for them to grow up faster, like feed and exercise them. Taking up shifts. Or are you guys thinking they should all grow superfast with no investment of rescources?
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Cheddarius

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Re: Fortress Mode: the RPG (come play!)
« Reply #527 on: November 07, 2010, 04:08:34 pm »

I think they should all grow up super fast with no investment of resources. Take, for example, the game itself (Fortress Mode: The RPG). One dwarf can easily make 75 bone bolts per day, or two tables, or something like that. But in Dwarf Fortress, it takes months to make these things. It's not as if we have to eat extra food or whatever in Fortress Mode: The RPG to make such a large quantity of products. Similarly, in the actual game, it takes one year to raise a puppy. Thus, in Fortress Mode: The RPG, I think we should raise puppies much faster, without having to expend extra food.
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Riversand

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Re: Fortress Mode: the RPG (come play!)
« Reply #528 on: November 07, 2010, 05:20:11 pm »

Garul will return to work on the bolts finishing them up, before setting to work smelting some more iron, with the leftover time of that shift.

After this is done, He shall get to work setting up the mechanisms needed to control the outer gate, from the control room he dug out. he sets to work on the framework for the doors, and if there is enough time, sets the one in place, out of two. It is at this point he mentions the need of the second door slab, to finish this project of his.

After this task is done, he takes care of his personal needs, eating, drinking and sleeping.


shift 1
8 hours: Finish smelting silver bolts, then smelt iron with remaining time.

shift 2
8 hours: work on fortification doors and control system. socialize if sections completed ahead of schedule

shift 3
8 hours: eat,drink and sleep.

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This is Dwarf Fortress! If we can chuck magma at innocent wildlife, we can do ANYTHING!

It was at this point that I realised that dwarves are actually the essence of chaos. What else can make perpetual motion machines, recursive statues with more building materials than the average tower and has such a short attention span that a damn fine chair can off-set the death of their entire family.

IronyOwl

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Re: Fortress Mode: the RPG (come play!)
« Reply #529 on: November 07, 2010, 05:22:54 pm »

I kind of wouldn't mind having to play with/train/care for them to make them grow up. I wouldn't mind montages now and then, but there probably shouldn't be too much of a difference between the turns and the montages or it'll get weird, like with one turn making two stone mugs and one montage making sixty.
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Quote from: Radio Controlled (Discord)
A hand, a hand, my kingdom for a hot hand!
The kitchenette mold free, you move on to the pantry. it's nasty in there. The bacon is grazing on the lettuce. The ham is having an illicit affair with the prime rib, The potatoes see all, know all. A rat in boxer shorts smoking a foul smelling cigar is banging on a cabinet shouting about rent money.

Cheddarius

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Re: Fortress Mode: the RPG (come play!)
« Reply #530 on: November 07, 2010, 05:36:53 pm »

I think training dogs would be fun as well, but it shouldn't be necessary. Maybe something like this: Dogs grow up in 10 days, and each shift you play with them, 1/3 of a day is subtracted from the counter? So if you play with them for three shifts, they'll grow up in 9 days total instead of 10. Higher animal training skill = more time subtracted?
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Hastur

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Re: Fortress Mode: the RPG (come play!)
« Reply #531 on: November 07, 2010, 05:51:37 pm »

AHA I have found my bottom Invisalign retainer thin.! OVERJOYYYYYYEDDDD i thought i lost it, everyone congrajulate me.

Chedarrius i think you have a very analytical mind , would everyone like to know how i do the rolls someday? Its mostly based on a comulative value added system with realism as a guideline, thrones take 4 hours and i'd buy one for 40 dollars/4 hours of my own work. (i think i could make a rock throne with a sledgehamemr and a block of concrete in 4 hours if i dont fail my roll and destroy it for example)

I bring this up because having a free dogsplosion would be unbalanced and unrealistic because dogs dont grow that fast, I'd rather have every week be a montage personally. SO i guess I will have dogs grow as fast as i can find an example of on wikipedia, and then you can haste the process with playing/training/feeding them.

this is the worst post ever lol im jsut thinking out loud.
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Cheddarius

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Re: Fortress Mode: the RPG (come play!)
« Reply #532 on: November 07, 2010, 06:02:24 pm »

Hail! Hail to the straight-toothed king!

I would definitely like to know how rolls are done. However, I don't think rolls and work should be based on real life; instead, they should be based on what is balanced and fun. For example, surgeons with no experience at all should be able to help a patient just a little bit, while in real life, a totally unexperienced surgeon would just end up butchering the patient. But if we based the game on real life, it wouldn't be very fun, since we'd have to make dwarf sacrifices to train up surgeons. And it seems to me to be the same with dogs. In real life, dogs take at least a year or so to mature - but it is unlikely that the game will even be running after a year of turns, which could take many years in real life. Still, a free dogsplosion also sounds unbalanced, since we'd essentially have free food supplies forever. So I propose that dogs only grow upon being fed or trained.
« Last Edit: November 07, 2010, 06:04:37 pm by Cheddarius »
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Hastur

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Re: Fortress Mode: the RPG (come play!)
« Reply #533 on: November 07, 2010, 07:36:03 pm »

Day 38... (rough draft)

Cog Continues work on his future medical toolset (200/1000%done). Changes bandages, they are all healing except urist who has take na turn for the worse, he could still pull through though. then sleeps.

Cheddarius and Nirur begin construction of the table, but each tries to incorporate different materials at each step, One trying to utilize the bones, and one adding stone everywhere. After a few hours, they start over, brainstorming Ideas, they end up building a low 8 pointed star shaped table, one protrusion for each dwarf that can sit around it. It is otherwise drum shaped, with a thick central core that extends down to the bottom. The bones are set artistically along the surface, forming the top and the outer edge, It menaces with spikes of werebone, and the side are a mixture of smoothed bone, stone, mostly grey mosaic, with splashes of darker stone and still sickly ruddy red bone for color. +ominous stone table 800$ *

Nirur then guards, but his eyes fight his eyelids more than they scan around, as he finds his willpower and his endurance were not enough this night to keep him from dazing off more than once.

Cheddarius eats good food

Garul smelts some bolts, finishing a stack of 20 silver bolts, goes underground to a small controll room of his, more of an alcove really, and puts another lever there installing a door, and linking everything with mechanisms and rope. The work takes all day, but he manages just enough time to get a meal in his belly before bed

Cog the original one, reminds everyone that there is a trapped puma in a cage out there that we can go collect. He also dons new clothes out of the stockpile, Some plain canvas overalls 120$, and a sturdy coat 80$.

Hrodegr (-1 dwarf tent + 120$ pair of tough socks.)

Revist Heads out and hides, planning to ambush kobolds if he sees any.


*The table turned out ok considering you could have added more to it, such as obsidian, gems, shell, glass. or whatever might fit. It has a special power too but you have to find out what it is.
Moods...
Adwarf
+++Cheddarius ++making octotable -tired
+Cog +made a new aquisition lately
++Cog
+++Garul satisfied at work lately
Hrodegr+ate good food lately (-1 meat)
+++Nirur -tired +feeling lucky ++OctoTable
Ochita
-Revist
--Urist
« Last Edit: November 10, 2010, 01:11:06 am by Hastur »
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Cheddarius

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Re: Fortress Mode: the RPG (come play!)
« Reply #534 on: November 07, 2010, 08:01:15 pm »

Nirur, could you make a door for Riversand and a table for Labs? I'll work on planting pig tails and a chair for the epic new table. We're going to have to churn out something like 8 or 9 thrones, considering most people eat at night, and Labs and Riversand both need personal thrones.

Cheddarius carves stone thrones for one shift. He tries not to exert himself too much.
Cheddarius spends the next shift eating on his new throne (if completed) at the fine new table and sleeping in the middle of the day, trying to get over his injury.
Finally, Cheddarius works for a shift planting pig tails, glad for some light work so he can recover after several shifts of masonry.
« Last Edit: November 08, 2010, 06:38:56 pm by Cheddarius »
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IronyOwl

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Re: Fortress Mode: the RPG (come play!)
« Reply #535 on: November 07, 2010, 08:04:37 pm »

How are the wounded? Do I need to give them attention every day, or what?
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Quote from: Radio Controlled (Discord)
A hand, a hand, my kingdom for a hot hand!
The kitchenette mold free, you move on to the pantry. it's nasty in there. The bacon is grazing on the lettuce. The ham is having an illicit affair with the prime rib, The potatoes see all, know all. A rat in boxer shorts smoking a foul smelling cigar is banging on a cabinet shouting about rent money.

Cheddarius

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Re: Fortress Mode: the RPG (come play!)
« Reply #536 on: November 07, 2010, 08:20:05 pm »

The turn isn't done yet, maybe he'll add that information later.
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Hastur

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Re: Fortress Mode: the RPG (come play!)
« Reply #537 on: November 07, 2010, 10:23:01 pm »

A Room Update for end of day 37

Underground Rooms
Entrance Hallway
Spoiler (click to show/hide)
Masonry Room
Spoiler (click to show/hide)
Stock Room 5x5
Spoiler (click to show/hide)
Urist Bedroom 3x3
Spoiler (click to show/hide)
Cheddarius bedroom 3x3
Spoiler (click to show/hide)
Adwarf Bedroom 3x3
Spoiler (click to show/hide)
Hrodegr bedroom 1x3,+1
Spoiler (click to show/hide)
Garul Bedroom 3x3
Spoiler (click to show/hide)
Ochitas Smoothed Office 5x3
Ochita Smoothed Bedroom 3x3
Spoiler (click to show/hide)
Nanothnirs Bedroom 3x2
Spoiler (click to show/hide)
Lower Hospital *walled off*
Spoiler (click to show/hide)
Underground Farm to be Room 11x5
Mechanics room
Spoiler (click to show/hide)

Outside but Inside the perimiter wall
Tower 1 basement room
Spoiler (click to show/hide)
Tower 1 groundfloor room
Tower 2 basement
Spoiler (click to show/hide)
Trade Depot
Spoiler (click to show/hide)
Cogs Hut/bunker/cabin
Spoiler (click to show/hide)
Wood Burnery
Smeltery
Smithery
Spoiler (click to show/hide)
butchery workshop
tanners workshop
leatherworkers workshop
stonecrafter workshop
Spoiler (click to show/hide)
carpentry workshop
Spoiler (click to show/hide)
Really Far out there
Kiln
Spoiler (click to show/hide)
Ashery
Spoiler (click to show/hide)
« Last Edit: November 07, 2010, 10:36:35 pm by Hastur »
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Cheddarius

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Re: Fortress Mode: the RPG (come play!)
« Reply #538 on: November 07, 2010, 10:40:51 pm »

The turn's still not finished...

One of the copper breastplates is still in the stockroom? Labs, do you want it?
I thought Nirur and Riversand already took the iron breastplates...

Also, I thought we used up the savage werebone in making the table...

Adwarf, Labs, Riversand, can you guys patrol for kobolds if you have extra time?
« Last Edit: November 07, 2010, 10:44:59 pm by Cheddarius »
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Hastur

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Re: Fortress Mode: the RPG (come play!)
« Reply #539 on: November 07, 2010, 10:46:19 pm »

bah im busy posting the inventories, the bones are not used up yet as of day 37 they were used on incomplete day 38, and yes i am confused about who wants what equipment so i am gonna post the inventories and the stocks and then everyone can tell me how to equip everyone once they are posted so there is less confusion.
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