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Author Topic: Horrors from the deep  (Read 6426 times)

PNB

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Re: Horrors from the deep
« Reply #45 on: August 24, 2006, 01:58:00 am »

... I'll collapse the entire corrider then.
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HY DO THE DOGS KEEP EXPLODING?

PNB

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Re: Horrors from the deep
« Reply #46 on: August 24, 2006, 02:01:00 am »

also, I had a dwarf with

the ultra super mighty
perfect agility
and
superdwarvenly tough
stats.

Could he take a demon with his legendary sword fighting skills?

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HY DO THE DOGS KEEP EXPLODING?

Zonk

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Re: Horrors from the deep
« Reply #47 on: August 24, 2006, 02:54:00 am »

Frog demon might be able to pass water, but I seem to recall they were weaker than the fire and tentacle ones - the demon that was killed in that game I told you about was probably a toad one(don't feel bad, Toady!). We might add more monstrous versions..perhaps 'Toady Ones'
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Dehydration

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Re: Horrors from the deep
« Reply #48 on: August 24, 2006, 02:28:00 pm »

I'm kicking around a fortress design idea specifically for the Horrors that might be worth taking a good look at if you've got a lot of crossbowmen and whatnot.

Instead of the long tunnel people are describing to advance, the central tunnel will zig-zag back and forth to maximize the time the demons must spend ineffectively walking through tunnels and the time crossbowmen have to unload into them over and over. I could probably make the zig-zags even longer, and I also plan to stick doors at the top and bottom of each zig to further delay the demons in the killzone.

The flanking tunnels, unless something goes horribly horribly wrong, will not even break through to the lava, just provide a place to station shooters while I flood the tunnel with war dogs and recruits for the meat grinder that'll follow.

Thoughts?

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 shouldn''t trust the phones. They''re full of gas.

PNB

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Re: Horrors from the deep
« Reply #49 on: August 24, 2006, 02:56:00 pm »

Awesome, I'm gonna do that to the lava river... super tunnel
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HY DO THE DOGS KEEP EXPLODING?

Aquillion

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Re: Horrors from the deep
« Reply #50 on: August 24, 2006, 03:43:00 pm »

Don't forget to set things up so you can flood the zig-zag (excusively). Use channels to keep the flood in; remember that they can destroy doors (although obviously you should also have doors on the other side of the channels, to keep your dwarves from blundering in and to ensure that they're stuck in the flood for as long as possible.) It can't hurt to have a back-up plan, after all.
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We don't want another cheap fantasy universe, we want a cheap fantasy universe generator. --Toady One

tourettedog

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Re: Horrors from the deep
« Reply #51 on: August 24, 2006, 03:55:00 pm »

Also, put a bunch of doors in the zig-zag; this slows them down a lot as they destroy them, and is less risky to morale than having recruits eat it constantly.
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PNB

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Re: Horrors from the deep
« Reply #52 on: August 24, 2006, 04:10:00 pm »

Can Ballistas fire through fortifications?
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HY DO THE DOGS KEEP EXPLODING?

Garthor

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Re: Horrors from the deep
« Reply #53 on: August 24, 2006, 10:59:00 pm »

Yes, they can.  A long corridor would perhaps be an excellent chokepoint for a ballista.  Keep in mind that they must be reloaded all the way from the siege workshop between each shot, because the arrows cannot be stored anywhere else right now.
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PNB

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Re: Horrors from the deep
« Reply #54 on: August 24, 2006, 11:23:00 pm »

I'm Creating a special corrider, I'm calling it long corrider... its looooooooooooooooooooooooooooooooooooong. It will not be connected to my main fort in any way. I'm gonna set up a water flood trap past the river. and use long corrider as my area activator. That way I'll have a long time to prepare for anything bad, if the water trap doesn't kill it, and the ballistas stationed before the river will take care of the rest. Right now, I just laid out the plans for the north part of my personnel rooms. from my entrance, then all the way north to just south of long corrider, is a series of rooms. To hold aaany population increases I will have in the future. The Noble quarters will go close to the cave river, so I can drown the suckers when I need to.
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HY DO THE DOGS KEEP EXPLODING?

Zereth

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Re: Horrors from the deep
« Reply #55 on: August 25, 2006, 01:33:00 am »

quote:
Originally posted by Garthor:
<STRONG>Yes, they can.  A long corridor would perhaps be an excellent chokepoint for a ballista.  Keep in mind that they must be reloaded all the way from the siege workshop between each shot, because the arrows cannot be stored anywhere else right now.</STRONG>

I belive they can be stored on weapon racks, actually.

One per rack. With nothing else in it.

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JimmyJ

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Re: Horrors from the deep
« Reply #56 on: August 26, 2006, 01:52:00 am »

Seems like a waste of a weapons rack
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et out of my signiture!!!!!!!!!!

syllogism

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Re: Horrors from the deep
« Reply #57 on: August 26, 2006, 10:57:00 pm »

Beat them, no fanciful strategies really, just a lot of marksdwarves and simplistic forifications + flooding
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Kepa

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Re: Horrors from the deep
« Reply #58 on: August 28, 2006, 04:39:00 am »

I also used flooding and marksmen.  Also 40 or so war dogs.  My marksmen were around novice level and there were just 8 of them... I forgot that you needed bone and wooden bolts to train them up until late in the game, but I did make a lot of champion melee guys.

Now to get the king.

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herbacious

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Re: Horrors from the deep
« Reply #59 on: August 28, 2006, 06:16:00 am »

Haha Toady, you tell em! oh yeah... I suk too.
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