Masters of the Star.
The 4X Bay12games Forum game.
Background:
The year is 2100 and the heavens have opened to humanity. The recent invention of ftl units have opened up a universe of possibilities to anyone who is willing to risk everything.
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Situation:There are currently 3 inhabited planets. These are:
Earth
Ecological.
No jungles left. The major ones last were cut down in 2050.
Sea level has risen by 3 meters. Reducing total land mass by 1/50th.
Current Population: approx 8 Billion.
Economical.
America still leads as the worlds super power, with China still desperately clinging in second place.
The UEC (United European Commonwealth) is the worlds 3rd largest power.
Japan is currently the leader of technologic progress.
Europe is currently the leader of biological progress.
America is currently the leader of space industry.
China is currently the leader of food products.
Political.
The UEC is a block of early 21st century countries unified into one. (Except Switzerland and Hungary)
Talks of a world government (World Gov) have begun.
The Moon
Ecological.
It’s the moon. Not much but dust and a few colonies.
Current population: 2 million.
Economical.
A few colonies specialise in low gravity technologies. There is an heavy industrial economy starting up here due to an abundance of raw materials and demand for new space craft.
Political.
Each of the 4 colonies is headed by an Earth bound nation. 2 Colonies belong to America, 1 to Europe and 1 to China/Japan.
Mars
Ecological.
Barren waste land. Ideas of terraforming are in the works with some governments.
Current population: approx 23,500
Economical.
Nothing as of 2100. First colonies support research staff, more are planned.
Political.
2 joint (between all the 4 major powers on earth) research bases, one on the equator and one on the north pole.
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YOU have the power to do good in the world. YOU have the ingenuity to start new worlds. YOU are the deciders. But, your not alone. There are others who will undercut, backstab, ally against you to make it to the top.
This is the game of interstellar exploring, expansion, exploiting and exterminating. Your taking over for the giants that have stood before you. The world is in crisis and the ftl units seem to be the worlds answer to everything. You will have to make sure this happens or there may be no future for humanity.
What it’s about.
Basically you are playing as a CEO or a head of some family with tendrils in every single pie. You’re an economic and political powerhouse, you represent everything that anyone would want to be. You have money, power and most importantly respect.
Its your job to explore the stars, open up new worlds for the people, allow them to flock to your lands and make you rich beyond your wildest dreams.
Expand into the unknown, make people want to come to your lands, offer tax havens, jobs, health care and education!
Exploit the exploitable, if its there for the taking, then do so. Nothings worse than a missed opportunity.
And exterminate your opposition. Do this in any way you see fit, whether direct confrontation, or more underhanded ways such as politics and economics.
What I want from this.
Basically I want to see if its possible for people to work together for the benefit of mankind. In this game you’ll be placed into it as a person of direct power and you will attempt to shape mankinds future. I want this to be as serious as possible please. If you can’t handle the heat then get out of the kitchen as they say. People will be allowed to be mean, so long as its in game only, I don’t want people getting annoyed at me for running this.
* I want all turns to be taken within a week in real life. I promise you as a GM that if you can all get the turns in by Wednesday of that week, I will have the next turn ready by Saturday.
* Turns will last in game approximately 4 years a piece.
* You can do as little or as much as you want in game.
* I (or my fellow co-gm (to be announced)) will be playing as the general public and their governments.
* You don’t have to worry about the little things in the corporation, it’s assumed that everything is done by itself.
* Emergencies will occur, I will explain them to you in a PM or something. Not everyone will get ones at the same time, but there’s usually going to be one MAJOR emergency per turn. How you handle these will effect the game as a whole.
When posting whats happening in your turn (remember everyone can see this) do so in green. If you want anything kept secret from the others please PM with details along with the link to your action turn. (The GM will PM you back details of what happened)
The format should be:
Major action; what are you spending your resource points on?
Minor action; anything RP worthy you can think of that'll fit into the game.
If you have any questions don't hesitate to ask me here or PM'ing me.
Organisation Creation.
How to go make one.
First I want you to take a serious long hard think about what your corporation does. Don't post these yet, I still have to finalise the rules.
Questions you should ask yourselves.
The name, all organisations MUST have a name.
What is it that your organisations specialise in? Politics or Economics?
Your corporations history. How did they get to where they are now?
Who is currently the CEO? You or some other figure head.
And one to keep to yourself. What are your long term goals? Economic power house through the invention of some really cool gadget? Eventual merger of all world governments? Can you get this through the UN and become its leader? Its up to you.
Current status of game: Not playing, testing idea out with you lot.
Current Organistations: (4/5)
Name: Unitech, Inc.
Speciality: Economics
History: Unitech was founded in 2047, but only began to rise as a major name in the past 15 years. They focused mostly on the development and production of commercial airliners for their first 35 years, but then began receiving contracts for UEC military planes. Under the leadership of their new CEO, they have set their sights space-wards. They are now finalizing the designs for a new transport spaceship, the Eel, which they hope will gain a sizable percentage of the market share when it goes into service. They are currently negotiating for the purchase of a lunar factory complex for Eel construction.
CEO: Nirur I - A charismatic leader, able to win the hearts, minds, and wealth of his shareholders with fancy speeches.
Company Name // Talkindo Industrial Electronics, TIE
Specialty // Electronically Devices, (Robotics)
History // An Oceania company created in the late 21C by some of the leading minds of three countries; Japan, China and Australia who aimed to create an Artificial Intelligence that would better mankind, their first of many attempts failing. Stationed mainly in the nation Japan the company has RnD businesses in each of those countries and a few minor extensions located in America, Europe and also on the Moon. Their most current work was the chips that were added to many crafts that left the orbit of the Planet, Moon and was able to assist in the travel to Mars. Microchips, Electronic Devices and many other appliances were designed and manufactured under the companies name and logo, promising that their products would better what had already been created. There has been rumors though that they have been creating Military Enhanced products, but most of this are quashed due to the invalid proof...
CEO // Nanoth Nir, Japanese Australian Decent, bloodline inheritor of the Company through two of the leading creator's...
Organisation:
Name: HYDRA
Speciality: Construction in extreme conditions
History: HYDRA was founded in 2037, developing deep-sea research submarines. In '42 the company built its first undersea research lab, and in 2050 it won construction rights for the first manned lunar colony. In 2053 construction of the lunar colony was completed, and HYDRA immediately began designing and proposing huge expansions, as well as colonies on mars and other planets. From a long time nothing came of these, with HYDRA only receiving orders to build small extensions to the original colony, until in 2062 they received orders from the Chinese space agency to construct a huge, ambitious new colony. Funded by the '50-'70 economic boom of the east, HYDRA was able to complete the project to full specifications, a self-sustaining colony capable of housing 10000 people. The project was completed in 2066, and like a bursting dam, people flocked to HYDRA to construct ever larger, and, more importantly, ever more expensive colonies on the moon. With so much funding coming in, HYDRA was able to commission their own fleet of space vessels (HYDRA SHIPPING est. 2070), their own space port (CAPE HYDRA, founded 2073), and a myriad of their own colonies on the moon, including mines (HYDRA LUNAR EXTRACTIONS est 2075) which further reduced the costs of construction. When plans for colonies on Mars were first formed, the question of who would construct them was not even asked; everyone knew it would be HYDRA.
In recent years, HYDRA has maintained their reputation, and despite the newcomers to extraterrestrial construction they still control 90% of all contracts. They currently look towards making construction on the moon more popular, as well as designing ever improved Martian bases. Though they do not have the facilities themselves to build FTL ships, they are very interested in the possibilities that are opened up thereby.
CEO: Typhon Echidna, risen through the ranks from minor design worker to CEO through a combination of brilliance and political skill.
Name: Misriah Armories
Specialty: Weapons Manufactoring
History: During the tensions of the early 21st century, Misriah Armories was founded as a small arms plant. While technically a neutral party, Misriah quickly became a supporter of the US and prospered for it. As things stabilized, Misriah began to expand its horizons, opening more and more plants and selling to a wide variety of consumers. Misriah is rumored to support the idea of a Unified Government, with it as the premier military provider for said government.
CEO: John Eridsen, son of the founder of Misriah, he takes after his father with a keen business and political sense.
Corotis Advanced Nanosystems (CAN)
Field: Molecular and nanostructural engineering, quantum computing.
History: CAN was founded in 2026 as a joint research venture of the companies Phillips, Shell, General Electronics and Siemens and the universities of Harvard, Nagasaki, Saint Petersburg and Madrid. Their aim was to exploit recent discoveries in mesomolecular engineering to create sub-nanometer chips. While this research would eventually be obsoleted by the rapid development of quantum computing in early thirties, the developed technologies proved a goldmine for years to come. Following this, CAN rose to fame as the developer of feathersteel, which acted as a catalyst of the development of the lunar and subaquatic colonies. The influx of money and fame led to the development of new fields of interest, amongst which quantum computing, nanomachinery and nanostructural composites. By the seventies, CAN was amongst the 5 largest suppliers of chips and prefabricates.
In a cruel twist of fate, CAN's most productive year, 2093, was ended with the impact of Capira 7 in the middle east. The largest part of CAN's board of directors was killed, along with thousands of workers and scientists. A new board of directors was rappidly apointed, led by Thomas Feldsma. In the years thereafter CAN has sought to replace it's losses by stepping up it's expansion efforts, leading to the founding of CAN Biomechanics, CAN Zero-Kelvin Chemistry and CAN Plasma Technologies. In order to fuell it´s expansion, CAN has set up it´s ´enhancement project´, which provides anyone working for CAN with biomechenical enhancements. In 2096, particiation in this project became mandatory for all CAN plant workers and researchers and expansion of the ptoject to include all of CAN is planned for 2104.
CEO: Thomas Feldsma
* GM notes.