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Poll

Favorite Black and White Starter Creature

Tiger
- 33 (37.5%)
Cow
- 10 (11.4%)
Ape
- 23 (26.1%)
Mandrill
- 3 (3.4%)
Horse
- 9 (10.2%)
Gorilla
- 2 (2.3%)
Leopard
- 8 (9.1%)

Total Members Voted: 88


Pages: 1 ... 24 25 [26] 27 28 ... 31

Author Topic: Black and White: Now with a tutorial isla- err... front page tutorial! (WIP)  (Read 35032 times)

Mono124

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Nope. If you load the save, your creature will be the same. Black and White saves your creature, your actual game progress, and if you are good or evil separate.
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Collin Quay- [145.9]-broadcasts: As a professional doctor, I have to say, dodge the fucking meteors or you will die.

Moogie

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Your Creature not learning is different to whether or not you've "paid attention" to him. The latter is really just a count of how many frames your Creature has been on-screen over a certain amount of time; all you'd need to do is focus on him for an hour or two in a sped-up nighttime map, and he'll say "my master has paid lots of attention to me!"

When you say he's "not learning", what exactly do you mean?
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Mono124

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Ok... do we know who is going to be hosting?
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Collin Quay- [145.9]-broadcasts: As a professional doctor, I have to say, dodge the fucking meteors or you will die.

Nolor

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Actually 11:30 is about a 1 hour and 45 minutes from now...
Daylight Savings Time is the bane of my existence.

Anyway, I rushed through the tutorial and immediately remembered why I stopped playing B&W. Those advisors are quite possibly the most annoying video game characters I know of. I guess I'm probably one of the few people who enjoyed the sequel more; if only because the basic interface stuff (skipping cutscenes!) ages better.

I might hop on and play some multiplayer, but my creature's less than an hour old and hence has been taught very little.

I'd host; I don't have much trouble with ports and the like for the most part, but my connection isn't terribly fast. B&W doesn't seem like a particularly network-intensive game though, but even so I'd rather someone else host if at all possible.
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Mono124

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Well... I can't host because even though my ports are open it just doesn't let me... but uh... I don't know.
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Collin Quay- [145.9]-broadcasts: As a professional doctor, I have to say, dodge the fucking meteors or you will die.

Nolor

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At least, I think I can host -- could someone try connecting to me with Phoenix? My IP's 142.177.70.44
My ports should be open.
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Mono124

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Negatory Captain Nolor
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Collin Quay- [145.9]-broadcasts: As a professional doctor, I have to say, dodge the fucking meteors or you will die.

Glacies

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Wasn't there a rhinoceros creature, too? I remember there being one, and I had it, and it looked really sweet cos' it was evil.

Mono124

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Aye, but the poll is about starter creatures. I put the horse and the unlock-able creatures up there because you can switch them out immediately after the tutorial on land 1.
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Collin Quay- [145.9]-broadcasts: As a professional doctor, I have to say, dodge the fucking meteors or you will die.

Nolor

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That's strange; usually I can host just fine. Well, regardless, we need to find another host. Any volunteers?
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Miggy

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Aww, Black and white. One of my all-time favourite games!  :P

I lost my copy of B&W1, though, so I can't play it anymore. Sucks too, because I totally would.

My favourite starting creature was the ape. Simple, really: The ape learns faster, and once it's learnt how to behave and every miracle in the book, I'll just switch it to a lion or something. Not that I'd need to once it's learnt megablast anyways.

B&W2 was a much more different game than B&W1. B&W1 was fun, B&W2 was interesting. I spent most of my time in B&W2 simply expanding my town's infrastructure to the point where it was self-reliant. This was an impossible feat in B&W1, but in B&W2 it was actually doable, although it took a lot of production-stacking. Even though I always played like a good god, I still unlocked the production-spikes and skyscrapers, since they were invaluable in my town construction. If you built enough spikes around a field and the mill next to the field, and if you simply had enough loiteres about, the villagers would actually harvest and grow food themselves!

But otherwise B&W2 was just too easy. Sure, I'll just barbeque your invaders while I continue to build mansions, oh evil and terrible god. ::)
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NEOPhyte

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They're reasonably self-sufficient in B&W1 if you let them. The trick seems to be that getting Food/Offspring to 0% is futile, so just let them balance out so they're roughly 100% if you add them together. 1 field per 10 people, don't use disciples, they'll just upset the balance.
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nenjin

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I revisited B&W after this thread.

I'm not quite so "**** B&W" but my problems are still there.

Figuring out how creature psychology works made a big difference. It's not the kind of thing you would have known on a first play through though, and since your creature is 50% of the game...that wasn't planned the best on their part.

And as was mentioned, the city mechanics are pretty screwed up. Cities can't survive indefinitely in B&W, eventually people die off and they HAVE to breed, which means they always require some micro.

I still couldn't muster the desire to play past the third island. And when villagers started harvesting wood that I'd painstakingly placed around my temple for effect....I totally gave up.
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Halfman

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So no game tonight I guess? Maybe tomorrow... :'(
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quinnr

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Are you all playing on B&W 1 or 2?
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