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Author Topic: Shallow Space II  (Read 20039 times)

SHAD0Wdump

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Re: Shallow Space II
« Reply #315 on: July 01, 2010, 04:42:00 am »

Ok guys... I messed up.

I accidentally put both jammer pods on Sharess, unfortunately this made me goof further and give Dave their cards... I'm going to give both ships their cards this turn, then the jammer effect will take place as normal. This is the best approach I can see.

WHY IS THE EVASIVE MANEUVERS NOT PREVENTING HITS!!!
I have been hit by every shot since the beginning of the game, and I have been playing Evasive Maneuvers almost every turn. So why am I still getting hit by everything...
Evasive maneuvers isn't foolproof, the dice just hasn't been with you.
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Neyvn

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Re: Shallow Space II
« Reply #316 on: July 01, 2010, 04:46:12 am »

Ok guys... I messed up.

I accidentally put both jammer pods on Sharess, unfortunately this made me goof further and give Dave their cards... I'm going to give both ships their cards this turn, then the jammer effect will take place as normal. This is the best approach I can see.

Meaning? That next turn the Jammer pod will cause us not to be able to see, even if we destroy it this turn???

WHY IS THE EVASIVE MANEUVERS NOT PREVENTING HITS!!!
I have been hit by every shot since the beginning of the game, and I have been playing Evasive Maneuvers almost every turn. So why am I still getting hit by everything...
Evasive maneuvers isn't foolproof, the dice just hasn't been with you.
I can see it now...

"QUICK Evasive Manuevers.... NO NOT THAT WAY!!!"
Boom...
"TRY AGAIN, DAMNIT WHY ARE YOU FLYING US INTO THE LASERS!!!"
Boom...
"Ok... This time just move in tha......."
BOOM...
"OH COME ON!!!"
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Quote from: Ubiq
Broker: Wasn't there an ambush squad here just a second ago?
Merchant: I don't know what you're talking about. Do you want this goblin ankle bone amulet or not?
My LIVESTREAM. I'm Aussie, so not everything is clean. Least it works...

SHAD0Wdump

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Re: Shallow Space II
« Reply #317 on: July 01, 2010, 04:50:01 am »

Ok guys... I messed up.

I accidentally put both jammer pods on Sharess, unfortunately this made me goof further and give Dave their cards... I'm going to give both ships their cards this turn, then the jammer effect will take place as normal. This is the best approach I can see.
Meaning? That next turn the Jammer pod will cause us not to be able to see, even if we destroy it this turn???
I don't really know, I'm just going to do whatever it takes to make this whole mess a even playfield.
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Neyvn

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Re: Shallow Space II
« Reply #318 on: July 01, 2010, 04:56:22 am »

I don't really know, I'm just going to do whatever it takes to make this whole mess a even playfield.
Ok then...

Reactivate Shields. Begin evasive maneuvers this time telling the Poilt to AVOID the Lasers being fired at us...
Overcharge our own before firing them at Dave and then firing the Jammer Pod at Yon Wagon...

Also bring in a New Redshirt to protect me...

Doubting that I can reach it myself, Will try to reach the jammer pod anyway if I am able to seeing as it would be infective to remain in the bridge any longer (unless needed for Special Cards to take effect)
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Quote from: Ubiq
Broker: Wasn't there an ambush squad here just a second ago?
Merchant: I don't know what you're talking about. Do you want this goblin ankle bone amulet or not?
My LIVESTREAM. I'm Aussie, so not everything is clean. Least it works...

SHAD0Wdump

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Re: Shallow Space II
« Reply #319 on: July 01, 2010, 05:10:48 am »

Doubting that I can reach it myself, Will try to reach the jammer pod anyway if I am able to seeing as it would be infective to remain in the bridge any longer (unless needed for Special Cards to take effect)
A captain may not control a ship or use captain cards and then move out of the bridge on the same turn.
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RedWarrior0

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Re: Shallow Space II
« Reply #320 on: July 01, 2010, 08:05:45 am »

Is Org in the teleport chamber or the front hull? Status says front hull, turn says tele chamber.
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SHAD0Wdump

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Re: Shallow Space II
« Reply #321 on: July 01, 2010, 08:59:31 am »

Is Org in the teleport chamber or the front hull? Status says front hull, turn says tele chamber.
I coulda sworn I fixed that...

EDIT: Yeah, I fixed that, but once again I got confused by the 'intruder' thing.

EDIT2: More mistakes fixed, turns out a redshirt did die this turn.
« Last Edit: July 01, 2010, 10:51:01 am by SHAD0Wdump »
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Org

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Re: Shallow Space II
« Reply #322 on: July 01, 2010, 11:02:12 am »

Open fire on Teleport Chamber.
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Org

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Re: Shallow Space II
« Reply #323 on: July 01, 2010, 11:02:28 am »

Discard Card 4
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SHAD0Wdump

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Re: Shallow Space II
« Reply #324 on: July 01, 2010, 11:03:52 am »

>_>
Open fire on Teleport Chamber.
Ok... but you are technically in the teleport chamber, so it's gonna hurt, alot...
Discard Card 4
Why not just say what it is? Bah, whatever...
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Org

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Re: Shallow Space II
« Reply #325 on: July 01, 2010, 11:10:40 am »

No! I am in the thing above it!
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SHAD0Wdump

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Re: Shallow Space II
« Reply #326 on: July 01, 2010, 11:51:00 am »

No! I am in the thing above it!
So you want to move back to the front hull?
 Because you did move into the teleport chamber. It was in the move PM.
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Re: Shallow Space II
« Reply #327 on: July 01, 2010, 11:52:42 am »

No?
I was on the bridge.
Then I moved down one.
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SHAD0Wdump

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Re: Shallow Space II
« Reply #328 on: July 01, 2010, 11:55:27 am »

No?
I was on the bridge.
Then I moved down one.
You were on the bridge, then you moved down to take a shot at the sensor pod, then you moved down again.
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Org

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Re: Shallow Space II
« Reply #329 on: July 01, 2010, 01:23:32 pm »

I assumed the sensor pod was adjacent to the bridge.
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