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Author Topic: Shallow Space II  (Read 20139 times)

Caesar

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Re: Shallow Space II
« Reply #195 on: June 15, 2010, 04:27:57 pm »

Poor Hitchhiker..

KILL IT!
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Spider Overhaul
Adding realistic spiders to Dwarf Fortress. (Discontinued.)

Godhood VIII
The latest installment in the Godhood roleplaying game series.
Re: Shallow Space II
« Reply #196 on: June 15, 2010, 04:57:12 pm »

Can I play repair and repair the hull from where I am?
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Hey, look what I did!
Dr. Melon cancels read post: spelling incredibly poor.

SHAD0Wdump

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Re: Shallow Space II
« Reply #197 on: June 15, 2010, 05:02:27 pm »

Can I play repair and repair the hull from where I am?
You have to be in the section you want to repair.(with exception of the sensor pod, lasers, and engines)
 However, if you have a repair brigade, you may use that on adjacent sections.
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Oglokoog

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Re: Shallow Space II
« Reply #198 on: June 15, 2010, 06:28:02 pm »

I play RedShirt and patiently await interestingness.
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So we got monsters above, monsters below, dwarves in the middle and a party in the dining hall. Sounds good to me.
If all else fails, remember one thing:  kittens are delicious, nutritious little goblin-baiters, cavern explorers, and ambush-finders.

Org

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Re: Shallow Space II
« Reply #199 on: June 15, 2010, 07:25:49 pm »

Discard card 2, fire with phasers at sensor pod.
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Blargityblarg

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Re: Shallow Space II
« Reply #200 on: June 15, 2010, 11:04:42 pm »

I use Aimed Shot, Photon Torpedo the Sharess then shoot it twice in the bridge.

Nevyn, control your lieutenant-commander, or you'll all be shot six ways to Sunday.
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Blossom of orange
Shit, nothing rhymes with orange
Wait, haikus don't rhyme

SHAD0Wdump

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Re: Shallow Space II
« Reply #201 on: June 15, 2010, 11:06:54 pm »

then shoot it twice in the bridge.
You no longer can aim directly at the bridge, only sensor pod, lasers, and engines.\
 Less lame that way.
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RAM

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Re: Shallow Space II
« Reply #202 on: June 15, 2010, 11:11:06 pm »

I activate the doom-thumb.
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Vote (1) for the Urist scale!
I shall be eternally happy. I shall be able to construct elf hunting giant mecha. Which can pour magma.
Urist has been forced to use a friend as fertilizer lately.
Read the First Post!

Blargityblarg

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Re: Shallow Space II
« Reply #203 on: June 15, 2010, 11:12:19 pm »

Okay, I doubleshot the Sensor Pod.
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Blossom of orange
Shit, nothing rhymes with orange
Wait, haikus don't rhyme

Spartan 117

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Re: Shallow Space II
« Reply #204 on: June 15, 2010, 11:13:34 pm »

I open fire on Volatar as I make my way to the bridge.
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Well, you know how if you take your thumb and forefinger and hold them up to your eye, you can make it look like you're squishing someone's head? It's like that, only for real.
"Sometimes being a dwarf has it's advantages, KNEE-CAPPING TIME!"

Neyvn

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Re: Shallow Space II
« Reply #205 on: June 15, 2010, 11:17:55 pm »

Can I play Shields up as a counter to my shields falling the first time...
Ie The Shots from Blargity hit shields, and take them down then Shields get lifted again as a fresh set staright after???

Evasive Maneuvers are kinda useless atm isn't it, due to aimed shot.

Can I trade cards with someone on another ship?

Are you able to play two cards at once, looking at the possiblilty of Trading my Second Crewman Crew to Sparten...

Can an Escape Pod be used to escape another ship if aboard it?

Is there actually anyway to target a Torpedo instead of a ship?

Can We kick all your asses??? Actually I will answer that. YES!!!!
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Quote from: Ubiq
Broker: Wasn't there an ambush squad here just a second ago?
Merchant: I don't know what you're talking about. Do you want this goblin ankle bone amulet or not?
My LIVESTREAM. I'm Aussie, so not everything is clean. Least it works...

Blargityblarg

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Re: Shallow Space II
« Reply #206 on: June 15, 2010, 11:21:25 pm »

You can play as many cards as you like at one time. Not sure about the rest. Still. I'll stop shooting you if Spartan GsTFO of our ship.
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Blossom of orange
Shit, nothing rhymes with orange
Wait, haikus don't rhyme

SHAD0Wdump

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Re: Shallow Space II
« Reply #207 on: June 15, 2010, 11:25:16 pm »

Can I play Shields up as a counter to my shields falling the first time...
Ie The Shots from Blargity hit shields, and take them down then Shields get lifted again as a fresh set staright after???
Nope, I've got a particular order for actions and effects to keep everything orderly. This would mess that up.
Evasive Maneuvers are kinda useless atm isn't it, due to aimed shot.
Evasive maneuvers isn't useless. But it is common.
Can I trade cards with someone on another ship?
No.
Are you able to play two cards at once, looking at the possiblilty of Trading my Second Crewman Crew to Sparten...
Uh... you can play as many cards as you have valid uses. But again, you cannot trade to spartan.
Can an Escape Pod be used to escape another ship if aboard it?
So long as the ship your on is blown up, you may arrive on any other.
Is there actually anyway to target a Torpedo instead of a ship?
Uh... no?
Can We kick all your asses??? Actually I will answer that. YES!!!!
Just leave mine alone, I like my toosh not in a state of hurting.
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Neyvn

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Re: Shallow Space II
« Reply #208 on: June 15, 2010, 11:34:53 pm »

Damn Damn Damn...
Oh well...

Calibrate Weapons, Evasive Manuvours. Fire both Lasers at tF.S.otR.oD...
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Quote from: Ubiq
Broker: Wasn't there an ambush squad here just a second ago?
Merchant: I don't know what you're talking about. Do you want this goblin ankle bone amulet or not?
My LIVESTREAM. I'm Aussie, so not everything is clean. Least it works...

Caesar

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Re: Shallow Space II
« Reply #209 on: June 16, 2010, 02:53:34 am »

I move to Left Hull, and heal Volatar in case he gets hurt.
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Spider Overhaul
Adding realistic spiders to Dwarf Fortress. (Discontinued.)

Godhood VIII
The latest installment in the Godhood roleplaying game series.
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