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Author Topic: Shallow Space II  (Read 20161 times)

Caesar

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Re: Shallow Space II
« Reply #135 on: June 07, 2010, 05:07:56 pm »

I move to right hull pod and play phaseforce shfield.
« Last Edit: June 08, 2010, 09:02:40 am by Caesar »
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SHAD0Wdump

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Re: Shallow Space II
« Reply #136 on: June 07, 2010, 05:51:45 pm »

I move to right hull pod and play phase(force?) shield.
Now where did you get that idea? It's a force field! ;)
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RedWarrior0

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Re: Shallow Space II
« Reply #137 on: June 07, 2010, 08:01:13 pm »

Left pod. Shoot jammer 1.
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Neyvn

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Re: Shallow Space II
« Reply #138 on: June 07, 2010, 08:05:28 pm »

I wish Pan would post, gonna remind him to do so. But none the less I don't mind playing middle man...

Um ShadowDump, Pan's first card before the Jamming was repair 2...

Here was our first turn again...

Quote
Crewmember 1:Paranatural
Cards:
-Repair lvl 2
-********** (You can't see this)
-Repair lvl 2 // Discarded
-Repair lvl 2 // Discarded

Anyway they do the same amount of repair work so Its all good...

I will play a Redshirt and Evasive Maneuvers, Weapons calibration is used before we shoot at the tF.S.otR.oD(ship 2) with both lasers...

EDITTED!!!!!
« Last Edit: June 07, 2010, 08:36:37 pm by Neyvn »
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SHAD0Wdump

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Re: Shallow Space II
« Reply #139 on: June 07, 2010, 08:31:55 pm »

Um ShadowDump, Pan's first card before the Jamming was repair 2...
Well it was a repair brigade in my data file, I don't know what happened.
I will play a Redshirt and Evasive Maneuvers, OH HEY would playing 2 make us nearly impossible to hit???
I never took into account someone playing two or more evasive maneuvers. But since it's a status effect I suppose it doesn't stack, so no.
Sensorpod is only functional when its fully green right, what if someone repairs it this turn would I still need to wait till next to be able to use Sensorpod reliant cards???
Sensor pod is functional until critically damaged, but aimed shot and EMP can only be used when it is in perfect condition. It is less effective for enhancing the accuracy of the lasers when damaged.
 If you work together with your team-mates in a way that it is repaired to a usable level by the time your card takes effect(repair effects come before damage), then you will be able to use the card, beware if something interrupts the repair though, the only thing I can think of that could do that is a enemy moving in the way of the crewmember somehow.
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RAM

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Re: Shallow Space II
« Reply #140 on: June 07, 2010, 10:15:19 pm »

Hitchhiker
Left pod. Shoot jammer 1.
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Discard card#1, move to right hull, Play card#4 on current section, move to teleporter
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Blargityblarg

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Re: Shallow Space II
« Reply #141 on: June 08, 2010, 01:18:45 am »

Discard Shields Up!, Nano Repair, and Repairs lvl 1 and 2. Fire s'more at the Hitchhiker; both shots.
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Spartan 117

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Re: Shallow Space II
« Reply #142 on: June 08, 2010, 08:04:50 am »

Actually, I keep heal and redshirt dive. I trade redshirt dive for Para's plasma charge, and use boarding to board Yon Wagon of Lasery.
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Paranatural

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Re: Shallow Space II
« Reply #143 on: June 08, 2010, 08:30:41 am »

Accept the trade, move to the left strut, play repair level 2.
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Caesar

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Re: Shallow Space II
« Reply #144 on: June 08, 2010, 09:04:59 am »

board Yon Wagon of Lasery.

Wasn't it impossible to board a ship with its shields still up?
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SHAD0Wdump

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Re: Shallow Space II
« Reply #145 on: June 08, 2010, 09:10:49 am »

board Yon Wagon of Lasery.

Wasn't it impossible to board a ship with its shields still up?
That was the case, before the boarding card allowed intrusion despite.
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Volatar

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Re: Shallow Space II
« Reply #146 on: June 08, 2010, 10:26:15 am »

Alright then, I cancel my teleporting to The Hitchhiker to defend my ship.
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Caesar

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Re: Shallow Space II
« Reply #147 on: June 08, 2010, 12:01:04 pm »

board Yon Wagon of Lasery.

Wasn't it impossible to board a ship with its shields still up?
That was the case, before the boarding card allowed intrusion despite.
Oops. I read over that.
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Blargityblarg

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Re: Shallow Space II
« Reply #148 on: June 08, 2010, 05:41:45 pm »

Spartan, you're running headlong at a dude with a Phaser Rifle. I recommend you reconsider.
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Spartan 117

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Re: Shallow Space II
« Reply #149 on: June 08, 2010, 06:19:53 pm »

FOOL. I SHALL NOT FALL FOR YOUR BLUFF.
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Well, you know how if you take your thumb and forefinger and hold them up to your eye, you can make it look like you're squishing someone's head? It's like that, only for real.
"Sometimes being a dwarf has it's advantages, KNEE-CAPPING TIME!"
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