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Author Topic: Shallow Space II  (Read 20742 times)

SHAD0Wdump

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Re: Shallow Space II
« Reply #90 on: June 03, 2010, 11:12:44 am »

Somehow there is a space after the first teleport chamber, so everything's disaligned.
That's odd, the only change I made was glow to denote the force field in the teleport chamber, what browser are you running?
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RedWarrior0

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Re: Shallow Space II
« Reply #91 on: June 03, 2010, 11:30:31 am »

IE8.
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SHAD0Wdump

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Re: Shallow Space II
« Reply #92 on: June 03, 2010, 11:32:05 am »

Can any other explorer users report whether they are experiencing the same problem?

EDIT: I opened the page with my explorer, looks fine(albiet UGLY).
« Last Edit: June 03, 2010, 11:46:45 am by SHAD0Wdump »
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Volatar

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Re: Shallow Space II
« Reply #93 on: June 03, 2010, 01:50:33 pm »

Looks perfectly fine on Google Chrome.
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Quote from: Vilien
Yes, you should always apply more magma.

Oglokoog

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Re: Shallow Space II
« Reply #94 on: June 03, 2010, 02:03:42 pm »

I played a redshirt last turn and you didn't add it, so please do, kthx.
Other than that, I don't have anything to do. I discard a redshirt dive.
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So we got monsters above, monsters below, dwarves in the middle and a party in the dining hall. Sounds good to me.
If all else fails, remember one thing:  kittens are delicious, nutritious little goblin-baiters, cavern explorers, and ambush-finders.

Canalan

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Re: Shallow Space II
« Reply #95 on: June 03, 2010, 02:57:49 pm »

I will not be on tomorrow or the rest of today, so I fire at whoever my crew votes for with all upgrades.

Oglokoog

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Re: Shallow Space II
« Reply #96 on: June 03, 2010, 03:30:19 pm »

I vote for the Hitchhiker, they seem like they could use some additional ass-kicking.
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So we got monsters above, monsters below, dwarves in the middle and a party in the dining hall. Sounds good to me.
If all else fails, remember one thing:  kittens are delicious, nutritious little goblin-baiters, cavern explorers, and ambush-finders.

Neyvn

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Re: Shallow Space II
« Reply #97 on: June 03, 2010, 03:41:19 pm »

Hmmm That looks like more damage then one would think with evasive maneuvers...

Anyway...

Captain Orders Shields Up! with Card#1 before attempting to disable the Pod attached to the bridge.



Quote from: Paranatural
Move to Front Hull. Use card #1 (Should be Repair Level 2). Move to bridge with my last movement point and fire on the Jammer Pod.
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Quote from: Ubiq
Broker: Wasn't there an ambush squad here just a second ago?
Merchant: I don't know what you're talking about. Do you want this goblin ankle bone amulet or not?
My LIVESTREAM. I'm Aussie, so not everything is clean. Least it works...

RedWarrior0

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Re: Shallow Space II
« Reply #98 on: June 03, 2010, 03:47:33 pm »

Quote from: inteuniso
I play my third card (Repair Lvl 2) on Sensor Pod.
Quote from: Red
Move to Left Strut
[quote author = RAM]
Pending
[/quote]
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Re: Shallow Space II
« Reply #99 on: June 03, 2010, 04:49:41 pm »

I vote for the Hitchhiker, they seem like they could use some additional ass-kicking.
I will not be on tomorrow or the rest of today, so I fire at whoever my crew votes for with all upgrades.
Would you just like me to do your turns for you then?
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Hey, look what I did!
Dr. Melon cancels read post: spelling incredibly poor.

SHAD0Wdump

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Re: Shallow Space II
« Reply #100 on: June 03, 2010, 04:51:56 pm »

I played a redshirt last turn and you didn't add it, so please do, kthx.
Commander:Oglokoog
Health:3
Redshirts:3
Location:Left hull

And Everyone PLEASE post your actions in the thread personally. Not to seem untrusting, but it helps with ensuring that is indeed your move.
« Last Edit: June 03, 2010, 04:56:01 pm by SHAD0Wdump »
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Oglokoog

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Re: Shallow Space II
« Reply #101 on: June 03, 2010, 05:34:43 pm »

Oh, ok. Now I want to know why the hell I thought that the default number of redshirts was three...
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So we got monsters above, monsters below, dwarves in the middle and a party in the dining hall. Sounds good to me.
If all else fails, remember one thing:  kittens are delicious, nutritious little goblin-baiters, cavern explorers, and ambush-finders.

SHAD0Wdump

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Re: Shallow Space II
« Reply #102 on: June 03, 2010, 05:40:27 pm »

Oh, ok. Now I want to know why the hell I thought that the default number of redshirts was three...
Captains get three?
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Volatar

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Re: Shallow Space II
« Reply #103 on: June 03, 2010, 05:48:58 pm »

Yeah. Captains get 3. Officers get 2.
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Quote from: Vilien
Yes, you should always apply more magma.

Heron TSG

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Re: Shallow Space II
« Reply #104 on: June 03, 2010, 06:44:32 pm »

Once more, the captain of the F.S.otR.oD. brings his ship through combat with nary a scratch!
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Est Sularus Oth Mithas
The Artist Formerly Known as Barbarossa TSG
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