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Author Topic: Shallow Space II  (Read 20738 times)

Neyvn

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Re: Shallow Space II
« Reply #75 on: June 03, 2010, 01:42:49 am »

Yon Wagon

I discard one evasive maneuvers, use the other. I shoot the Hitchhiker twice, then Photon Torpedo AND EMP it. I also play a Redshirt.

Hi-5, Nevyn!
//Returns Hi-5//

Oh Perhaps should say that both Lazors fire, //goes and re edits his post//
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Quote from: Ubiq
Broker: Wasn't there an ambush squad here just a second ago?
Merchant: I don't know what you're talking about. Do you want this goblin ankle bone amulet or not?
My LIVESTREAM. I'm Aussie, so not everything is clean. Least it works...

RAM

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Re: Shallow Space II
« Reply #76 on: June 03, 2010, 07:37:44 am »

Your puny attempts to impede us will not save you, nothing can oppose the Hitchhiker!
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Vote (1) for the Urist scale!
I shall be eternally happy. I shall be able to construct elf hunting giant mecha. Which can pour magma.
Urist has been forced to use a friend as fertilizer lately.
Read the First Post!

Neyvn

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Re: Shallow Space II
« Reply #77 on: June 03, 2010, 07:50:50 am »

Your puny attempts to impede us will not save you, nothing can oppose the Hitchhiker!
Lets see. Two over charged Lazor Shots from The Flagship Sharess equals 4 damage, thats shields gone, then there is the Jammer Pod so next turn you won't be able to do anything special unless you shot it this turn or during next, then there is two Lazor shots Yon Wagon Of Lasery equalling 2 Damage, then the Photon Torpedoes equaling Critical Damage to one section plus 1 Damage to each OTHER section around it, followed by an EMP that will disable your Captain from getting any new cards, while both the Sharess and Yon Wagon will get a refill against your defenseless derelict of a ship...

Hmmm, Did I miss something???
Oh yeah... Yon Wagon How about a team up so we can have an old school shootoff...
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Quote from: Ubiq
Broker: Wasn't there an ambush squad here just a second ago?
Merchant: I don't know what you're talking about. Do you want this goblin ankle bone amulet or not?
My LIVESTREAM. I'm Aussie, so not everything is clean. Least it works...

SHAD0Wdump

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Re: Shallow Space II
« Reply #78 on: June 03, 2010, 08:13:12 am »

Do note I'm not gonna make a habit of this, but Red, your ship's moveset is as thus, please remember to PM this information.

I play Redshirt and Overcharge.
Also Play a Redshirt, Overcharge and Fire Lazors at "The Hitchhiker" along with a Jammer Pod. Also begin to take Evasive Maneuvers...
Fuck you.

Fire at Neyvn's Ship both times, and if the shield goes down, fire a Jammer Pod at it.

Fuck you.
I launch a foul language barrage at sserahS pihsgalF and discard an escape pod.
"The Hitchhiker"

I play redshirt dive.

We are waiting on Flagship Sharess, specifically paranatural.
« Last Edit: June 03, 2010, 08:48:27 am by SHAD0Wdump »
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Neyvn

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Re: Shallow Space II
« Reply #79 on: June 03, 2010, 08:22:32 am »

Paranatural has sent me his move list, will transfer to Shadowdump Shortly...
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Quote from: Ubiq
Broker: Wasn't there an ambush squad here just a second ago?
Merchant: I don't know what you're talking about. Do you want this goblin ankle bone amulet or not?
My LIVESTREAM. I'm Aussie, so not everything is clean. Least it works...

Paranatural

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Re: Shallow Space II
« Reply #80 on: June 03, 2010, 08:23:08 am »

I sent that like 24 hours ago
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The corpses appear to be primarily concentrated under the dead cat.  - Untelligent
Mental Health 6/6. You easily comfort yourself knowing that Paranatural's Hot Stubble And Deliciously Unwashed Armpits will be  waiting for you whatever happens.

SHAD0Wdump

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Re: Shallow Space II
« Reply #81 on: June 03, 2010, 08:23:32 am »

Is it in the thread?
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Neyvn

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Re: Shallow Space II
« Reply #82 on: June 03, 2010, 08:27:47 am »

No, but next turn will be...
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Quote from: Ubiq
Broker: Wasn't there an ambush squad here just a second ago?
Merchant: I don't know what you're talking about. Do you want this goblin ankle bone amulet or not?
My LIVESTREAM. I'm Aussie, so not everything is clean. Least it works...

SHAD0Wdump

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Re: Shallow Space II
« Reply #83 on: June 03, 2010, 09:21:54 am »

Redshirts all around start assembling, the battle is beginning!
 Three out of four ships activate evasive maneuvers. Yon Wagon deploys a force field in their teleport chamber as well.

 A pair of shots from Yon Wagon slams into The Hitchhiker's shields, then a pair of Overcharged shots from Sharess finish off the shield and slam into the ship's sensor pod.
 Then a Photon Torpedo is launched, hitting the right pod. Finally a Jammer pod attaches to the left pod and captain red is EMPd.

 The F.S.otR.oD. engages a strafing run against the Flagship Sharess, disabling the shield and damaging the sensor pod. The Hitchhiker also fires a pair of overcharged shots and a jammer pod (remember, this is done simultaneously, so the shots get off before the means are disabled). The lasers heavily damage the front hull and the left strut, finally the Jammer attaches to the bridge.

 All this oddly enough doesn't kill a single redshirt.



                                
                                    
σ        σ        σ        σ 
               
                             

Roll over the ship sections and you'll see exactly what they are.(acronym tags)
Spoiler: tF.S.otR.oD(ship 2) (click to show/hide)
Spoiler: The Hitchhiker(ship 4) (click to show/hide)

Stand by for cards.

EDIT: forgot to take evasive maneuvers into hand when handling damage against flagship sharess, damage reduced.
« Last Edit: June 03, 2010, 10:00:05 am by SHAD0Wdump »
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inteuniso

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Re: Shallow Space II
« Reply #84 on: June 03, 2010, 09:46:34 am »

I play my third card Repair Lvl 2 on Sensor Pod.
« Last Edit: June 03, 2010, 10:36:27 am by inteuniso »
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Lol scratch that I'm building a marijuana factory.

Volatar

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Re: Shallow Space II
« Reply #85 on: June 03, 2010, 09:47:18 am »

I play Redshirt and discard Redshirt dive!

Are we still able to trade cards? or was that taken out?
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Quote from: Vilien
Yes, you should always apply more magma.

SHAD0Wdump

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Re: Shallow Space II
« Reply #86 on: June 03, 2010, 09:54:07 am »

At the beginning of every turn, the captain recieves 'captain cards' until he/she has 4, and also draws 'crew member cards' until he/she has 2. Crew members receive crew cards until they have 4."
 "Captains also have the ability to turn in any number of cards in their hand allowing them to draw as many fresh replacements as they want next turn. Crew members may do the same, but with only two cards.
 Each turn Captain and crew can use as many cards as they can/like.
 Crew cards that effect a section can only be used on a section when that crew member is currently in said section. No throwing plasma grenades out the window and onto a enemy ship's shields!
 Crew cards can be traded so long as both individuals are on the same ship.

EDIT: forgot to handle evasive maneuvers for the Sharess.
« Last Edit: June 03, 2010, 09:59:34 am by SHAD0Wdump »
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SHAD0Wdump

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Re: Shallow Space II
« Reply #87 on: June 03, 2010, 10:01:26 am »

I play Repair Lvl 2 on Sensor Pod.
Do you remember which card that was?
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inteuniso

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Re: Shallow Space II
« Reply #88 on: June 03, 2010, 10:36:10 am »

I play Repair Lvl 2 on Sensor Pod.
Do you remember which card that was?

Yes, my third card.
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Lol scratch that I'm building a marijuana factory.

RedWarrior0

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Re: Shallow Space II
« Reply #89 on: June 03, 2010, 10:50:55 am »

Redshirts all around start assembling, the battle is beginning!
 Three out of four ships activate evasive maneuvers. Yon Wagon deploys a force field in their teleport chamber as well.

 A pair of shots from Yon Wagon slams into The Hitchhiker's shields, then a pair of Overcharged shots from Sharess finish off the shield and slam into the ship's sensor pod.
 Then a Photon Torpedo is launched, hitting the right pod. Finally a Jammer pod attaches to the left pod and captain red is EMPd.

 The F.S.otR.oD. engages a strafing run against the Flagship Sharess, disabling the shield and damaging the sensor pod. The Hitchhiker also fires a pair of overcharged shots and a jammer pod (remember, this is done simultaneously, so the shots get off before the means are disabled). The lasers heavily damage the front hull and the left strut, finally the Jammer attaches to the bridge.

 All this oddly enough doesn't kill a single redshirt.



                                
                                    
σ        σ        σ        σ 
               
                             

Roll over the ship sections and you'll see exactly what they are.(acronym tags)
Spoiler: tF.S.otR.oD(ship 2) (click to show/hide)
Spoiler: The Hitchhiker(ship 4) (click to show/hide)

Stand by for cards.

EDIT: forgot to take evasive maneuvers into hand when handling damage against flagship sharess, damage reduced.
Somehow there is a space after the first teleport chamber, so everything's disaligned. And I have no capabilities besides going to FRONT HULL and using Crew Card 1, Repair Level 2.
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