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Author Topic: Adventure Succession  (Read 16155 times)

Robocorn

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Re: Adventure Succession
« Reply #15 on: May 31, 2010, 11:32:27 pm »

If we go with that, someone might burn all his time hunting for critters to grind skills on.

Elves are creatures.
solved that problem.

In all seriousness we should probably be able to give enough time to encompass all that boring crap just spawn near a savage area and forgo any of that wandering around waiting for random encounter bullcrap. You can kill fifty horses in a day in a savage plain without traveling. I would say ten to twelve days would be a good ingame limit.

NewsMuffin

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Re: Adventure Succession
« Reply #16 on: May 31, 2010, 11:49:55 pm »

Well said. I was referring to real-time in my post, but what ever. So no one else is voting on skills and race? How about game versions?
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Josephus

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Re: Adventure Succession
« Reply #17 on: May 31, 2010, 11:56:32 pm »

40d would be great, but I'm cool with whatever version we use.
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Solar Rangers: Suggestion Game in SPAAAAACE
RPG Interest Check Thread
i had the elves bring me two tigermen, although i forgot to let them out of the cage and they died : ( i was sad : (

NewsMuffin

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Re: Adventure Succession
« Reply #18 on: June 01, 2010, 12:02:01 am »

So, so far we have 1 day turns (not sure if real-time in in-game yet), version 40d, and a Human Maceman. Feel free to propose changes.
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Robocorn

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Re: Adventure Succession
« Reply #19 on: June 01, 2010, 12:06:54 am »

If we have 1 day turns it better be realtime. I'd suggest 10 ingame turns but if that proves too complicated I'm fine with realtime.

I'm all for 40d. I might miss crundles *sniff* but I'll be fine as long as we have action.

Josephus

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Re: Adventure Succession
« Reply #20 on: June 01, 2010, 12:08:57 am »

Well, let's drum up some support for this!

There should totally be a thread for plugging succession games.
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Solar Rangers: Suggestion Game in SPAAAAACE
RPG Interest Check Thread
i had the elves bring me two tigermen, although i forgot to let them out of the cage and they died : ( i was sad : (

NewsMuffin

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Re: Adventure Succession
« Reply #21 on: June 01, 2010, 12:12:31 am »

OK, so 40d is confirmed. Also, 1 real-time day.
Yes, I agree.
Human Maceman? Gender? Name?
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Josephus

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Re: Adventure Succession
« Reply #22 on: June 01, 2010, 12:19:21 am »

What's the most badass english word you can think of? Let's use the DF human equivalent.
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Solar Rangers: Suggestion Game in SPAAAAACE
RPG Interest Check Thread
i had the elves bring me two tigermen, although i forgot to let them out of the cage and they died : ( i was sad : (

Robocorn

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Re: Adventure Succession
« Reply #23 on: June 01, 2010, 12:22:21 am »

I'm fine with leaving name and gender up to the random number gods if nobody has anything in mind. If you can think of anything apropos feel free to include it. I won't mind.

What's the most badass english word you can think of? Let's use the DF human equivalent.

"anothronquan" would be "god-slayer" I'm not sure I can think of anything better right now.

Josephus

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Re: Adventure Succession
« Reply #24 on: June 01, 2010, 12:24:16 am »

Yeah, that'd make a badass surname.

I used Caquotanoth (Bloodygod), but that sounds better.

What happens if a player gets _____ ________, Human Maceman, killed?
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Solar Rangers: Suggestion Game in SPAAAAACE
RPG Interest Check Thread
i had the elves bring me two tigermen, although i forgot to let them out of the cage and they died : ( i was sad : (

Robocorn

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Re: Adventure Succession
« Reply #25 on: June 01, 2010, 12:27:31 am »

Yeah, that'd make a badass surname.

I used Caquotanoth (Bloodygod), but that sounds better.

What happens if a player gets _____ ________, Human Maceman, killed?

The idea seems to be that Muffin and I grind the hero up in power so that you can have a constant circle of meat shields companions to ensure you're never caught off guard and killed, because that would mean ending the game >.<

Josephus

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Re: Adventure Succession
« Reply #26 on: June 01, 2010, 12:34:20 am »

Awesomeness.

Let's write summaries as omniscient narrators, it'll be confusing if we all try to do it from that one dude's point of view.
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Solar Rangers: Suggestion Game in SPAAAAACE
RPG Interest Check Thread
i had the elves bring me two tigermen, although i forgot to let them out of the cage and they died : ( i was sad : (

NewsMuffin

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Re: Adventure Succession
« Reply #27 on: June 01, 2010, 12:36:18 am »

I said in the OP that if someone gets the adventurer killed, they would make a new one, but what ever. It was an edit, and you might not have seen it.
I genned a world for use. "The Plane of Omens." I've picked the Human Civ, if you guys don't mind. "Dur Sinur."
For skills, I suggest:
Proficient Maceman
Shield User
Armor User
Wrestler
Ambusher
Novice Thrower
Swimmer

Though instead of mace, maybe Hammerman would be better, because you start out with a maul.

I agree, Josephus. Narrations of a Schizophrenic Murderer.
« Last Edit: June 01, 2010, 12:38:18 am by NewsMuffin »
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Josephus

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Re: Adventure Succession
« Reply #28 on: June 01, 2010, 12:37:36 am »

Well, they're functionally identical, and would certainly make crossbows a lot more useful. And mauls are kickass.
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Solar Rangers: Suggestion Game in SPAAAAACE
RPG Interest Check Thread
i had the elves bring me two tigermen, although i forgot to let them out of the cage and they died : ( i was sad : (

Robocorn

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Re: Adventure Succession
« Reply #29 on: June 01, 2010, 12:39:51 am »

Though instead of mace, maybe Hammerman would be better, because you start out with a maul.

I agree, Josephus. Narrations of a Schizophrenic Murderer.

I've always preferred flails, but mauls are cool, as long as it's 40d where we can launch enemies into the stratosphere with one blow from our mighty hammer.

If someone dies,can we at least have the newly genned adventurer who replaces them go out and recover some of the previous adventurer's armor. maybe the shield. to contribute to some sense of continuity.
« Last Edit: June 01, 2010, 12:46:50 am by Robocorn »
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