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Author Topic: Adventure Succession  (Read 16156 times)

NewsMuffin

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Adventure Succession
« on: May 31, 2010, 10:36:38 pm »

Hello all. I'm new to these forums, but not the internet, or Dwarf Fortress.

Like the title says, I'm going to try to start an Adventurer Succession game. Lets see if I can survive my turn.

Spots:
1 NewsMuffin
2 Robocorn
3 (Josephus)
4 (NewsMuffin)
5 (Robocorn?)
6 (Josephus)
7 Vester
8 Josephus
9 Oglokoog
10 Calrogman

And we'll see from there.
Some general rules:
No savescumming unless you die from bleeding out from a toe scratch.
Don't intentionally kill the adventurer.
Try to recruit as many townspeople as possible.
Don't attack a civilization unless most of the other players says it's OK.
If the Adventurer dies in your turn, make a new one, and recover the old ones armor and weapons.
The players decide the Adventurers skills, name, race, and gender.
We're using version 40d.
Turns last 1 real-time day.

Xugot has, unfortunately, perished for the last time. We (I, at least) have moved on to Tath Enerane, or Tath Shimmeredknight.
« Last Edit: July 05, 2010, 12:53:21 am by NewsMuffin »
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Robocorn

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Re: Adventure Succession
« Reply #1 on: May 31, 2010, 10:41:21 pm »

sign me up brother.
what race are we being?

NewsMuffin

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Re: Adventure Succession
« Reply #2 on: May 31, 2010, 10:42:56 pm »

Well, I'd figured I'd let the players decide that.
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Josephus

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Re: Adventure Succession
« Reply #3 on: May 31, 2010, 10:43:30 pm »

Sign me up for slot 8 or something. I'll be away from my DF laptop until next week, though.

Also, put it to a poll. I suggest adding goblins and kobolds to the choicelist.
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Solar Rangers: Suggestion Game in SPAAAAACE
RPG Interest Check Thread
i had the elves bring me two tigermen, although i forgot to let them out of the cage and they died : ( i was sad : (

NewsMuffin

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Re: Adventure Succession
« Reply #4 on: May 31, 2010, 10:45:17 pm »

Alright. Poll being added.
EDIT:
I'm too stupid to add a poll.
« Last Edit: May 31, 2010, 10:47:23 pm by NewsMuffin »
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Josephus

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Re: Adventure Succession
« Reply #5 on: May 31, 2010, 10:47:50 pm »

It ought to be at the bottom of the thread. ;)
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Solar Rangers: Suggestion Game in SPAAAAACE
RPG Interest Check Thread
i had the elves bring me two tigermen, although i forgot to let them out of the cage and they died : ( i was sad : (

calrogman

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Re: Adventure Succession
« Reply #6 on: May 31, 2010, 10:48:12 pm »

I'll take the tenth turn.
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Robocorn

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Re: Adventure Succession
« Reply #7 on: May 31, 2010, 10:48:26 pm »

How will we measure how long a turn lasts?
will it be based on realtime like sparkgear? or will we all get a month ingame or something?

Josephus

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Re: Adventure Succession
« Reply #8 on: May 31, 2010, 10:49:27 pm »

Realtime sounds like a better idea, considering the pace of Adventure mode, but we can always count days.
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Solar Rangers: Suggestion Game in SPAAAAACE
RPG Interest Check Thread
i had the elves bring me two tigermen, although i forgot to let them out of the cage and they died : ( i was sad : (

Robocorn

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Re: Adventure Succession
« Reply #9 on: May 31, 2010, 10:52:59 pm »

My choice goes out for human maceman, but I'm willing to support other macemen.

EDIT: I might recommend removing the wound infection tag from whatever race we wind up playing, wouldn't want any untimely disease deaths.
« Last Edit: May 31, 2010, 10:55:07 pm by Robocorn »
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NewsMuffin

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Re: Adventure Succession
« Reply #10 on: May 31, 2010, 10:59:36 pm »

Alright.
Realtime it is. How about two days until the save is passed?
I'll remove the infection tag.
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Josephus

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Re: Adventure Succession
« Reply #11 on: May 31, 2010, 11:04:51 pm »

As the huge bug says:

"Good, good."

Two days is an awful lot of time, assuming we play straight. How about total hours instead? Let's say, 6?
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Solar Rangers: Suggestion Game in SPAAAAACE
RPG Interest Check Thread
i had the elves bring me two tigermen, although i forgot to let them out of the cage and they died : ( i was sad : (

NewsMuffin

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Re: Adventure Succession
« Reply #12 on: May 31, 2010, 11:06:16 pm »

Six would be better than two days, but I have school and stuff. Maybe 8?
Actually, 1 day sounds better.
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Robocorn

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Re: Adventure Succession
« Reply #13 on: May 31, 2010, 11:17:09 pm »

We could try using ingame time because using the travel menu burns up days in a flash. we'd have to expect that people would use the [D]ate option while playing though, so it's a stretch.

Josephus

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Re: Adventure Succession
« Reply #14 on: May 31, 2010, 11:18:51 pm »

If we go with that, someone might burn all his time hunting for critters to grind skills on.
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Solar Rangers: Suggestion Game in SPAAAAACE
RPG Interest Check Thread
i had the elves bring me two tigermen, although i forgot to let them out of the cage and they died : ( i was sad : (
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