One of the things I have to disagree with is not so much an idea..but a way that the presented idea of electricity is being approached. Somebody mutters the word 'steampunk', and all of a sudden there are fifteen different people going on about computers and lasers and jets and...and..well, zeppelins would be pretty sweet
This may be a side rant and probably a pet-peeve of mine, but please, educate yourselves as to what steampunk is before decrying it.
Electricity has been identified and used in a number of ways, many of them prior to Felix's 'year 1300' stipulation. Check out the history of electricity on wikipedia. It proposes that it is possible the Mesopotamians and Parthians had knowledge of electroplating (and batteries of some sort) well before this sort of arbitrary cap, in addition to the general knowledge of static electricity possessed by the Greeks, the Phoenicians and the aforementioned Mesopotamians and Parthians. I mean, with a phenomena as everpresent and often impressively visual as electricity, how could you imagine any civilized culture wouldn't have taken a little time to explore the possibilities of using it? Also, diverging a little bit, note that the steam engine was in use in Egypt (though not widely) well before said limit. The problem may not lie so much with the time-period so much as the popular perception of it.
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I find it completely incomprehensible that everyone wants to add all this steampunk stuff that does nothing to increase gameplay and really just boils down to gloss for better things like (electricty = torches and lanterns, steam powered golems = kobold/elven slaves), and stuff.
One might find it similarly incomprehensible that people want to add magic which does nothing to increase gameplay and really just boils down to gloss for better things (like learning to live on the ground with all of the joys of walking, or beating your opponents the old-fashioned way with blunt objects). Almost any argument made for the inclusion of magic could be made for the inclusion of early-era technology. We already have advanced smithing techniques (and are bound to get more) after all.
I also have a personal preference, but it's something I'm not going to complain about if it doesn't make it in. I'd love to see the dwarves harness steam. A number of players already had in the older versions for defense of their fortresses. But I mean basic, early developement stuff. Pneumatics and coal-fed steam engines (pretty simple when you get down to the mechanics) used to open the huge granite doors to my dwarves mountain home makes sense. I've already got pumps and channels with which to shunt water around (which I love playing with), why not take that small extra step? Dwarves surely know more than anyone else about the conductivity of metals, why not be able to set up huge, over-sized batteries attached to lightning rods or really basic turbines? It probably won't happen, but that doesn't mean that I'm going to complain if Toady puts in magic. It also does mean I'm going to stop playing if he doesn't like the idea of putting in technology because when it comes down to it it's his world, his game, not mine. I'm just lucky enough to be able to play in it.