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Author Topic: League of Legends  (Read 169750 times)

cerapa

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Re: League of Legends
« Reply #1110 on: March 07, 2011, 08:12:30 am »

Magic pen isn't more effective against higher health, but is less effective against higher MR (which is sort of the same I guess since you would trade health for MR items).
I showed you calculations that proved flat Mpen is more effective against higher health and entirely unaffected by a persons MR unless its lower than Mpen. Do I really need to repeat myself?

EDIT: Hell, it wasnt even a calculation, it was simply logical progression from a known fact.


No, you showed calculations of a champion with high health and low MR, and one with low health and high MR. If it truly was effected by health alone then do the calculations again with both MR the same. You will find that the results aren't very satisfying.

And like I said if you buy health you are buying less MR, which means yes, in a way it is more effective against high health champions.
Okay.
dude 1 has 1000 HP 40MR = 1400 effective
dude 2 has 500 HP 40MR = 700 effective
Exact same MR. After 20 Mpen
dude 1 has 1000 HP 20 MR = 12000 effective = 200 HP reduction
dude 2 has 500 HP 20 MR = 600 effective = 100 HP reduction

Behold, proof! HP has an effect.

Now to prove that MR doesnt
dude 1 has 1000 HP 2000 MR = 21000 effective
dude 2 has 1000 HP 20 MR = 1200 effective
Exact same health, After 20 Mpen.
dude 1 has 1000 HP 1980 MR = 20800 effective = 200 reduction
dude 2 has 1000 HP no MR = 1000 effective = 200 reduction

No effect even in extreme cases.

I find these results pretty satisfying. I am assuming here, but I think you are thinking in percentage not flat health reduction, in which case stacking MR indeed makes Mpen reduce a smaller percentage of the effective health, but really, its just messing around with perentages, you arent actually reducing the amount of health Mpen takes away.
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Bordellimies

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Re: League of Legends
« Reply #1111 on: March 07, 2011, 11:40:20 am »

Is it just me or does anyone else dislike Ashes very much?

Ashes I see are very often
  • Very cocky (I go mid cus I'm Ashe, u fckn nub)
  • Unable to call mias (I'm last hitting, too busy to type mia)
  • Very bad (I go 0/7/1)
  • And very un-teamplayer (and it was my team's fault)

And they build pure attack speed which makes them only be able to slow enemies and thats it.
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kilakan

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Re: League of Legends
« Reply #1112 on: March 07, 2011, 12:06:04 pm »

you should fight me, I get 200 dmg, 70 dmg bonus effects, 15% lifesteal, around 40%-80% attack speed and armor on ashe.  I'm also good at her ultimate,
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Mindmaker

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Re: League of Legends
« Reply #1113 on: March 07, 2011, 12:17:44 pm »

I'm not getting any AS on Ashe, in normal games.
Her skills drain enough mana already.
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Jopax

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Re: League of Legends
« Reply #1114 on: March 07, 2011, 12:21:13 pm »

Well the only good AS on her would probably be Stark, but she is very squishy so that wouldn't last long.

And i like playing TT more and more, it just seems that it's much easier to win even if your team is retarded, especially when i'm playing malph that rock solid bastard :D
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Re: League of Legends
« Reply #1115 on: March 07, 2011, 12:24:38 pm »

I'm not getting any AS on Ashe, in normal games.
Her skills drain enough mana already.

Mana problems?
Get Manamune!
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SalmonGod

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Re: League of Legends
« Reply #1116 on: March 07, 2011, 02:17:15 pm »

I heart manamune.  Solves any dps' mana problems.
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Re: League of Legends
« Reply #1117 on: March 07, 2011, 03:10:23 pm »

When your team has no tank and is facing a team with a slow, a taunt, and two stuns, one of those Annie, you build Merc Treads.

You don't do this:

Spoiler (click to show/hide)

It was just too easy. I was 6/0/3 by the end of the laning phase. Late game I could solo three of them and win. At one point Jarven ulted me, catching Eve and Kat in the ult as well.

Tibbers ate all three of them :smallbiggrin:

Oh man, Annie is so much fun.
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Mindmaker

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Re: League of Legends
« Reply #1118 on: March 07, 2011, 04:58:50 pm »

Manamune is a great item for carries, who really waste a lot of mana.
My Ashe usally has enough, with mana runes only.

Malphite having fun.
« Last Edit: March 07, 2011, 05:08:13 pm by Mindmaker »
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Dakk

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Re: League of Legends
« Reply #1119 on: March 07, 2011, 05:25:21 pm »

I like how some people buy mejais as their first item and proceed to fail to get enough stacks for it to be useful the entire game, and don't even build deathcap.
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SalmonGod

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Re: League of Legends
« Reply #1120 on: March 07, 2011, 10:17:35 pm »

Really hate the Ryze remake.  Seems pretty broken.  Faced one earlier who at early levels could fire a blast, rune prison, and blast again before the stun was over, and kill half the people on our team with that one combo.  It was as though he had no cooldowns at all.  He didn't even build any AP until mid-late game.  He built tank items first.  The damage was that high naturally, and he was unkillable.  Total bullshit.
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Maybe people should love for the sake of loving, and not with all of these optimization conditions.

Lumbajak

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Re: League of Legends
« Reply #1121 on: March 08, 2011, 02:00:58 am »

Building mana gives Ryze more damage than building AP.
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Pandarsenic

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Re: League of Legends
« Reply #1122 on: March 08, 2011, 07:07:49 am »

Was the tank item in question, perchance, a Frozen Heart?
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Bordellimies

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Re: League of Legends
« Reply #1123 on: March 08, 2011, 07:14:41 am »

Was the tank item in question, perchance, a Frozen Heart?

Banshee's Veil and Rod of Ages are also common with Ryze.

I see people build him often with boots and 2 Catalysts, then perhaps the item required for Frozen Heart, and then finish catalysts into RoA and BV. Then get Frozen heart.
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Re: League of Legends
« Reply #1124 on: March 08, 2011, 11:39:51 am »

Banshee's Veil is one of those items that works on anyone. Need a defensive item? Banshee's Veil is your go to item.
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Quote from: Vilien
Yes, you should always apply more magma.
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