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Author Topic: 2 years Post Event  (Read 6000 times)

Hoborobo234

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Re: 2 years Post Event
« Reply #75 on: June 01, 2010, 04:16:15 pm »

The two men wake up and not soon after LSS "wakes up" from his Power Saving mode.

"You gotta get up earlier if you wanna live out in the wilderness boy," Stan exclaims, "We're heading south to a small place called Alice Town."

"Woah, You can't go, what will we do?" questions Anderson, scared and confused.

"Well, we gotta keep going man. We can't hang around here we gotta move on and meet up with some dudes in Alice" Stan replies.

"Well, OK" mutters LSS barely audible to the Bikers.

The two men rev their engines and storm off to the south.

Gausser drinks the rest of one of his bottles. He heads over to the Grocery store and eats some tinned Meat.

Statuses:

LSS
Spoiler (click to show/hide)

Gausser
Spoiler (click to show/hide)

Anderson
Spoiler (click to show/hide)
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Rather than having them directly force you to mine adamantine, I would suggest that they give you strange moods that require adamantine. "Dig out the adamantine or Urist here goes insane and dies" is suitably vicious.

(It occurs to me that you can probably get "Lovecraft" as the random name of your fortress. That's when you know you're screwed.)

Phantom

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Re: 2 years Post Event
« Reply #76 on: June 01, 2010, 05:14:30 pm »

Drink a fourth of a water bottle, and go search for a vehicle we can use or salvage.
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Omegastick

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Re: 2 years Post Event
« Reply #77 on: June 01, 2010, 06:40:59 pm »

I'll see if I can salvage an engine with which I may be able to make a vehicle.
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I make music under the name Flag Red, check me out:
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Ghazkull

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Re: 2 years Post Event
« Reply #78 on: June 01, 2010, 07:17:35 pm »

I don't trust these guys. They meet "Friends" in Alice Town? Very unlikely, rather they inform their people about us. Do the same as the rest then loa dit with everything we can get from the grocery store. We should bring that to the bunker and determine what equipment we left there...
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Phantom

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Re: 2 years Post Event
« Reply #79 on: June 01, 2010, 07:18:38 pm »

Wait where'd my hatchet go?

... The biker took it didn't he?

Wait, never mind.
« Last Edit: June 01, 2010, 07:20:22 pm by Phantom »
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Tarran

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Re: 2 years Post Event
« Reply #80 on: June 01, 2010, 07:57:10 pm »

Wait where'd my hatchet go?

... The biker took it didn't he?

Wait, never mind.
Well, it does have his blood on it... :P
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Quote from: Phantom
Unknown to most but the insane and the mystics, Tarran is actually Earth itself, as Earth is sentient like that planet in Avatar. Originally Earth used names such as Terra on the internet, but to protect it's identity it changed letters, now becoming the Tarran you know today.
Quote from: Ze Spy
Tarran has the "Tarran Bug", a bug which causes the affected character to repeatedly hit teammates while dual-wielding instead of whatever the hell he is shooting at.

Hoborobo234

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Re: 2 years Post Event
« Reply #81 on: August 14, 2010, 02:00:52 pm »

I'd like to revive this. I'm not sure if any of the original players are interested but I am still willing to play.

Anyone who wishes to create a character can do so if they like.
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Rather than having them directly force you to mine adamantine, I would suggest that they give you strange moods that require adamantine. "Dig out the adamantine or Urist here goes insane and dies" is suitably vicious.

(It occurs to me that you can probably get "Lovecraft" as the random name of your fortress. That's when you know you're screwed.)

Phantom

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Re: 2 years Post Event
« Reply #82 on: August 14, 2010, 02:28:50 pm »

Hey I'm still interested, you restarting or something else?
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Hoborobo234

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Re: 2 years Post Event
« Reply #83 on: August 14, 2010, 02:50:45 pm »

I think it is best I start something else as then we can get new people more easily
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Rather than having them directly force you to mine adamantine, I would suggest that they give you strange moods that require adamantine. "Dig out the adamantine or Urist here goes insane and dies" is suitably vicious.

(It occurs to me that you can probably get "Lovecraft" as the random name of your fortress. That's when you know you're screwed.)

Phantom

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Re: 2 years Post Event
« Reply #84 on: August 14, 2010, 03:01:05 pm »

Oh well, in the case you let me in just use my old character.
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Omegastick

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Re: 2 years Post Event
« Reply #85 on: August 17, 2010, 10:50:38 am »

I probably won't be able to play, but someone can replace me I'm sure.
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I make music under the name Flag Red, check me out:
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Ghazkull

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Re: 2 years Post Event
« Reply #86 on: August 17, 2010, 02:32:18 pm »

im also back in if thsi continues...
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Hoborobo234

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Re: 2 years Post Event
« Reply #87 on: August 17, 2010, 03:00:10 pm »

Right I am happy to revive this we just need to find some more players and one to pick up where Omegastick left off.

ANY TAKERS?
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Rather than having them directly force you to mine adamantine, I would suggest that they give you strange moods that require adamantine. "Dig out the adamantine or Urist here goes insane and dies" is suitably vicious.

(It occurs to me that you can probably get "Lovecraft" as the random name of your fortress. That's when you know you're screwed.)

Evergod41

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Re: 2 years Post Event
« Reply #88 on: August 17, 2010, 03:14:30 pm »

me

Hoborobo234

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Re: 2 years Post Event
« Reply #89 on: August 17, 2010, 03:15:46 pm »

Nice!

Ok guys if you want to make your turns. Pick up from where you left off :)

Anybody who wishes to join, ask and I will weave you into the game's story
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Rather than having them directly force you to mine adamantine, I would suggest that they give you strange moods that require adamantine. "Dig out the adamantine or Urist here goes insane and dies" is suitably vicious.

(It occurs to me that you can probably get "Lovecraft" as the random name of your fortress. That's when you know you're screwed.)
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