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Author Topic: Making a game for the people What do YOU want done?  (Read 1765 times)

Hoborobo234

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Re: Making a game for the people What do YOU want done?
« Reply #15 on: May 29, 2010, 02:30:36 pm »

It seems we want a forum game that is as close as physically possible to the Fallout games.
If not, that's what I vote for.

I tried that once, nobody played  ::)
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Rather than having them directly force you to mine adamantine, I would suggest that they give you strange moods that require adamantine. "Dig out the adamantine or Urist here goes insane and dies" is suitably vicious.

(It occurs to me that you can probably get "Lovecraft" as the random name of your fortress. That's when you know you're screwed.)

Askot Bokbondeler

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Re: Making a game for the people What do YOU want done?
« Reply #16 on: May 29, 2010, 02:40:45 pm »

well, i liked the tribes games, i remember it was you who started the whole trend, and i posted in the first pages(i was the one who suggested chiefing walt. the main problem i think was the lack of a rigid organization, or atleast a rigid skeleton to it's rules. i'm hosting a tribes game with pretty rigid rules and i think it suffers a bit from the lack of dynamism your game had, tough.

Omegastick

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Re: Making a game for the people What do YOU want done?
« Reply #17 on: May 29, 2010, 02:43:19 pm »

I want something fun and unique, not an evolution sim, or an RPG, or a civilization sim.
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NUKE9.13

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Re: Making a game for the people What do YOU want done?
« Reply #18 on: May 29, 2010, 02:44:34 pm »

I would like someone to run a successful game of Mafia Roll to Quest.
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Hoborobo234

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Re: Making a game for the people What do YOU want done?
« Reply #19 on: May 29, 2010, 02:47:14 pm »

What about a squad based game where individuals are controlled by Players?
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Rather than having them directly force you to mine adamantine, I would suggest that they give you strange moods that require adamantine. "Dig out the adamantine or Urist here goes insane and dies" is suitably vicious.

(It occurs to me that you can probably get "Lovecraft" as the random name of your fortress. That's when you know you're screwed.)

smjjames

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Re: Making a game for the people What do YOU want done?
« Reply #20 on: May 29, 2010, 02:51:41 pm »

I think theres a few RTDs like that.
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Omegastick

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Re: Making a game for the people What do YOU want done?
« Reply #21 on: May 29, 2010, 02:53:46 pm »

What about a squad based game where individuals are controlled by Players?

I did that once, it worked brilliantly.
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Hoborobo234

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Re: Making a game for the people What do YOU want done?
« Reply #22 on: May 29, 2010, 02:54:30 pm »

I may do this then. So a squad based Post-Apocalypse game with Dinosaur esque creatures and maybe Nazis?
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Rather than having them directly force you to mine adamantine, I would suggest that they give you strange moods that require adamantine. "Dig out the adamantine or Urist here goes insane and dies" is suitably vicious.

(It occurs to me that you can probably get "Lovecraft" as the random name of your fortress. That's when you know you're screwed.)

Omegastick

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Re: Making a game for the people What do YOU want done?
« Reply #23 on: May 29, 2010, 02:57:22 pm »

I'll sign up.
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Hoborobo234

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Re: Making a game for the people What do YOU want done?
« Reply #24 on: May 29, 2010, 03:07:01 pm »

http://www.bay12forums.com/smf/index.php?topic=58332.0

Well there it is, there are three available slots open at the moment but I( am willing to open it up if anyone wants to join
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Rather than having them directly force you to mine adamantine, I would suggest that they give you strange moods that require adamantine. "Dig out the adamantine or Urist here goes insane and dies" is suitably vicious.

(It occurs to me that you can probably get "Lovecraft" as the random name of your fortress. That's when you know you're screwed.)

Phantom

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Re: Making a game for the people What do YOU want done?
« Reply #25 on: May 29, 2010, 03:33:20 pm »

Alright, I'll start a Serious game. Suggest what I should do.
Well, this RP topic on The Agora didn't go well, so I'll move it here.
 
Here is the basic story, several Nuclear Reactors are destroyed causing radiation to spread throughout a large area, and it takes place after the various cleaning efforts failed. Basically it was an RP in a Irradiated Wasteland.
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