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Author Topic: How organ injuries should work...  (Read 4441 times)

Max White

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Re: How organ injuries should work...
« Reply #45 on: December 10, 2010, 04:05:55 pm »

I wonder if I can make an organ contain liquid that causes symptoms, therefor when ruptured would affect said dwarf in certain ways, like a ruptured stomach causing the dwarfs blood system to go sceptic.

Toybasher

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Re: How organ injuries should work...
« Reply #46 on: December 10, 2010, 04:06:40 pm »

I wonder if I can make an organ contain liquid that causes symptoms, therefor when ruptured would affect said dwarf in certain ways, like a ruptured stomach causing the dwarfs blood system to go sceptic.

Ruptured appendix anyone?
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Max White

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Re: How organ injuries should work...
« Reply #47 on: December 10, 2010, 04:09:39 pm »

Hmm, now the REALLY fun bit is when one organ breaking down causes another to break down, starting a chain reaction that kills the dwarf. Liver failure causes other organs to stop working, the you get one very sick dwarf.

Funk

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Re: How organ injuries should work...
« Reply #48 on: December 11, 2010, 04:49:17 pm »

these may give a better idea of the type of wounds in DF.s time frame.
Visby(1340)peasants vs train troops
Towton (1461)train troops vs train troops
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Agree, plus that's about the LAST thing *I* want to see from this kind of game - author spending valuable development time on useless graphics.

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Andeerz

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Re: How organ injuries should work...
« Reply #49 on: December 14, 2010, 04:04:15 pm »

<3's for Funk.

EDIT:  Also... http://en.wikipedia.org/wiki/Battle_of_visby#Archaeological_excavation

This is part of the reason the Visby finds were so awesome.  So much armour was left behind and not looted (VERY unusual).  It has been suggested that this was due to rapid decomposition and people staying the hell away from the rotting corpses as much as possible due to the concern of disease and the terrible smell (miasma, anyone???).
« Last Edit: December 14, 2010, 04:08:30 pm by Andeerz »
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thijser

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Re: How organ injuries should work...
« Reply #50 on: December 14, 2010, 04:07:49 pm »

Well when we add more injuries we should have better medicine avaible aswell. And I think organs should have a damaged state in which they would require treatment without ceasing to function inmidetly.
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Andeerz

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Re: How organ injuries should work...
« Reply #51 on: December 14, 2010, 04:23:21 pm »

Well when we add more injuries we should have better medicine avaible aswell. And I think organs should have a damaged state in which they would require treatment without ceasing to function inmidetly.

This statement is quite instructive:
Quote
The significance of military medicine for combat strength can be judged based on the fact that in every single major war fought until the late 19th century disease claimed more soldier casualties than did enemy action. During the American Civil War (1860-65), for example, about twice as many soldiers died of disease as were killed or mortally wounded in combat[1]. The Franco-Prussian War (1870-71) is considered to have been the first conflict in which this ratio was reversed, at least in the German coalition army which lost 3.47% of its average headcount to combat and only 1.82% to disease[2].

Hmmmmm...  I really need to read up on this more.
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thijser

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Re: How organ injuries should work...
« Reply #52 on: December 15, 2010, 02:06:47 am »

Yhea but our dwarfs are not a real army the problem with normal armies is that you have a huge group of people marching all day who probably don't wash themselfs enough and who probably don't eat very well. Add  to this the stress of beeing in an army and the fact that they often marched tightly packed together and you can see why a virus can spread so fast trough an army. Our dwarfs are in an entirly diffrend situation.
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RiotHouse

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Re: How organ injuries should work...
« Reply #53 on: December 15, 2010, 05:45:56 am »

Disease is definitely an important part of casualties in war.  I suggest reading a book titled "Guns, Germs and Steel", by Jared Diamond one of my UCLA professors:  by no means am I advocating adding guns in DF by the mention of this book title!  Not only is it a good read but also reinforces what we are talking about in this forum.

I'm not sure if anyone mentioned the fact that larger armies should be more susceptible to disease than small bands.  If it has been mentioned feel free to plug it in.
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Funk

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Re: How organ injuries should work...
« Reply #55 on: December 15, 2010, 06:28:04 am »

this page from Fasiculo de Medicina (Venice, 1495)
Spoiler (click to show/hide)
and bits of the Galenic corpus,Hippocratic Corpus and The Canon of Medicine will show the gaps and the opposing view points that made all the fun.
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Agree, plus that's about the LAST thing *I* want to see from this kind of game - author spending valuable development time on useless graphics.

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Liber celi

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Re: How organ injuries should work...
« Reply #56 on: December 15, 2010, 03:42:03 pm »

So we would need Field Medics (feldshers)...
Fun is a small edge between unrealism and unepic.
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RiotHouse

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Re: How organ injuries should work...
« Reply #57 on: December 15, 2010, 05:32:48 pm »

Field medics thats a good idea.  I suppose it would fit into the band wagon ideas that have been posted.  Armies usually attract camp followers and other non-military persona.
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Andeerz

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Re: How organ injuries should work...
« Reply #58 on: December 15, 2010, 06:47:52 pm »

Field medics thats a good idea.  I suppose it would fit into the band wagon ideas that have been posted.  Armies usually attract camp followers and other non-military persona.

Hells yeah!  :3  I trust Toady is doing his research and will include provisions for such things.  I just hope he fixes the injury system and body parts crap before any of this, as well as the effects of certain attacks and crap like pinching and throwing, since these are the absolute biggest problem with combat in the game, in my opinion, and also would make armies rather wonky...
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Marshall Burns

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Re: How organ injuries should work...
« Reply #59 on: December 16, 2010, 08:39:25 pm »

You get stabbed/shot through the heart, you die within seconds

That's the stereotypical depiction, but I've never seen any evidence that it's true.  At the very least, brain death won't set in for several minutes.

I'm basing this on what I've seen in the cases of people shooting animals (game and vermin) in the heart with bullets (and, in the case of a rat once, a BB). Very little blood, they drop like *that*, twitch a little bit, and they're done, with very little blood loss.
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By the way, I design table top RPGs and other games. You can buy some.
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