Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  
Pages: 1 ... 37 38 [39] 40 41 ... 64

Author Topic: Shogun 2: Total War  (Read 115083 times)

Thexor

  • Bay Watcher
    • View Profile
Re: Shogun 2: Total War
« Reply #570 on: April 07, 2011, 01:44:31 am »

Holy cows, I was steamrolling over everyone one by one, then I hit Kyoto and took it in two seasons suffering mediocre losses (2 generals out of 7 and about 20% of my army).

AND THEN THE CHAOS! OH GOD THE CHAOS! Everyone went against me, even my vassals... Which were right where my money making towns were (and almost no defenders). Damn, next time I play it I leave noone alive :P.

"Leave no one alive" is a very good strategy. You either get, what, half the money from your vassals' provinces until they turn on you, or all the money from your newly-seized provinces forever. The choice is pretty simple.  ;)

(Now, if the developers wise up and make vassals, and preferably allies, not flip during realm divide, I'd be much obliged. Seriously, what's the point in taking a vassal if there's a 100% chance you're going to have to kill them again in a few years? ::))
Logged

Rakonas

  • Bay Watcher
    • View Profile
Re: Shogun 2: Total War
« Reply #571 on: April 07, 2011, 01:50:15 am »

Holy cows, I was steamrolling over everyone one by one, then I hit Kyoto and took it in two seasons suffering mediocre losses (2 generals out of 7 and about 20% of my army).

AND THEN THE CHAOS! OH GOD THE CHAOS! Everyone went against me, even my vassals... Which were right where my money making towns were (and almost no defenders). Damn, next time I play it I leave noone alive :P.

"Leave no one alive" is a very good strategy. You either get, what, half the money from your vassals' provinces until they turn on you, or all the money from your newly-seized provinces forever. The choice is pretty simple.  ;)

(Now, if the developers wise up and make vassals, and preferably allies, not flip during realm divide, I'd be much obliged. Seriously, what's the point in taking a vassal if there's a 100% chance you're going to have to kill them again in a few years? ::))
Vassals won't flip during realm divide if you have good enough relations with them, and they allow for trade. Can't trade with yourself, can you?
Logged

dogstile

  • Bay Watcher
    • View Profile
Re: Shogun 2: Total War
« Reply #572 on: April 07, 2011, 02:50:36 am »

Actually, even if you have brilliant relations, realm divide will make vassels flip.

I was the chokosabe, the archer blokes. The green guys, on the island you start on, I trapped them on the tiny tiny island bit and made them my vassel. We traded, military alliance, marriage between clans, occasionally gifts, +300 or so.

Realm divide lowered it to -30.
Logged
my champion is now holding his artifact crossbow by his upper left leg and still shooting with is just fine despite having no hands.
What? He's firing from the hip.

Rakonas

  • Bay Watcher
    • View Profile
Re: Shogun 2: Total War
« Reply #573 on: April 07, 2011, 03:07:33 am »

Actually, even if you have brilliant relations, realm divide will make vassels flip.

I was the chokosabe, the archer blokes. The green guys, on the island you start on, I trapped them on the tiny tiny island bit and made them my vassel. We traded, military alliance, marriage between clans, occasionally gifts, +300 or so.

Realm divide lowered it to -30.
Really? Maybe I'm thinking of vassals made after the realm divide began, as my first game was Chosokabe and I had mori and amako as vassals, though you could also get some small mods which alter realm divide.
Logged

Deon

  • Bay Watcher
  • 💀 💀 💀 💀 💀
    • View Profile
Re: Shogun 2: Total War
« Reply #574 on: April 07, 2011, 04:14:52 am »

Actually, even if you have brilliant relations, realm divide will make vassels flip.

I was the chokosabe, the archer blokes. The green guys, on the island you start on, I trapped them on the tiny tiny island bit and made them my vassel. We traded, military alliance, marriage between clans, occasionally gifts, +300 or so.

Realm divide lowered it to -30.
Really? Maybe I'm thinking of vassals made after the realm divide began, as my first game was Chosokabe and I had mori and amako as vassals, though you could also get some small mods which alter realm divide.
Vassals AFTER don't really matter since it's the end game. However vassals BEFORE are really important during this stage, because as soon as they flip their provinces are no longer considered "yours" so you cannot win in 4 seasons.

And yeah, I was Chosokabe too, and I too left the guys in Awji(?) alive, and it was my fault.

P.S. It's really easy to pimp the ninja and go around killing all leaders. I hope they make it harder or make AI to counter it better with patches :).
Logged
▬(ஜ۩۞۩ஜ)▬
✫ DF Wanderer ✫ - the adventure mode crafting and tweaks
✫ Cartographer's Lounge ✫ - a custom worldgen repository

Werdna

  • Bay Watcher
  • Mad Overlord
    • View Profile
Re: Shogun 2: Total War
« Reply #575 on: April 07, 2011, 11:22:43 am »

I know for certain they don't automatically flip at divide; in my first campaign I had taken a vassal a handful of years before divide and at the time the vassal was an experiment, since I wasn't sure if a vassal was permanent or not and at the time I was running out of willing trade partners.  I think our relations got as high as friendly (from trade agreement) before divide, and indifferent after divide.  They stayed allied for another handful of years after but my constant expansion pushed them into Unfriendly and shortly after that they rebelled.  Thankfully they were in one of those spots where as soon as they marched off their super stack to go raise hell, I could simply sent in a small pile of garrison units and took their fort behind their back.  The AI falls for this a lot when they have only one province.

That was my first realm divide, and I learned the hard way of the drawback of having all your children out as hostages when everyone turns on you.  One of those moments of gaming horror that normally only DF can provide.  :)

Edit:  The AI likes to hide stacks in forests, I've seen him hide them numerous times.  I have to wonder if what people think are 'instant' stacks are just armies coming out of an ambush spot?  Generally the diplomatic screen's estimation of a clan's strength is extremely indicative of what he has left, and I've never seen a clan jump up from "Feeble" like you would think, if they were suddenly popping a free stack of units out of nowhere. 
« Last Edit: April 07, 2011, 11:30:29 am by Werdna »
Logged
ProvingGrounds was merely a setback.

kilakan

  • Bay Watcher
    • View Profile
Re: Shogun 2: Total War
« Reply #576 on: April 07, 2011, 02:25:36 pm »

If you get really high relationships with certain clans, they may not attack or even side with you during realm devide.  I had a neighboring clan with +300 since we were closely allied since early game, and had a number of cross over marriages, and they helped me and declared war against everyone who attacked me.
Logged
Nom nom nom

Rakonas

  • Bay Watcher
    • View Profile
Re: Shogun 2: Total War
« Reply #577 on: April 07, 2011, 02:25:53 pm »

Actually, even if you have brilliant relations, realm divide will make vassels flip.

I was the chokosabe, the archer blokes. The green guys, on the island you start on, I trapped them on the tiny tiny island bit and made them my vassel. We traded, military alliance, marriage between clans, occasionally gifts, +300 or so.

Realm divide lowered it to -30.
Really? Maybe I'm thinking of vassals made after the realm divide began, as my first game was Chosokabe and I had mori and amako as vassals, though you could also get some small mods which alter realm divide.
Vassals AFTER don't really matter since it's the end game. H
Not true. They're your only source of trade.
Logged

Puzzlemaker

  • Bay Watcher
    • View Profile
Re: Shogun 2: Total War
« Reply #578 on: April 07, 2011, 02:42:22 pm »

I believe the realm divide starts at -50 and goes up by 5 every turn until it reaches -200.  So if you have a relationship with someone that is >200, then they will stay your allies.
Logged
The mark of the immature man is that he wants to die nobly for a cause, while the mark of the mature man is that he wants to live humbly for one.

Thexor

  • Bay Watcher
    • View Profile
Re: Shogun 2: Total War
« Reply #579 on: April 07, 2011, 02:47:30 pm »

I believe the realm divide starts at -50 and goes up by 5 every turn until it reaches -200.  So if you have a relationship with someone that is >200, then they will stay your allies.

Which is easier said than done, since all the other diplomatic factors go up to (at best) +100. And small positive factors (like long-term trade agreements) are balanced out by territorial expansion penalties, so you'll basically need to max out two of the other categories just to break even. And remember, giving away huge sums of money in bribes gifts defeats the whole point of having a trading vassal in the first place.  :P
Logged

kilakan

  • Bay Watcher
    • View Profile
Re: Shogun 2: Total War
« Reply #580 on: April 07, 2011, 03:24:08 pm »

It's odd but offering permanent military access seems to make them really like you.  It also has the plus I find of allowing them to actually move to help you fight.
Logged
Nom nom nom

dogstile

  • Bay Watcher
    • View Profile
Re: Shogun 2: Total War
« Reply #581 on: April 07, 2011, 04:09:35 pm »

I like using vassals to control the sea. Sea battles were awesome the first like 5 times, now its only on special occasions.
Logged
my champion is now holding his artifact crossbow by his upper left leg and still shooting with is just fine despite having no hands.
What? He's firing from the hip.

Jackrabbit

  • Bay Watcher
    • View Profile
Re: Shogun 2: Total War
« Reply #582 on: April 07, 2011, 04:14:04 pm »

I know what you mean. Luckily autoresolve isn't retarded any more so I have no qualms using it. I remember in Empire even if the battle was hugely in your favor (i.e. the enemy were using tiny, useless boats they didn't know how to use and you had three ships of the line) the game seemed to take numbers into account more than quality and you had to play it otherwise you took serious losses. Presumably those ships, the names of which escape me, are good enough when controlled by a human that ten versus three poses a threat, but the AI had no clue and I never took a single loss, except when I autoresolved. That annoyed the hell out of me.
Logged

Ivefan

  • Bay Watcher
    • View Profile
Re: Shogun 2: Total War
« Reply #583 on: April 07, 2011, 04:37:06 pm »

Sea battles were awesome...
Hell no, They are rage inducing. Ships either gets stuck or does not move, get grappling hooked 5 ship lengths away and when i try to board something they often just stop and stare at each other.
My tactic of "sengokufune full speed ahead & board" is working less well than expected for that reason.

Luckily autoresolve isn't retarded any more so I have no qualms using it.

I still think it is, which is why I have to endure the above problems.
Logged

dogstile

  • Bay Watcher
    • View Profile
Re: Shogun 2: Total War
« Reply #584 on: April 07, 2011, 05:02:38 pm »

The AI is quirky, but i've found if you leave the ships they will sort themselves out and board. I tended to reclick which reset the ENTIRE damn process.

And i'm thinking AI takes quality into it a little now. My army outnumbered another, but the bar was in the middle because they were all samurai and I had all peasants.
Logged
my champion is now holding his artifact crossbow by his upper left leg and still shooting with is just fine despite having no hands.
What? He's firing from the hip.
Pages: 1 ... 37 38 [39] 40 41 ... 64