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Author Topic: Shogun 2: Total War  (Read 115136 times)

Glowcat

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Re: Shogun 2: Total War
« Reply #495 on: March 29, 2011, 09:20:56 pm »

Wait... siege units are actually good? I've been avoiding them ever since the tutorial... you know, the one where a fire catapult gets to empty its entire ammo supply onto a single stationary archer unit and kills maybe a third of them?

...maybe I should get around to building a siege engine, then.  :o

With your general's Inspire ability they can be downright lethal. One multiplayer battle I hid my Mangonel in the woods until my opponent parked his forces to capture two buildings. Sniped his general in one clean shot and received much hate in response.
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KaguroDraven

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Re: Shogun 2: Total War
« Reply #496 on: March 30, 2011, 01:02:44 am »

Haters gonna hate, and noobs tend to be haters when it comes to unorthodox but effective strategies.
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"Those who guard their back encounter death from the front." - Drow Proverb.
I will punch you in the soul if you do that again.
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Puzzlemaker

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Re: Shogun 2: Total War
« Reply #497 on: March 30, 2011, 01:45:04 am »

Me and my ally got owned by a combination of ninja, heavy cavalry, and a siege weapon in a 2v2 game.

I was moving forward while my ally did the same on the other side of the map.  Suddenly, the siege weapon opened fire.  My ally started backing off, only to run into a ninja who had been hiding in the woods.  The Kisho Ninja proceeded to engage his forces, while the siege weapon continued firing.  A combination of the sudden ninja attack along with bombs falling from the sky caused most of his troops to rout, while the Ninja unit escaped.  Meanwhile, I charged the siege weapon, and was hit by deftly maneuvered heavy cavalry in the flank.  Soon the siege weapon turned on me, and the resulting rout was... embarrassing, to say the least.  I don't believe the second enemy general even did anything.
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KaguroDraven

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Re: Shogun 2: Total War
« Reply #498 on: March 30, 2011, 02:13:37 am »

Wait, ninja are a battlefield unit? I thought they where assassins/spys.
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"Those who guard their back encounter death from the front." - Drow Proverb.
I will punch you in the soul if you do that again.
"I'm going to kill another dragon and then see if I can't DUAL-WIELD DRAGONS!
Because I can"-WolfTengu

Jackrabbit

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Re: Shogun 2: Total War
« Reply #499 on: March 30, 2011, 02:37:24 am »

They are that too. On the battlefield, they have two highly damaging bombs that they can throw and as such are useless against most targets, but lethal to generals and great for capturing positions in sieges. When they're attacked in close combat, the inverse ninja rule most definitely applies.

Also, I finally took the time out to watch a battle instead of just focus on winning it. Holy shit. This game is beautiful and brutal. What struck me most were the way the NoDachi samurai can just shove their blades right through an opponent's neck (and the look of surprise is haunting) and that once taken down some units are still alive and writhe around in what looks like serious pain.

e: Oh God, I just sent two units of Imported Matchlock Ashigaru after the fleeing army comprised of one unit of Spear Ashigaru. That... that was just grossly unnecessary.
« Last Edit: March 30, 2011, 02:47:23 am by Jackrabbit »
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dogstile

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Re: Shogun 2: Total War
« Reply #500 on: March 30, 2011, 03:03:02 am »

I'm showing a friend this game in a few hours (5, actually). Purely because he doesn't believe a game would individually show each unit fighting like this one does. Its really quite something.
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KaguroDraven

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Re: Shogun 2: Total War
« Reply #501 on: March 30, 2011, 03:54:18 am »

From what I've heard NoDachi units basicly act as an infantry version of cavilry, high charge but can't stand up well in a drawn out fight. Sounds fun but pointless. I really need to get this though.
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"Those who guard their back encounter death from the front." - Drow Proverb.
I will punch you in the soul if you do that again.
"I'm going to kill another dragon and then see if I can't DUAL-WIELD DRAGONS!
Because I can"-WolfTengu

Jackrabbit

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Re: Shogun 2: Total War
« Reply #502 on: March 30, 2011, 03:59:21 am »

The NoDachi seem to do perfectly fine in fights against infantry but you're right in that a charge at the right moment can snap the line like a twig in much the same way as cavalry. Of course, cavalry don't have the ability to go homicidal on the enemy and get invulnerable moral for a little while. They're just vulnerable to cavalry and archers can cut them down like grain.
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Glowcat

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Re: Shogun 2: Total War
« Reply #503 on: March 30, 2011, 07:52:37 am »

From what I've heard NoDachi units basicly act as an infantry version of cavilry, high charge but can't stand up well in a drawn out fight. Sounds fun but pointless. I really need to get this though.

Pretty much. They're shock troops that are meant to charge in after your main force (such as Naginata) has the enemy's attention. I've seen them cleave apart entire units when used properly. They also tend to have more troops than cavalry and don't suffer the large spear penalties... which is pretty useful in the campaign as the AI loves their Yari Ashigaru.
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kilakan

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Re: Shogun 2: Total War
« Reply #504 on: March 30, 2011, 07:57:02 am »

My god, hidden bomb throwers are way to powerful, I just lured the enemies full spear line into and ambush by two bomb throwers.... the amount of bodies  :o
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dogstile

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Re: Shogun 2: Total War
« Reply #505 on: March 30, 2011, 11:59:26 am »

Ambushing is powerful as it is. I've broken armys twice my size by drawing the enemy between my lines of spears (I normally have 4-5 good bowmen to deal with the enemy bowmen first) and then charging them from all around. The enemy panics, routs and your units slaughter them.

Also, yeah, Nanban trade ships are OP as hell. Like, more so than I thought. I just had a single ship take on two full stack mori fleets and win.

New fleet for me I think.
« Last Edit: March 30, 2011, 12:05:10 pm by dogstile »
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my champion is now holding his artifact crossbow by his upper left leg and still shooting with is just fine despite having no hands.
What? He's firing from the hip.

kilakan

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Re: Shogun 2: Total War
« Reply #506 on: March 30, 2011, 01:01:05 pm »

Hey would anyone be interested in a few multi-player games?  I've started trying the multiplayer part and my god, so few people are able to control more then one or two groups of units easily, I have also found out that samari archers are more powerful then i thought.
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Orb

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Re: Shogun 2: Total War
« Reply #507 on: March 30, 2011, 02:21:03 pm »

I might, but honestly I just started playing today. I can outwit the hardest lv battle AI, but thats with only ashigaru and a few samurai now.  :-\
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Silfurdreki

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Re: Shogun 2: Total War
« Reply #508 on: March 30, 2011, 03:10:01 pm »

Hey would anyone be interested in a few multi-player games?  I've started trying the multiplayer part and my god, so few people are able to control more then one or two groups of units easily, I have also found out that samari archers are more powerful then i thought.

I've played a few multiplayer battles with friends, and the people we've fought have been pretty competent. Maybe more experienced players play team battles more often?

Maybe I should try some 1v1 battles...
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kilakan

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Re: Shogun 2: Total War
« Reply #509 on: March 30, 2011, 04:34:48 pm »

Ya I've found that generally 1v1 players are either really bad or insanely good... it's wierd all the mid level players seem to be in team battle.
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