I couldn't help but notice that water in the new version, according to the movies, apparently will no longer be a simple "empty or filled" concept. I also couldn't help but notice that channels are supposed to be removed, or something.
So, I have an alternate suggestion to how channels could work rather then outright remove the poor things.
Well, since water is, I assume, going to have levels of volume (according to what I've seen, the levels will be 1-7, where up to 2 or 3 (not sure) is low enough for dwarves to safely walk past it.)
Why not have channels count as though it were a few feet below normal ground, but now low enough to count as being lower on the z axis.
That is to say... if water is in a channel at level 2, perhaps it will treat it as though it were only level 0 water for flow control, requiring the channel to have 3 "units" of water before it starts spilling out of the channel. Or something. Or maybe it could even be variable to the user's wishes, up to a limit of 2 or 3 units of pseudodepth.
What's the purpose of this, you ask? To allow for low level water redirection. Nothing major; perhaps just enough for every dwarf to have a little sink in their bedroom, or to store water in the kitchen, or somewhat direct or divert floodwater without using walls.
To anyone who reads this or replies to this, thank you very much.
[Edit] er, I meant dining room, not kitchen. ^_^; Store water in the dining room! Although maybe there'll eventually be some use for water in the kitchen (steamed mule meat anyone?~)
[ April 30, 2007: Message edited by: Roara Wolf ]