"I, the Heart of Stone, am here to help you ward off your enemies! They shall crumble before our combined might!"
What is my level 3 power?
At level three, you have the ability to hurl small stones at lethal speeds, and lift small boulders!
"If you say so. Just remember that even in the darkest darkness, I will LIGHT the way!"
Dillan facepalms.
" I shall destroy any traps that may hurt you!"
"This be a old Dara'shez ruin. Elvish. 'Aint alot of traps here to hurt me."
don't worry. it won't hurt you. it will hurt them.
"Aye, I heard ye the first time, just dinna' respon'. Dunt care 'bout the flame, I already said!"
The area begins to darken as Dillan walks beneath the lip of the cave.
"I be startin' to like the light. It'll be useful when I be gettin meself ambushed."
"Sorry Dillian... The others are way over entusiastic, we have been waiting to help you for a while now, let me know if you ever need a boost in speed. Be it needing to run or fight..."
"It'll be ta fight, dunt ye be doubtin'."
I still don't know what my level three power is! D:
Changing his and others moods by 10%.
Can I join as a Muse?
A Muse can give Inspiration, at low levels just advice, at higher levels mad scientist type inventions or fey moods. Inspiration is just any kind of good idea, be it art, science, strategical, or anything.
Only if you promise not to Meta game, like telling him he's in a forum game. At the first time, I will boot you.
Ok.
you do that alot.
Augh! The Alot trick only makes it worse! Damn my dirty mind! *pokes eyes out*
Alright. You're in! You are a MUSE, able to give inspiration and advice to the helpee!
(Not) Helpful! By level ten, you will be able to give a burst of inspiration to anyone in the room!
The cave changes into a marble hallway. A locked iron door is barring the way, with a simple padlock keeping it closed. There is a glowing button on the wall next to the door. Dillan draws his shortsword.
"Damned ghosts seem to have a chance ta meke yerselves useful! Get that gate open, now!" He spits. Again.
Attire: Rusty Iron Armor (plate), Rusty Iron Leggings (chain), Rusty Iron Buckler (strapped), Nicked and dented Iron Short sword (drawn), Leather Belt, Rusty Iron Helm
Mood: 50% determined, 20% courage, 20% pride, 10% confusion
Health: ||||||||||||||||||