Its the time again! for another new rtd! since he last partnered arms failed horribly due to the absence of players and mass confusion i'd like to make a new one. This time it's about the magicals world of DREAMS!!!
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Here is the intro!You are the ones that can trespass the world of reality and dreams, you don't have mission but you do have a goal. To free from your own everlasting dream that you are stuck in and return to the normal world. Your dreams may look like real life but don't let it fool you they may be mere obstacles of your darkers side of mind that want to hold you in your dream. However there is one flaw, if you freak out or become insane you may get stuck in here forever, and there will be scary things. Also dreamers you are all connected to the same dream, if you succeed to survive trough the dreams you get a grand wish, but if one dies there may be horrible consequences that affect all or only you. Now My dreamer Design your dream character_______________________________________________________________________
RULESIn this RTD, you have two action types; Free Actions and Standard Actions. You can perform as many Free Actions as you like (within reason) and there are no rolls involved; you just succeed (or fail if it's impossible). Free Actions include (but are not limited to) communicating, moving around, picking things up, dropping things and so on.
Standard Actions are the meat of RTD; you may perform one Standard Action per turn and they require a roll to see how well you do, the rolls are as follows;
0 - Epic Fail. You're probably dead, and you might have taken somone else with you. Only achievable with a penalty.
1 - Big Fail. That didn't work, and you just made things worse as well!
2 - Normal Fail. That didn't work, try again.
3 - Success! Just.
4 - Comfortable Success. You did what you wanted to and you learned a little bit in the process (+1 skillpoint).
5 - Great Success. Excellent! Not only did you succeed, but you did even better than you expected to! (+1 skillpoint)
6 - Incredible Success. You went above and beyond the call of duty and did something truely superhuman. The earth trembles at your approach. (+2 skillpoints)
7 - Epic Success. The laws of physics hold no power over you! The best possible outcome occurs, and you're loving it. (+2 skillpoints) Only achievable with a bonus.
8 - Overshot. Whoops, you went a wee bit too far. The result is definitely what you wanted to, but with some unintentional side-effects; like you targeted the enemy cultist and blew up the entire city. (+3 skillpoints) Only achievable with a big bonus.
Anything below 0 or above 8 is treated as a 0 or 8 respectively.
You can get bonuses from many sources, including magical buffs, skill training (see below), good equipment and random circumstance.
Skills are another part of RTD; Skills can be anything, if you focus on it you can become skilled in opening doors. There's no list of skills and the only way to see if you can learn a skill is to try it.
Skills have 12 levels, each level requires more XP than the previous level.
Dabbling - 1
Novice - 2 (+1 bonus if the die rolls a natural 1)
Competant - 4 (Static +1 to all rolls)
Skilled - 7 (Static +1 to all rolls, successes are improved.)
Adept - 11 (Static +1 to all rolls, extra +1 if the dice rolls a natural 1, successes are improved.)
Talented - 16 (Static +2 to all rolls, successes are improved)
Professional - 22 (Static +2 to all rolls, successes are greatly improved.)
Expert - 29 (You may choose to take a +1, +2 or +3 bonus to your rolls, successes are greatly improved.)
Master - 37 (You may choose to take a +1, +2 or +3 bonus to your rolls, successes are substantially improved.)
High Master - 46 (Static +3 bonus to all rolls, successes are substantially improved. You cannot Overshoot.)
Grand Master - 56 (Static +4 bonus to all rolls, successes are massively improved. You may choose to Overshoot, or not.)
Ledgendary - 75 (You choose which number you roll from 0 to 8.)
You get bonuses at different skill levels as well. Note that each bonus replaces any previous bonuses.
WEWNDS! Invariably you will meet people who are not very nice and who will try to hurt you, and whom you will try to hurt. You will be engaged in conflict and some of you will be hurt. These are the wound levels;
Lightly Wounded - Don't worry about it. You'll recover with a short rest and take no penalites. Just try not to get hit again.
Moderately Wounded - Ow. You take a -1 penalty to any rolls you make with this body part and may suffer some extra penalties if the part is important (like your brain). You'll heal after you take a fairly long rest.
Broken - Aaah! -2 penalty to any rolls made with this body part. Can only apply to brittle parts (like bones). Worse still, this will not heal by itself; you're going to need medical attention!
Mangled - Damaged beyond recognition. You'll be copping at least a -3 penalty to anything you try and use with this limb, and will probably be suffering a butt-ton of extra effects. Like Broken, this will not heal by itself.
Lopped Off - It's gone! Holy hell it's gone! You can't do anything that requires this part, and if it's an important part (like, say, your head) you are now dead. Worse still this cannot be healed by mundane means, and will require at least an Incredible success to fix!
There are also a number of status effects which may vary from time to time, i'll explain each effect when it turns up.
For Fighting, i first roll to see if you are successful in making your attack, the enemy then gets a roll to see if he dodges, if he doesn't, i make a third roll to see how much damage you do.
Oh and one thing there will be a insanity and Freak out bar which if reaches a certain piont will let things happen. The amount gained to the bar is also rolled with a d6 dice
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PlayersNow you sign up by filling this in.
Name: Your name it's obvious right?
Gender: just for the taste
ONE skill that may help you in your dreams:
Bio(optional): not needed but can be added for a wider variety of text i can write out.
Belsly Hart (Faden)
Health : Good
Injuries: None
Sanity: Perfectly fine
Freak Out: Cool
Competant Shapeshifting [+1 to shapeshifting actions]
Gunz Guy (Realmfighter)
Health : Good
Injuries: None
Sanity: Perfectly fine
Freak Out: Cool
Comptetant Shooter [+1 to any skill that involves shooting]
Derek (Dermonster)
Health : Good
Injuries: None
Sanity: Perfectly fine
Freak Out: Cool
Competant Necromancer [+1 to any skill that involves raising the undead]
Ochita (Ochita)
Health : Good
Injuries: None
Sanity: Perfectly fine
Freak Out: Cool
Persona Orphieus [If in great danger and near dying a d6 will be rolled to transform into a persona
Xsiff (Tylui)
Health : Good
Injuries: None
Sanity: Perfectly fine
Freak Out: Cool
Compentant Fisher [+1 to any fishing roll]
The Drawbridge(Nuker W)
Health : Good
Injuries: None
Sanity: Perfectly fine
Freak Out: Cool
Competant time manipulator [+1 to slowing down time and speeding up a bit into the future]
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Waiting list1.
NoctisVampire2.
Wolfchild3.
Dorten4.
5.
1 thing if you want to be in the waiting list just say it don't make a character right away as i will have a hard time finding it.
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Rest of the informationThe turns may take a while to write or will be out very fast, so dont get angry or anything its just that i don't have always time.
People that didn't post a turn will get a pm and if the player doesn't respond on thread and message he will be removed from the game and a new player will be let in.
If you happen to go on vacation or somewhere please just say it and i will do something about it like freeze your character ingame or something else.