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Author Topic: Vehicle games with progressive, rather than critical, vehicle failure  (Read 2204 times)

Dr. Johbson

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I know I'll get flamed for this but, Battlecruiser 3000.
Is that the one I think it is? The one where you destory other ships, and if I remember other things as well, and you would get new guns, and better hulls, and near the end of the game you had a giant death beam?

Because that was fun.
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Tilla

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I know I'll get flamed for this but, Battlecruiser 3000.
Is that the one I think it is? The one where you destory other ships, and if I remember other things as well, and you would get new guns, and better hulls, and near the end of the game you had a giant death beam?

Because that was fun.
No. So many level so no. Battlecruiser 3000 was the first major crisis produced by "Doctor" Derek Smart
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Sensei

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Dirt 2. Of course it's a racer, but you can have a critical failure straight on if you hit a wall at 100mph... But then again, that's pretty realistic. =p
Actually this was SERIOUSLY nerfed from the system in Dirt 1. In fact it's one of the simpler damage systems I've seen in a rally game.

Also Mechwarrior. Oh, and my signature, though that game's not ready yet (MMO devoted primarily to car combat).
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Sowelu

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Vette.

I believe you could take damage to various wheels which would screw with your steering, but the absolute coolest part was getting transmission damage.  It would knock out specific GEARS.  So, if you rear-end somebody somewhat hard, you might end up having to switch from 2nd to 4th.

Keep plowing into walls and you might be forced to creep along in reverse, while pulling heavily to the right :x

Oh yeah and there's cops in that game too.
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Zai

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Not exactly what you're asking for here, but Sword of the Stars has ships (it's set in space, if you couldn't tell by the name) that are split into 3 parts (which you can change), each with its own guns (which you can set to whatever weapons you have researched, provided it's the right turret type). In combat, you can shoot the weapons off of enemy ships if you have precise enough weapons, or destroy a section of the ship outright, which destroys all weapons mounted on that section. And if you destroy the engine section of a ship, it is stuck at whatever speed (and possibly rotation; I don't recall if it's possible for ships to be stuck spinning as I don't typically go for the engines first, but I think it is possible) it was when the engine was destroyed.

So ship destruction is pretty gradual.
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GlyphGryph

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Quote
IL-2 Sturmovik is another great game, although a flight simulator. To give you an idea precisely how hardcore it is about airplane destruction, bombers can be completely demolished by the 40mm cannon in a Bf-109G Gustav, wings sawn in half by machine guns, engines lit on fire, oil sprayed over the windshield, and coolant draining out until your Spitfire begins spitting iron shavings out the exhaust. In particular, once I flew an Me-110 Zerstorer in multiplayer, a twin-engine heavy fighter, and had an incoming Spitfire peel off late in a head-on pass, rip his wing off on my starboard engine, take the engine with it, and leave me laughing so hard as my yet-intact starboard wing held up with exposed metal struts in the engine mount that I eventually had to just ditch it in a wheat field.

Everything that's been said about this game makes me happy. Now I just need to find a copy of it... Internets, don't fail me now...
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inteuniso

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Forza Motorsport series. Racing game, but it has serious complexity to it. Spoilers actually do something now.
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Grendus

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You mentioned Starsiege. I believe it had another game in the series called Earthsiege, which was very similar. In particular, I remember learning quickly that you could disable enemy mechs by blasting their kneecaps. Break the kneecap and they were helpless, you could disable them with beam weapons or just leave them there. I can't remember if they would keep firing if you stepped into their line of fire from the ground. Probably not.
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Dr. Johbson

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I know I'll get flamed for this but, Battlecruiser 3000.
Is that the one I think it is? The one where you destory other ships, and if I remember other things as well, and you would get new guns, and better hulls, and near the end of the game you had a giant death beam?

Because that was fun.
No. So many level so no. Battlecruiser 3000 was the first major crisis produced by "Doctor" Derek Smart

Oh, too bad, because I've been looking for the name of that game I've mention forever.  :(
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Itnetlolor

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Destruction Derby for PSX worked like this. Too much damage on one side can really compromise your movement, and too many hits to the front, and the engine will crap out.

From then on, I learned how to drive well backwards.

I'm surprised Battleships Forever hasn't been mentioned (despite moving not being compromised with damage, still, you lose stuff).

I think some Need For Speed games featured similar damage systems. Car doesn't stop working, but it gets harder and harder to drive the more reckless you are. Many a time have I flipped a car off a hairpin turn's upper hill (with cop cars following), and had a much harder time evading later on.

I think I recall GTAIV having a decent system setup. Cars no longer randomly explode, and have more realistic physics (which I personally found more fun anyhow; think like DD, except with guns are more places to crash). Similar to Destruction Derby; too much engine damage, and it'll no longer work (and if you're lucky, not explode); also too much bullet damage will make you more vulnerable to getting shot/blown up. *****-ranking, and I had to use 3 different cars (1 plummeted and landed upside-down, with a cop car landing on top of it, another's engine crapped out, and the third one I had to abandon in mid-gunfight), surprisingly, because I was playing like I was a Blues Brother, I somehow managed to evade a *****-ranking police force without cheating nor using a pay'n'spray, nor savepoint or anything; my guy also was near-death (maybe 10hp left). I was personally impressed.
« Last Edit: May 28, 2010, 07:30:47 pm by Itnetlolor »
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zchris13

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Playing like a Blues Brother in the Saber GT works surprisingly well, I will admit.  Damn those cars are badass.
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Itnetlolor

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Playing like a Blues Brother in the Saber GT works surprisingly well, I will admit.  Damn those cars are badass.
I think I had (in order): SUV, Banshee, another SUV.

Those things are hard to drive without toppling them. Add to it, having a nerfed graphics card and still getting invisible scenery half the drive. I had to memorize routes and methods, and abuse RL-ish physics to my advantage. I think I even had to intentionally smash into a short wall or something to launch myself where cops couldn't immediately reach me, but I would still survive the fall/launch.

I'm a real pain in the ass in any of the GTA games for the police/FBI/National Guard to deal with. Do you know how embarrassing it must be to be out-maneuvered by a Manana? It's like being a TIE pilot being gun-killed by a Y-Wing.
« Last Edit: May 28, 2010, 07:38:05 pm by Itnetlolor »
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zchris13

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Yes. yes I can imagine.  :o
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