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Author Topic: Vehicle games with progressive, rather than critical, vehicle failure  (Read 2205 times)

GlyphGryph

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I like games with vehicles. The only reason I started playing shooters was because Battfield and Halo both had fun vehicle combat.

I have notice, however, that a lot of these games have a certain... unrealistic nature to them, that takes a lot of potential fun out of things. Basically, your vehicles have a fine line between "a-ok" and "usless".

One of my favorite games of all time, Starsiege, was exactly the opposite of this - the kind of damage you took mattered as much as how much damage you took. Your mech/tank/plane was divided into segements, and each point of damage to a segment was dealt to one of its components. In a fire fight, you'd have to compensate on the fly to various system failures while continuing to fight, which in my opinion added a lot of the challenge and fun to the game. Obviously, though, it was an old game and there is a lot more potential for such a style of game today.

So what games are good for damage actually damaging vehicles, especially in ways that limit your controls, feedback, and abilities?

I've heard Steel Battalion has this, but I haven't played more than a couple minutes of that and can't remember. Still, I've found every game I've played that includes this mechanic has been super-fun, so any people can point out I'd like to give a try.
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ein

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The only game I can think of off the top of my head is GearHead.
Mecha game where you've got all your different parts, and they're all attached to a parent part.
You can even customize them with the engineering skill.

Nikov

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Operation Flashpoint, Armed Assault and Arma II aren't vehicle games per-say, but infantry simulators with vehicles featured quite extensively. Tanks are divided into hull/turrets, left and right treads, gun barrels, and engines. Damage to any part affects it predictably, with gun barrels being wrecked from their hydraulics and dangling from the turret, treads failing and vehicles driving in circles, and engines completely failing. Couple with a mod that sets them on fire and you have some really fun times.

IL-2 Sturmovik is another great game, although a flight simulator. To give you an idea precisely how hardcore it is about airplane destruction, bombers can be completely demolished by the 40mm cannon in a Bf-109G Gustav, wings sawn in half by machine guns, engines lit on fire, oil sprayed over the windshield, and coolant draining out until your Spitfire begins spitting iron shavings out the exhaust. In particular, once I flew an Me-110 Zerstorer in multiplayer, a twin-engine heavy fighter, and had an incoming Spitfire peel off late in a head-on pass, rip his wing off on my starboard engine, take the engine with it, and leave me laughing so hard as my yet-intact starboard wing held up with exposed metal struts in the engine mount that I eventually had to just ditch it in a wheat field.
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I should probably have my head checked, because I find myself in complete agreement with Nikov.

Cthulhu

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Il-2 Sturmovik also has realistic engine mechanics, so you can break your own plane if you don't know what you're doing.  I messed with my prop pitch once seeing what it would do and after about ten minutes the engine started grinding and then a bit later died and wouldn't restart.
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beorn080

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Mechwarrior, in particular Mechwarrior 4: Mercenaries, found here www.mektek.net for free.
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Virtz

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Men of War, Darkwind, WWII Online, Starfleet Command.
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Apple Master

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I actually love Il-2.
I have it but the CD's broken...
Horribly off-topic, but do you think it could be recovered?
Via Ubi support or something.
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nenjin

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Carmageddon? I'm pretty sure the damage system there is relevant to your car's performance.
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Nikov

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Il-2 Sturmovik also has realistic engine mechanics, so you can break your own plane if you don't know what you're doing.  I messed with my prop pitch once seeing what it would do and after about ten minutes the engine started grinding and then a bit later died and wouldn't restart.

Climb in a Bf-109G under war emergency power with the radiator closed.
HUUUUUURRRRRRGHGHGHHGHGGHGugughghghschkkkkkk
*burst into flames*
*plummet from sky*
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lumin

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What's funny is that in the games where your vehicle goes from useful to useless extremely quickly, your squishy character himself can usually withstand 10x more punishment.  Shouldn't it be the other way around?
« Last Edit: May 27, 2010, 04:33:53 pm by lumin »
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Nikov

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Nope. A plane can literally take hundreds upon hundreds of .30 caliber bullet hits... in non-vital areas. Players are usually wounded and die in one/two hits, in either IL-2 or Arma.
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returntonull

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Il-2 Sturmovik also has realistic engine mechanics, so you can break your own plane if you don't know what you're doing.  I messed with my prop pitch once seeing what it would do and after about ten minutes the engine started grinding and then a bit later died and wouldn't restart.

Had a Nascar game like that once... don't remember which one it was though. I just remember not being able to make it out of pit row after messing with the engine setup. I'd start going and then it'd blow up and die.
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Akura

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I know I'll get flamed for this but, Battlecruiser 3000.
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HAMMERMILL

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Well, IRL an armored vehicle subject to some attempt to destroy it, it is totally unharmed, disabled in some capability or its destroyed utterly.

Either that rocket or shell penetrates or its doesn't. Hit points don't quite model it right, you can't sink a Coast Guard Frigate with a pistol, no matter how many times you shoot it.
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Soulwynd

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Dirt 2. Of course it's a racer, but you can have a critical failure straight on if you hit a wall at 100mph... But then again, that's pretty realistic. =p
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