Wow dude, relax.
You are fundamentally uneducated about the topic and you show a dogged determination to hide from anything that might disagree with you. It's reasonable to get annoyed with you for intellectual sloth.
I still think you're wrong about open source. So gimp isn't as good as Photoshop, and blender isn't as good as Maya, that really only affects companies working on top of the line stuff. For my every day use, open source stuff is just as good with less hassle and less cost.
How the hell do you figure? Do you actually use any of this stuff? You don't have to be "top of the line" to benefit from the
huge workflow improvements that an integrated system provide.
Everything integrates with Photoshop; if I make a texture edit, it pops up instantly in 3DS or Maya. These programs are
not good programs. A few years back when I was dumber about open-source nitwits and their hatred of all things slightly different from their One True Vision I tried to start up a GIMP branch intended to provide a halfway decent user interface, and oh god, the butthurt, it was immense. But the software is really
that bad if you've ever spent a significant amount of time using real tools. It could get better, but it won't, because making it better
isn't sexy.
You can think I'm wrong all you want, and I hate to beat the "authority" drum because I don't consider myself one, but I am very been-there-done-that-got-the-T-shirt about this stuff. I said exactly what you are now, maybe five years ago. I was wrong then, too.
Open source is not a model for user-facing software, and it's
certainly not one for games.
And the main purpose of copyright in open source is so lazy companies can't just slap a label on somebody else's busywork and sell it. A company can still read open source code and essentially steal all the algorithms without violating the GPL - it's no different from american eagle designers going to Europe and seeing that green sweaters with blue stripes are totally "in" this season, so they'd better make it too.
Uhm, what? This is absolutely false. You
can slap a label on a BSD-licensed or CDDL/MPL-licensed program and sell it. You can even do it with a GPL program. Are you sure you know what you're talking about? (That I'm having to correct you about the absolute basics of open source indicate that you likely do not. But that's okay: most Linux fanboys don't, you're in neckbeardy company.)
And small designers who churn out the same old puzzle games and space shooters deserve to get pirated just as bad as the big companies.
Nobody
deserves to get pirated at all! What kind of morally bankrupt lizard
are you?
If you're going to argue, I'd suggest calming down, avoiding baseless ad hominem attacks, and avoid making assumptions, since it doesn't help your argument.
B-B-B-BAWWWWWW, HE DOESN'T LIKE ME BECAUSE I CALL HIM OUT ON HIS SHIIIIIIIT
Seriously.
You want to help your argument? Lose the five-year-old's view of the world and the cheerleader's pom-poms.
Every body bicker on how the gaming industry is going to cope with the possible fact that we suppress the stupid restrictions on file sharing they issued?
No. The issue is that you are
breaking the law and
disrespecting the societally established rights of creators. You don't have the testicular fortitude to try to do it legally, to get copyright
fixed, so you just pirate. After all, it's easy, and working is hard.
Mostly they will find other way to make money. I won't way how because I don't know. A lot of game manage to make profit while staying free.
No they don't. Those that do are quickly finding their revenue streams dry up (ad-blocking being more and more common).
Open source software are widely used and nothing close to amateur's work, but without the restriction of copyright the software industry will change a lot, way more, I think, that just adopt the current free software strategy.
Yes.
It will die. And then the jagoffs who whined that oh it needs to be FWEEEEEE will go "well, shit, I can't pirate anything now!" You'll get a lot of decent business apps, but using those is like working for the man, maaaaan.
Not that it'll come to pass, because idealistic tweens (and those like RMS who are at the same mental age) are kept well away from the controls of government and the economy.
I feel that the inherent immorality of the system is worse then the possible economical consequences of dismissing it.
There's nothing
immoral about it, unless you find latching software developers into slavery--essentially RMS's viewpoint, stripped of his pretty words--to be a moral behavior.
Richard stallmann pretty much summed up what should be the right of the users. I won't accept anything less.
Awesome. Don't accept anything less. You're totally free to use whatever fwee software you want, and you and RMS can go sing and frolic in the basement of your mom's house and she can serve you carrots and celery. With dijon! Nobody's forcing you to use proprietary software. If you don't want to--great. Don't use it!
But that's not the issue here. It never is. It's that you want
other people to kowtow to your wishes. Your fetishization of "fwee" conflicts with your desire for entertainment, and you are willing to fuck over other people to get it. You are advocating for
other people to have to give you their software. And that's fucking despicable.
When it comes down to it, pirates either don't have the money to spend on media in the first place (like, say, people in third world countries and poor college students), they couldn't spend money on it if they wanted to because it's not available (like, say, people in third world countries, or, in the case of particularly old/obscure media, anyone), or they already spent their media budget on what they saw as the best value and are just pirating the shit from the bottom of the barrel/obscure shit they just happen to come across (the largest category).
Then fucking do without. It's not a hard concept. If you can't
pay for it,
don't take it. Piracy fundamentally disrespects the rights of the creator that we have established
as a society. You bitch about
your rights, which is funny because you're busily pissing on theirs.
Hypocrites.
So trying to paint them as freeloaders is slanderous and intellectually dishonest: they take nothing from the industry, and in most cases give more to it than non-pirates, who generally don't consume nearly as much media.
Prove it. No, seriously: prove it. Prove that pirated media is a net benefit for the industry. (Hint: you won't find it from a reliable and credible source.)
It's entirely anecdotal, but the overwhelming majority of pirates I know (college students, not having money?
really? that's not it at all,
they want to spend it on beer instead) don't buy games at all except where they have to, i.e. consoles. Looks like more lockdown really is the answer! Awesome!
Now, used games do hurt the industry, in that they're essentially full price, but nothing goes back to the devs/publishers. They're also legally protected, and the recent efforts to fuck up used game sales are fucking disgusting. "Fuck your rights, I want free money! >:O "
Resale is 100% a consumer right, and I agree utterly that trying to stop game resale is a serious problem.
But it does not excuse piracy.One thing I do know is that RMS has never had to work for a living, which makes it awfully easy for him to make pronouncements on what other people should and shouldn't do. If I never had to actually earn my living then I would probably be inclined to say that people should give all their stuff away for free too.
Never had to work for a living...sounds like most people who pirate!