WARNING! SPOILERS WILL BE DISCUSSED IN THIS THREAD! PROCEED AT YOUR OWN RISK!
I just generated a 2000 year world using Genesis 1.8. I was hoping for some epic wars, but instead I got an interesting dwarven civ.
They founded a city in year 1. It was destroyed in year 5 by a goblin civilization led by a
They have no other cities. And yet almost 2000 years later they appear to still be going strong. In legends mode they routinely appoint kings, queens, generals, liasons, and diplomats.
Here's the world history info for the civ:
The Dreamy City, Dwarves
Worship List
Moldath Cavegorges, deity: earth
Ertal Silversteels the Avalanche of Pricing, deity: jewels, wealth, trade
Berul the Searing Soldier, deity: fortresses, war, victory
Doren the Copper Irons, deity: mountains
Nethgon Necrotombs, deity: blight
king List
Dastot Testpaddles (b. d. 5, Reign Began: 1), *** Original Line, Married (d. 5)
5 Children (out-lived 5 of them) -- Ages at death:
Worshipped Berul the Searing Soldier (36%)
Sigun Pleatedwind (b.2 d. 309, Reign Began: 7), *** New Line, Married
10 Children (out-lived 9 of them) -- Ages at death: 291
Cerol Sunkeys (b.18 d. 324, Reign Began: 309), Inherited from father, Married
2 Children (out-lived 1 of them) -- Ages at death: 33
Stodir Oarhammer (b.291 d. 568, Reign Began: 324), Inherited from father, Married
4 Children (out-lived 3 of them) -- Ages at death: 233
Urist Boltdrinker (b.335 d. 628, Reign Began: 568), Inherited from mother, Never Married
No Children
Worshipped Nethgon Necrotombs (20%)
Eshtan Lanternassaults (b.616 d. 880, Reign Began: 628), *** New Line, Never Married
No Children
Worshipped Nethgon Necrotombs (24%)
Inod Snakesfences (b.571 d. 884, Reign Began: 880), *** New Line, Married
2 Children (out-lived 1 of them) -- Ages at death: 296
Worshipped Nethgon Necrotombs (28%)
Rigoth Glazetrade (b.588 d. 892, Reign Began: 884), Inherited from mother, Married
2 Children (out-lived 1 of them) -- Ages at death: 279
Worshipped Nethgon Necrotombs (22%)
Ber Crazedroad (b.613 d. 915, Reign Began: 892), Inherited from mother, Married
3 Children (out-lived 2 of them) -- Ages at death: 97
Worshipped Nethgon Necrotombs (8%)
Logem Dentowers (b.818 d. 1104, Reign Began: 915), Inherited from mother, Married (d. 1100)
4 Children (out-lived 3 of them) -- Ages at death: 46
Worshipped Nethgon Necrotombs (12%)
Zuglar Enjoylashed (b.1058 d. 1357, Reign Began: 1104), Inherited from mother, Married
4 Children (out-lived 3 of them) -- Ages at death: 257
Worshipped Nethgon Necrotombs (25%)
Lolor Bootmartyrs (b.1100 d. 1387, Reign Began: 1357), Inherited from mother, Married
3 Children (out-lived 2 of them) -- Ages at death: 30
Worshipped Nethgon Necrotombs (28%)
Fikod Peakcrypt (b.1357 d. 1671, Reign Began: 1387), Inherited from mother, Married
2 Children (out-lived 2 of them) -- Ages at death:
Worshipped Nethgon Necrotombs (20%)
Id Warsyrup (b.1522 d. 1841, Reign Began: 1671), *** New Line, Married
4 Children (out-lived 2 of them) -- Ages at death: 170 169
Worshipped Nethgon Necrotombs (10%)
Avuz Flylens (b.1672 d. 1971, Reign Began: 1841), Inherited from mother, Married
2 Children (out-lived 2 of them) -- Ages at death:
Worshipped Nethgon Necrotombs (19%)
Ducim Silveract (b.1944, Reign Began: 1971), *** New Line, Never Married
No Children
Worships Nethgon Necrotombs (18%)
As Deon pointed out in his Genesis mod thread, the rulers started off worshipping the god of fortresses, war, and victory. But when the mountainhome was lost, they lost their faith. After wandering in the wilderness for a few hundred years, the dwarven rulers began to worship the god of blight. An evil tradition that has continued to this day, almost 2000 years after these dwarves became wandering exiles.
We have embarked on the old mountainhome with the help of Embarkanywhere.exe.
There is currently a bug associated with mountainhomes such that all stone walls under the large open entrance are automatically smoothed. This includes the caverns, so don't be surprised by the massive starting wealth or the autosmoothing of anything dug underneath the mountainhome.
Here are the rules if you want to play:
To get a turn, request a turn. You will be put on the turn list.
You can play up to 1 full year, spring to winter. You have 1 week to do this, after which the save game must be uploaded.
If you fail to upload, the next person will revert to the last posted save.
When you are done with your turn, PM the next person on the list to let them know it is their turn.
After your turn, do some sort of write up. Even if you are horrible at writing, and don't have much time, at least put up a list of major events that happened during your turn.
Preference to get a named dwarf goes to those who sign up for turns. I don't know if we will get many migrants since there is no mountainhome.
Try not to to kill the performance of the game on purpose, Single digit FPS is no fun for anyone.
The basic theme of the fort is long exiled dwarves worshiping evil god have finally found their ancestral home. They are returning to reclaim it and reforge a dwarven empire focused on bringing blight across the land. Therefore a strong military and starting wars is encouraged.