awesome. Well, I'm going to bed :/ If you're doing all three, sounds like getting enough booze will be impossible, but good luck!
Welp, failure's fun, isn't it? Report tantrum spirals and try again as needed, right?
Picked a calm area, happens to be hot, heavily forested and thick with shrubs. Has a brook and terrain is mostly tropical moist broadleaf forest with a small patch of tropical freshwater swamp. 4x4 playing area.
Storyline blather, for any interested
(The Rehabilitation of Tun Edgewater)
Father, all I 'stole' were stones. Useless stones. Not stealing at all, no one wanted them. Was going to make a fort was all. It's cold down that corridor and little Urist wanted to play that there were ice beasts. I was going to make a fort to keep him safe and a wall to keep them out. I know I'm 12 now and not supposed to play the games that children do, but I've always played with Urist, he's been like my shadow for the last eleven years and he's still a kid and he wants to play. I was supposed to be working - hauling stones. I was hauling stones. Just not to the storage yet, just so Urist and I could play with them first.
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Thank you, Lord Hammerer, for your mercy upon my son. He's a lazy no-good layabout and a thief to the roots of his beard, but he is my son and his mother loves him. Your punishment fits his crime, it does and I am greatful for his life.
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By decree of the king, Tun Edgewater is sentanced to travel with six chosen members of this court to the scorching jungles and swamps of the far south. Any who wish the Court's favor may join him there for the remainder of his six year sentance, but as witnesses and nothing more. None, by the power of my Hammer, may aid this criminal. You may survive on his labor and make what demands of him you wish, but you are forbidden any real work while you observe his rehabilitation. Tun, you are forbidden to quarry or mine for the length of your sentance. The court sends with you the stones you stole, that you may remember your crimes and regret them as you labor to regain the Court's favor. The deaths of any who travel with you or to you shall weigh heavily against your rehabilitation. You may have only what is sent with you and what you can create by the direct labor of your hands. Should any offer trade to you, you shall refuse and politely, while those chosen to watch you observe. When your sentance is over, the sencerity of your rehabilitation shall be measured by the value of your creations during it. Bow your head before Armok, Tun Edgewater. Beg God the Great that you never falter in your given labors again.
And embark details
In some way, this embark was easy to make choices for. No excavation meant no chance of moods, so I didn't need the miscelaneous supplies I normally bring for moods, as well as no seeds, no tools for metalworking, and of course no metals or picks. I did bring one of each species of meat and fish, as well as a single plump helmet (for the cheap barrels needed for each food item) as well as 41 of each type of alcohol. One axe, 10 logs, and 204 stones (as many as I could afford). Got really lucky with choices for my 'butler'. My pick is very slow to tire, rarely sick, agile and strong - with no stat penalties. And an amazing memory, deep well of patience, and very good intuition, with a few negative personal traits too, including quite poor focus, the only likely drawback in getting things done with him. Course, he's not actually 12, nor named Tun Edgewater by the game itself - but the rest of this challenge is enough so I'll play with that poetic adjustment. I gave him five points in clothier and five in grower. Changed the fortress name to 'The Hand of Servants', but the game started my group name as 'The Lash of Crying'. That's fitting, so I kept it.