A hundred horses stand by the ruined gates of Uskicia, their packs filled with weapons and supplies. A hundred soldiers stand to attention by their horses. Harkon gives the command to mount, and they leave the city.
They ride for several uneventful days across the plains. By the end of the week the enemy city is in sight, and scout reports are coming in regarding its defences.
Harkon listened to the scouts with growing impatience. Eventually, he interrupted them.
"Enough! It is clear you have no idea how strong their forces are, and who leads them. That the walls are weak says nothing about the force that holds them. Even if we had three times our number I would hesitate to charge recklessly into battle against an unknown foe. We shall make camp outside their walls, disrupt their supply lines. If we can draw the enemy out, we will be able to best make use of our cavalry. And otherwise, it will give you fools time to do your job properly! Now get out of my sight!"
As the scouts ran off, Harkon barked orders to his captains, who rode out to block the roads through which grain entered the city. Of course, a proper siege would require circling the city, but hopefully this would be enough of an annoyance for the enemy to show his head, allowing the scouts to make more accurate reports of their makeup.
Meanwhile, the stable-hands of Uskicia select the finest beasts in their stables to be sent to the southern deserts.
Harkon and cavalry ride for 38,10 and lay siege. Scouts are sent ahead to investigate the city at (40, 9).
Also Lordinquisitor is given horses.
Name // Harkon
Tactics // 2
Combat // 4
Leadership // 3
Speed // 2
Nobility // 1
Piety // 1
Abilities // Horseman- Combat bonus for cavalry
Uskicia // Size 1 - Ruined City - ((36, 14))
Class | Training | Equipment | Health | Morale | Position | Leader
-------------------------------------------------------------------------
Cavalry | Green | Basic | 100/100 | Average | 38, 10 | Harkon