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Author Topic: War of the Crusading Lords  (Read 12538 times)

Akroma

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Re: War of the Crusading Lords
« Reply #15 on: May 26, 2010, 11:47:19 am »

yes, but a unit without a leader also only moves 1 tile per turn, and will not fight very well


a bunch of uncoordinated men, hoping for the best, but neither motivated nor positioned properly
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Find comfort in that most people of intelligence jeer at the inmost mysteries, if superior minds were ever placed in fullest contact with the secrets preserved by
 ancient and lowly cults, the resultant abnormalities would soon not only wreck the world, but threathen the very ingerity of the cosmos

Poltifar

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Re: War of the Crusading Lords
« Reply #16 on: May 26, 2010, 12:02:17 pm »

Considering the mean Akroma shot down both my Divine Steam Powered Cyborg and Atheist Bishop That Kicks Ass with A Warhammer ideas, I'll have to go with something slightly less awesome  :-X (but still very awesome!)

Sir Arthur Drake

Tactics : 2
Combat : 1
Leadership : 2
Speed : 3
Nobility : 3
Piety : 1

Abilities: Engineer (1), Royal (1)

Arthur Drake is a young distant relative of the King. He lived in the countryside, on his father's estate, peacefully ruling over the peasants and enjoying hunting, poetry, romance, and all the pleasantness of a young medieval lord's life.

His life drastically changed when the war began, and his father went out with his best men to join the King's army. His father died quite early in the war in a brave charge against the enemy horde, along with most of his men. Arthur, being the eldest son, was forced to replace his father in defending his homeland when the heathens started raiding his land. Though he had little experience in actual combat, he was a great hunter, a crafty inventor, and also charismatic enough to gather the best woodsmen on his lands and lead them into a counterattack against the barbarians. This makeshift militia was incredibly successful, and soon joined the main army to confront the enemy head-on.

Arthur is still far from an experienced fighter and tactician, and he doesn't care much for reputation and religion either, but he has quite a crafty mind, being able to imagine uses for items and people that none other would have thought of, and word of his deeds and leadership have spread, and all that, along with his royal blood, have led to him being declared one of the leading generals of the King's army.
« Last Edit: May 28, 2010, 11:25:53 am by Poltifar »
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Quote
<@Poltifar> yeah i've played life for almost 23 years
<@Poltifar> i specced myself into a corner, i should just reroll
<@Akroma> eh
<@Akroma> just play the minigames until your subscription runs out

Kashyyk

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Re: War of the Crusading Lords
« Reply #17 on: May 26, 2010, 12:03:31 pm »

damn, I wish I could join this. But I know you'll do this game justice Akroma. I'll be watching this.
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Lordinquisitor

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Re: War of the Crusading Lords
« Reply #18 on: May 26, 2010, 12:12:52 pm »

So, done. Though engineer surely was a tempting trait.. (Or putting 10 points into piety and roleplaying an Inquisitor.. Oh, so much potential!)
« Last Edit: May 26, 2010, 12:18:58 pm by Lordinquisitor »
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Dwarfaholic

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Re: War of the Crusading Lords
« Reply #19 on: May 26, 2010, 12:43:16 pm »

I feel for you, Poltifar. I don't think we'll ever have iron horses with crossbows for eyes. We'll just have to live with it.

Duke Alexis III

Tactics: 2
Combat: 2
Leadership: 2
Speed: 2
Nobility: 4
Piety: 2

Abilities: None

Sir Alexis the Third's family originally gained noblehood by killing most of the indigenous population that serve as the Duke's army and workforce in the present. Alexis has not spent much time pondering about this strange quirk of history, as he has been busy rising up the ranks of the court and the King's closest friends. During the Saracen attack, and after his hometown had been lost, Duke Alexis III served briefly as an officer in different armies, always barely surviving extermination or execution. Now, with his home retaken and his resources amassed, Alexis seeks recognition... and revenge.
« Last Edit: May 28, 2010, 10:54:26 am by Dwarfaholic »
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Lordinquisitor

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Re: War of the Crusading Lords
« Reply #20 on: May 26, 2010, 12:56:07 pm »

Hmm, how important are royal ties, exactly? (In reality they would be very important i know..)

But judging from the description woulnd`t it be always better to choose the royal trait instead of one point in nobility? Just asking because i don`t want to become the playball of those royal guys.. Hehe.  :)
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Akroma

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Re: War of the Crusading Lords
« Reply #21 on: May 26, 2010, 12:57:26 pm »

that depends entirely on how you use it, and your playstyle, and your goals


it could be a powerful tool, or it could be a pointless investment
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Find comfort in that most people of intelligence jeer at the inmost mysteries, if superior minds were ever placed in fullest contact with the secrets preserved by
 ancient and lowly cults, the resultant abnormalities would soon not only wreck the world, but threathen the very ingerity of the cosmos

Lordinquisitor

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Re: War of the Crusading Lords
« Reply #22 on: May 26, 2010, 12:58:47 pm »

Well, i`ll just stick with my current profile. It can only result in fun or fun.

« Last Edit: May 26, 2010, 01:01:00 pm by Lordinquisitor »
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NUKE9.13

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Re: War of the Crusading Lords
« Reply #23 on: May 26, 2010, 02:12:05 pm »

Aww hell yeah. Many a time have I considered trying to revive this myself, but nothing ever came of it.

General Harkon

Tactics: 2
Combat: 4
Leadership: 3
Speed: 2
Nobility: 1
Piety: 1

Abilities: I would like a one-point cavalry combat bonus.

General Harkon is a soldier, and nothing else. From a family of knights who always served on the front line of battle, his childhood was spent sparring with brothers and cousins, learning tales of great battles, and jousting. When he came of age, he joined battle against the Saracens, serving as a capable knight, and he soon earned command positions for his dedication and level-headiness in battle. For years he fought to hold back the Saracen hordes, claiming many heathen lives. By his own account, he personally spilt enough Saracen blood to fill the lake Shurgem; this is probably an exaggeration, told in drunken revelry to which he is unfortunately prone. Yes; Harkon is no saint, nor a bastion of nobility; he learnt grace as part of his knightly training, but upon the battlefield a shouted curse works better than a poetic phrase, and it is difficult to remember that this is not the same in court. Similarly, he is not especially pious; though he is no heathen, and follows the required motions of religion, many members of the clergy believe that god cannot be found in blood and steel, and that men like Harkon who have no time for spiritual matters should make time.
Harkon is a firm believer in the power of a cavalry charge, and he himself always fights on horseback. Certainly, an experienced Saracen warrior knows that to stand against a charge containing his azure banner is to die a horrible death.
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Long Live United Forenia!

Lordinquisitor

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Re: War of the Crusading Lords
« Reply #24 on: May 26, 2010, 04:32:52 pm »

This thread must remain on the first page. I want the game to start as soon as possible.  :D
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Neyvn

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Re: War of the Crusading Lords
« Reply #25 on: May 26, 2010, 10:26:38 pm »

Name // Garroth

Tactics // 2
Combat // 2
Leadership // 3
Speed // 3
Nobility // 2
Piety // 1

Abilities // Profiteer (1) More Resource Gain, better Looting

A Charismatic Man he has a way with both words and actions, able to inspire and gather those with strength and willpower to help him push his way across the land. Both those he works with and those that he face have been known to walk away from their leaders and join him. As with most wars, people mean to make the most of it, he himself is one of those people, able to squeeze every last coin or resource from a city to better his own or the army he commands, to gain that extra edge in combat and survival. Though not a large man, he is though a quick and agile warrior, preferring a lighter, faster weapon compared to the large chunky ones those that are stronger then him choose. Able to move across the world and the battlefield quickly means that he is able to make the most of nearly anything and disappear from sight faster then you can blink...

Spoiler (click to show/hide)
« Last Edit: May 27, 2010, 02:14:49 am by Neyvn »
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Quote from: Ubiq
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Merchant: I don't know what you're talking about. Do you want this goblin ankle bone amulet or not?
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Akroma

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Re: War of the Crusading Lords
« Reply #26 on: May 27, 2010, 12:41:53 am »

nuke: a small cavalry bonus is fine




nevyn: however a special ability that solves all problems for you is not. charismatic is rejected. such actions will be handled via roleplay and the nobility/piety/leadership stats. All 3 of them include your charisma.
But even then, any diplomatic encounters with NPCs are to 90% roleplay, not only reliant on what you write in PMs, but also reliant on your in-game deeds (and misdeeds), reputation, how valueable you are to the NPC's own agenda etc




as for the profiteer ability, that is fine, keep that
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Find comfort in that most people of intelligence jeer at the inmost mysteries, if superior minds were ever placed in fullest contact with the secrets preserved by
 ancient and lowly cults, the resultant abnormalities would soon not only wreck the world, but threathen the very ingerity of the cosmos

IronyOwl

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Re: War of the Crusading Lords
« Reply #27 on: May 27, 2010, 01:20:31 am »

Name: Duke Argoss
Description: Argoss is a handsome man with a neatly trimmed beard, impressive stature, and shoulder-length hair. He's talented but arrogant, having nothing but disdain for those not fit for their position or ambitions. He has nothing against those serving their duties well, however, and his belief in his own superiority does give him a sense of responsibility for the men under his command. Overall, he tends to be either well liked or reviled; his soldiers usually like him, and his contempt for pretenders makes him popular among some nobility and hated among others. He shows a certain amount of respect to the church, but it's rather obvious that he considers it a political entity and nothing more, making him unpopular but tolerable to most clergy.

Tactics: 3
Combat: 3
Leadership: 3
Speed: 2
Nobility: 2
Piety: 1

Symbol: Z
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Neyvn

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Re: War of the Crusading Lords
« Reply #28 on: May 27, 2010, 02:13:57 am »

nevyn: however a special ability that solves all problems for you is not. charismatic is rejected. such actions will be handled via roleplay and the nobility/piety/leadership stats. All 3 of them include your charisma.
But even then, any diplomatic encounters with NPCs are to 90% roleplay, not only reliant on what you write in PMs, but also reliant on your in-game deeds (and misdeeds), reputation, how valueable you are to the NPC's own agenda etc


as for the profiteer ability, that is fine, keep that
No worries, just gonna change the points around in the first post...
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Quote from: Ubiq
Broker: Wasn't there an ambush squad here just a second ago?
Merchant: I don't know what you're talking about. Do you want this goblin ankle bone amulet or not?
My LIVESTREAM. I'm Aussie, so not everything is clean. Least it works...

Istrian

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Re: War of the Crusading Lords
« Reply #29 on: May 27, 2010, 07:47:06 am »

As I said on IRC, I may not have a lot of time until July, but if it's fine with you, it's fine with me. I can still spare an hour every day to answer my PMs.

Name : Lieutenant Romuald Lancaster
Symbol : G, if it's taken L, if L is taken R

Tactics : 3
Combat : 1
Leadership : 2
Speed : 5
Nobility : 1
Piety : 1

Abilities : Connections

Born as a minor noble, third son of a local lord, Romuald quickly understood he had to find his own way as his chances of inheriting something were as minor as his family's status. He travelled the world far and wide, learning much about the lay of the land and the people living in. He met many people and still keeps in touch with most. He saw the troubles caused by the Saracens, but he did not care much about the plight of the people. Certainly, he did help those who weren't too difficult to help, but he never went out of his way.

Eventually a knightly order noticed him and decided to adoub him. He didn't rise through the ranks and always kept in the shadow of the Commander, helping him with the many knews he had from abroad. In the war with the Saracens, the order lost what it had and was disbanded, although Romuald still kept in touch with everyone depite the Commander's death.

He enrolled in the army, and being a knight he was made an officer quickly. While not especially combative, his sharp mind and commando tactics made him a good tactical advisor. Until now...

Romuald is physically unremarkable. Average height, brown hair, blue eyes. While unimpressive (even when wearing his military uniform), he is also cunning. His manners, while very military and direct at heart, still betray his noble upbringing. He prefers simple and functional clothes when in campaign, and he hates having to fight in the front ranks, always keeping in the back with his crossbow (and often poisoned bolts).
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