They didn't market it as "GTA IN THE WILD WEST" that's just for stupid people.
And it's not the same division of Rockstar.
this article (it's page 2, so you could go back and read page 1 if you like), is on the Rockstar mouthpiece "news" website. They mention GTA more often than anything else. They mention that in the beginning of development they tried to just use the GTA engine and it would have worked, but it wasn't a perfect fit. At the end they actually ask themselves
"So comprehensively does it build on the groundwork of GTA that we can't help but wonder whether there was ever any temptation to call this GTA 1910?"And the answer is, gosh no, even though GTA is awesome and a lot of the same people worked on RDR. But it's totally a different game guys.
BBC interview."Scott Fulton: Why do you think so many people love your games?
Fortunately the same team that created GTA III is the same team that's behind Red Dead Redemption."IGN article"But by 2006 a core team was in place, headed by veterans of the first game as well as talent plucked from Rockstar's many global studios."Even if some people changed, there were a lot of the same people there.
Apple, you claimed that Rockstar hasn't marketed RDR as "Wild West GTA" and you claimed that it was an entirely different team of people and I have proven you wrong on that. You are wrong. Wrong. Wrong. Please stop on that point now.
Also, on a really base level RDR isn't meant to be super immersive, it's not an RPG.
Every game is meant to be immersive. Pong is meant to be immersive. A Mario platformer is meant to be immersive. You're meant to lose your awareness of what's going on around you and focus on the game. The game requires your attention. It's not just RPGs that are immersive.
But let's say you take a weird definition for immersive: that the game creates an alternate reality that you imagine is your reality. Well again, a game does not need to be an RPG to achieve or attempt immersiveness: Thief 1 had no RPG elements whatsoever (including the vague "but there's a Strength stat" kind of RPG argument). Spelunky has immersiveness and it's a straight arcade roguelike platformer. Civilizations I, II, III, and IV (I can only speak for the ones I've played) had immersiveness and they're turn-based strategy games.
BBC interview"Dan Whitworth, Newsbeat technology reporter: What are your hopes for RDR?
I hope that for the people that do pick it up that it evokes an emotional response. That people will feel they're part of our world and that they'll become immersed in the time period. We did so much research into everything. What the guns of the time looked like, what the clothes looked like, what the interiors in the game are like. Those interiors were all specifically researched by our people in great detail, so I hope they'll love it and that it'll put a smile on their face."He says they want an emotional response.
He says they aim for immersion. I don't care if the game is actually immersive or not, they wanted to try for it. THE GAME IS MEANT TO BE IMMERSIVE.
Apple, you claimed that Rockstar didn't mean for RDR to be immersive and I have proven you wrong on that. You are wrong. Wrong. Wrong. Please stop on that point now.
This is not something vague that you can keep arguing about. I have disproved your "2+2=5". Apple if you don't know anything about what you are talking about just don't hit reply. Misinformation is worse than not saying anything. And yes, I went through this effort because (A) I knew you were wrong, and (B) I was sick and tired of seeing you spout off about this garbage.