Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  
Pages: [1] 2

Author Topic: creature descriptions in the raws  (Read 1581 times)

gurra_geban

  • Bay Watcher
    • View Profile
creature descriptions in the raws
« on: February 06, 2008, 10:30:00 am »

being able to describe your modded creatures in the raws would be cool ^^
Logged
een failing lately?

Kagus

  • Bay Watcher
  • Olive oil. Don't you?
    • View Profile
Re: creature descriptions in the raws
« Reply #1 on: February 06, 2008, 10:33:00 am »

Err, how do you mean?  Describe it in the game, or describe it in the raw?  


If you want to describe it in the game, tough luck.  If you want to describe it in the raw, just type in a comment where you want it, it won't mess anything up.  Toady does it all the time.

gurra_geban

  • Bay Watcher
    • View Profile
Re: creature descriptions in the raws
« Reply #2 on: February 06, 2008, 10:34:00 am »

if i describe it in the raw, it should be viewable in the game, that would be cool
Logged
een failing lately?

Zonhin

  • Bay Watcher
    • View Profile
Re: creature descriptions in the raws
« Reply #3 on: February 06, 2008, 02:16:00 pm »

[PREFSTRING:words go here]
Logged

Capntastic

  • Bay Watcher
  • Greetings, mortals!
    • View Profile
    • A review and literature weblog I never update
Re: creature descriptions in the raws
« Reply #4 on: February 06, 2008, 02:46:00 pm »

quote:
Originally posted by Zonhin:
<STRONG>[PREFSTRING:words go here]</STRONG>

Yep.   That and the fact that complex, single use descriptions aren't really in the game.   Eventually the game will be able to make one from the components comprising the creature, I think.

Logged

Sean Mirrsen

  • Bay Watcher
  • Bearer of the Psionic Flame
    • View Profile
Re: creature descriptions in the raws
« Reply #5 on: February 06, 2008, 03:24:00 pm »

It won't be enough. A [DESCRIPTION] tag is needed for all creatures and items. The tag will accept a series of lines up to something like 70 characters if I remember right, because even the messages embedded into the exe are split into lines. Don't see a good reason not to use autosplitting though...

The descriptions are needed because at times, it can pay to have an idea of what an item or creature looks like or is composed of. I, for one, can't imagine what a foul blendec looks like, and many other people on the board have wondered why the stone shortsword includes wood, for example. Speaking of which, we need specific material tags, like armor has.  ;)

Logged
Multiworld Madness Archive:
Game One, Discontinued at World 3.
Game Two, Discontinued at World 1.

"Europe has to grow out of the mindset that Europe's problems are the world's problems, but the world's problems are not Europe's problems."
- Subrahmanyam Jaishankar, Minister of External Affairs, India

Cthulhu

  • Bay Watcher
  • A squid
    • View Profile
Re: creature descriptions in the raws
« Reply #6 on: February 06, 2008, 03:30:00 pm »

The wood on a stone sword might mean plant fibers for the grip.  I think a Blendec is goatlike.  And yeah, I've always thought there should be creature descriptions.
Logged
Shoes...

Lord Licorice

  • Bay Watcher
    • View Profile
    • http://suptg.thisisnotatrueending.com/
Re: creature descriptions in the raws
« Reply #7 on: February 06, 2008, 03:33:00 pm »

quote:
Originally posted by Capntastic:
<STRONG>Eventually the game will be able to make one from the components comprising the creature, I think.</STRONG>

code:
[BODY:QUADRUPED:TAIL:2EYES:2EARS:NOSE:2LUNGS:HEART:GUTS:ORGANS:THROAT:NECK:SPINE:BRAIN:MOUTH]
[BODY:QUADRUPED:TAIL:2EYES:2EARS:NOSE:2LUNGS:HEART:GUTS:ORGANS:THROAT:NECK:SPINE:BRAIN:MOUTH]

One of these creatures is a cat.  One of these creatures is a dog.  Which is which?  :P

Anyway, I don't see the harm in a one- or two-sentence description for the entities.  Then again, I can see what Capntastic meant if you allow description tags in the body_default itself per part. (This would mean a lot of duplicate bodyparts, though, for 'clawed hand' or 'human hand', skin colors, types of fur and coloration, etc.)

[ February 06, 2008: Message edited by: Lord Licorice ]

Logged
Derp.

Draco18s

  • Bay Watcher
    • View Profile
Re: creature descriptions in the raws
« Reply #8 on: February 06, 2008, 03:42:00 pm »

Descriptions would be awesome, esp. if they are viewable in game, because, I for one have no idea what a "hoary marmot" is or why a "mandrill" likes my trash.
Logged

Sean Mirrsen

  • Bay Watcher
  • Bearer of the Psionic Flame
    • View Profile
Re: creature descriptions in the raws
« Reply #9 on: February 06, 2008, 03:44:00 pm »

I myself have often wondered what the hell a hoary marmot is. The first time I saw the name only the "Wooly Mammoth" came to mind. Luckily, that wasn't it, but the fact that it's a small furry gopher-like creature was found out only through Wikipedia.
Logged
Multiworld Madness Archive:
Game One, Discontinued at World 3.
Game Two, Discontinued at World 1.

"Europe has to grow out of the mindset that Europe's problems are the world's problems, but the world's problems are not Europe's problems."
- Subrahmanyam Jaishankar, Minister of External Affairs, India

Drunken

  • Bay Watcher
    • View Profile
Re: creature descriptions in the raws
« Reply #10 on: February 06, 2008, 08:10:00 pm »

http://en.wikipedia.org/wiki/Hoary_marmot  http://en.wikipedia.org/wiki/Mandrill  http://en.wikipedia.org/wiki/Lungfish

The only difficult one so far is the blendec, which the entire internet has never heard of (it seems to be a brand of blender)

Apart from this omission i see no reason why we need complex descriptions ingame when we can get an entire page of writing and a full colour image from the internet. It's the same as with the minerals, if every time you [k] over a piece of granite it said:

"Granite (pronounced /ˈɡrænɪt/) is a common and widely occurring type of intrusive, felsic, igneous rock. Granite has a medium to coarse texture, occasionally with some individual crystals larger than the groundmass forming a rock known as porphyry. Granites can be pink to dark gray or even black, depending on their chemistry and mineralogy. Outcrops of granite tend to form tors, and rounded massifs. Granites sometimes occur in circular depressions surrounded by a range of hills, formed by the metamorphic aureole or hornfels.

Granite is nearly always massive (lacking internal structures), hard and tough, and therefore it has gained widespread use as a construction stone. The average density of granite is 2.75 g/cm3 with a range of 1.74 g/cm3 to 2.80 g/cm3. The word granite comes from the Latin granum, a grain, in reference to the coarse-grained structure of such a crystalline rock."

It would create a lot of meaningless and unnecessary clutter in the game.

Logged
A stopped clock is right for exactly two infinitessimal moments every day.
A working clock on the other hand is almost never ever exactly right.

Fishersalwaysdie

  • Bay Watcher
  • Slayer of Threads
    • View Profile
    • http://chupacabra
Re: creature descriptions in the raws
« Reply #11 on: February 07, 2008, 07:58:00 am »

How about troglodytes, grimelingsm stranglers and beak dogs?
What are they?
Are those troglodytes might and magic ones or what?
Logged
Cannot find self-destruction button, could have sworn it's somewhere here...

Sean Mirrsen

  • Bay Watcher
  • Bearer of the Psionic Flame
    • View Profile
Re: creature descriptions in the raws
« Reply #12 on: February 07, 2008, 08:18:00 am »

Not the "k". The "v". If you look at a piece of borax, then going to the rock's description via the "v" key should give you a basic description of it, both RL-wise and game-wise.

For creatures, a similar function could be implemented, looking at a creature should yield a screen describing the creature, and specifically what it is armed with, in addition (or possibly replacing) the usual inventory screen. See the Incursion roguelike, for example.

Logged
Multiworld Madness Archive:
Game One, Discontinued at World 3.
Game Two, Discontinued at World 1.

"Europe has to grow out of the mindset that Europe's problems are the world's problems, but the world's problems are not Europe's problems."
- Subrahmanyam Jaishankar, Minister of External Affairs, India

MindSnap

  • Bay Watcher
    • View Profile
Re: creature descriptions in the raws
« Reply #13 on: February 07, 2008, 10:01:00 am »

I kind of like the idea of being able to see descriptions of creatures, but I think that it would take too long to do it for all of the creatures in the game. I'd rather toady worked more on the army arc.
Logged

Fishersalwaysdie

  • Bay Watcher
  • Slayer of Threads
    • View Profile
    • http://chupacabra
Re: creature descriptions in the raws
« Reply #14 on: February 07, 2008, 10:40:00 am »

quote:
Originally posted by MindSnap:
<STRONG>I kind of like the idea of being able to see descriptions of creatures, but I think that it would take too long to do it for all of the creatures in the game. I'd rather toady worked more on the army arc.</STRONG>

I think Threetoe would be doing that, he is the story writing one.
So it wouldn't really take much of Toady's time.
Logged
Cannot find self-destruction button, could have sworn it's somewhere here...
Pages: [1] 2