Please dont discuss the game here, this is just for posting actions. if you want to know about the game, go to the
, we want two players.
note that we discuss things in our official language: cavemanspeak, and use english only with people that find cavemanspeak annoying, or for this that is be too much complicated for cavemanspeak
-------------------------------------------------------------------------------------------------------------------------------
Forum Tribes game! game with Signature Pictures and Bad Grammergame full here, but is be hosted at the agora with in is annoying "proper english"------------------------------------------------------------------------------------------------------------------------------
paranatural's clan
SHADOWdump's clan
FREE clan
exKirby's clan
dwarfguy2's clan
Cheddarius's clan
FREE clan
Flintus10's clan
Belathus's clan
The Agora's tribes Rizeska's clan
Griffionday's clan
Meanmelter's clan
to post these in your signature please use the following code, replacing the YOURTRIBESCOLOR with your tribe's color... duh, and the # with your slot number. paranatural is purple1, volatar is purple 3, dwarfguy2 is pink2(yes is pink even now that is yellow), etc.
[url=http://www.bay12forums.com/smf/index.php?topic=57788.msg1271042#msg1271042][IMG]http://img.photobucket.com/albums/v739/diosilva16/Tribes%20game/YOURTRIBESCOLOR#.png?t=1274669351[/img][/url]
note that by default, viewing images in signatures is off, enable it here
-------------------------------------------------------------------------------------------------------------------------------
Actions:
(name of action - item be is used or utilized by action - effect of action) dice mentioned is all be 10 side
eat much - tribesman eats and is become more one health more strong. eat much as he health so 2 health eat 2 food get 3 health, 3 health eat 3 food be 4 health, etc. can be only be will more be gain one health per turn.
go fish - gives you fish food. if roll 1, is fail and no get fish, if roll 4 or 5, is 2 fish, if roll is 6 or 7 is 3 fish, if roll 8 or 9 is 4 fish, if 10 is 5 fish.
go gather - you get the 2 berries that are eat, but if roll 1 berries be venomous and you not know. tribeman that eat is lose is 1 health. then you know who is poison berry and poison berry is new resource. only after one tribesman gets the squirts you know wich is poison berry!!
go hunt - fight beast. slaughtered beast give many food dice says plus half dice says, but is also dificult kill too. you say want bug beast or normal beast, if normal beast me throw one dice and beast is size one dice, if say big beast me throw two dice. half size is creature health, is be 10 for creature size 20, size and half is creature food that gives, can be 30 for really big big creature that is 20 size and is 10 health. can used more than one tribeman, one is die probilly if beast is big beast.
butcher beast - beast corpse and knife - beast corpse is instead of many 3 food instead is instead 4 food much more manier...uh, gives more 1 food for each is 3 food of beast is given.
find wood - get one wood, if roll 1 fail, if roll 8 or 9 get two wood, if 10 three wood
find flint stone - get one stone, if roll 1 or 2 is fail, if 9 or 10 get two stone
club - wood - hit with stick hurts more, give little attack bonus. is use 5 time for battle
rock knife - stone - knaped rock is cutty, give little attack bonus. use 5 time for is battle or action that is use knife
make axe - stone and wood - give bestest attack bonus. use 3 time for is battle
make spear - stone and wood - give averagest attack bonus, not injured if is lose first round for long reach. use is 3 time for battle
make poison weapon - any cuty or pointy weapon and poison berry - is like is normal weapon but is with poison and takes two health instead of instead one. is use one battle, then is again is normal weapon.
carve figurine - knife and wood - get pretty figurine, is be luck 4 time: dice is roll 1 in any action, roll is again.
make fire - wood and stone - is be warmy and men not die cold. fire is be 3 turn, is food more tasty (more one food for 3 each food you have)
make little tribemen - woman and man - do this and turn later baby born. baby is 1 health. five turn later, if not die, baby is big tribeman with 3 health. baby is eat too(read this might be confused, me not try to say baby is eat like hamburger is eat, me say baby is eat hamburger like grown up... you can be eat baby if want tough...)
fires is to be last 3 turns, at end of four turns is to be possible for you to ad 1 wood to fire for it to be last another 3 turn. this not spend action.
axe is be add 2 to rolls in woodfinding.
spear is be add 2 to rolls in fishfinding.
if have knife when is hunting, dead beast automatically butchered for more food with no spend action.
spear and axe can be used 4 time for battle but many as like for fishing and woodcutting.
wood club and stone knife can be use 6 time for battle and knife can be use as many as like for butchering
-------------------------------------------------------------------------------------------------------------------------------
(name of action - item utilized by action - effect of action. Any die mentioned is a 10 sided die.)
eat much - A tribesman eats more food and becomes healthier. Tribesmen doing this eat as much as the health they currently have, for example, a tribesman with 2 health eats 2 food and gets 3 health in the next turn. A tribesman can only gain 1 health per turn to a maximum of 5.
go fish - Gives you food. if you roll a 1, you fail and catch no fish at all, if you roll a 4 or a 5, you get 2 fish, if you roll a 6 or a 7 you get 3 fish, if you roll a 9 you get 4 fish, a ten gives you 5 fish.
go gather - Your tribesman gets two berries, but if you roll a 1 one of the berries will be poisonous and you will not know. A tribesman that eats the poisonous berry loses 1 health. Once a tribesman eats a poisonous berry, he can identify the poisonous berries and these become a new resource.
go hunt - Hunt a beast. A beast's size is decided by dice, it's health is half it's size and the food it gives is 1.5 it's size rounded down. Your tribesmen can look for smaller beasts, and i'll throw one die, or hunt any beast regardless of it's size, and i'll throw two dice. You can put more than one tribesman on a hunt.
butcher beast - beast corpse and knife - A butchered beast corpse gives you one extra food for each 3 food it's worth.
find wood - gives you one wood piece, if you roll a 1 your tribesman fails to find a suitable piece of wood, if you roll a 8 or a 9 you get two pieces of wood, if you roll a 10 you get three pieces.
find flint stone - gives you one stone. if you roll a 1 or a 2 your tribesman fails to find a suitable rock. if you roll a 9 or a 10 you get two stones
club - wood - gives a small attack bonus(+1). A club can lasts 5 battles.
rock knife - stone - gives a small attack bonus(+1) and is a tool for other actions. A stone knife can be used 5 times.
make axe - stone and wood - Gives a great attack bonus(+3). An axe lasts 3 battles
make spear - stone and wood - Gives an average attack bonus(+2), a speartribesman isn't injured in the first round if it rolls lower than his adversary. A spear lasts 3 battles
make poison weapon - any sharp weapon and poison berry - With a poisonous berry your tribesmen can make poisoned spears, axes or knives, these behave like their normal counterparts but cause 2 damage instead of just 1. Valid for one battle, then it becomes the original weapon again.
carve figurine - knife and wood - You get an idol that brings you good luck. You get to throw a secon die if you roll a 1 (unless you specify you don't want to). It is good for 4 uses.
make fire - wood and stone - Gives warmth in winter days. Lasts 3 turns. Gives you one extra food for each 3 food you have
make little tribeman - woman and man - two of your tribemen(it is assumed that each half of your tribesmen are of oposite genders) mate, and the the next turn a baby is born. Babies have 1 health and are useless for 5 turns, then the things grow into a tribesman with 3 health. babies also eat every turn, and, uh..., you can eat the babie if you chose to.
fire lasts 3 turns, and at the end of the three turns you can add one wood to it without spending any action, for it to burn for another 3 turns.
axes give a +2 bonus to wood gathering rolls
spears give a +2 bonus to fishing rolls
if your hunters have a stone knife, the hunted beasts' corpses are automatically butchered without spending an action
spear and axe can be used 4 times for battle but as many as you want for fishing and woodcutting.
wood club and stone knife can be used 6 times for battle, and knife can be use as many times as you want for butchering
-------------------------------------------------------------------------------------------------------------------------------
Please post your turns in bold and with the colour of your tribe.
I will wait for nobody, but if you miss a turn i will allow you to post actions for two turns in the next turn.Countdown To End Of Turn 5