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Author Topic: After The Mageocalipse RTD (Recruiting)Turn 49 may the fail be with you  (Read 37561 times)

Paranatural

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Re: After The Mageocalipse: a post-apocalypse, fantasy RTD Turn 25
« Reply #315 on: June 18, 2010, 08:22:04 am »

set up camp, eat, rest up my body energy and get one of the tinkerers/chemists to help me with my rusty greatsword and the 10 liters of fuel oil. I want to rig up some sort of mechanism to make it a flaming greatsword in battle. Note that this could not possibly end badly.
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The corpses appear to be primarily concentrated under the dead cat.  - Untelligent
Mental Health 6/6. You easily comfort yourself knowing that Paranatural's Hot Stubble And Deliciously Unwashed Armpits will be  waiting for you whatever happens.

RandomNumberGenerator

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Re: After The Mageocalipse: a post-apocalypse, fantasy RTD Turn 25
« Reply #316 on: June 18, 2010, 08:48:33 am »

set up camp, eat, rest up my body energy and get one of the tinkerers/chemists to help me with my rusty greatsword and the 10 liters of fuel oil. I want to rig up some sort of mechanism to make it a flaming greatsword in battle. Note that this could not possibly end badly.
You would probably need a tinkerer for that. I'm just a mechanic.

Anyway, I drift off while I'm walking setting up camp, thinking about differing things that I could make.

EDIT: Also, I try to scrape some of the rust off the greatsword. I don't think he will mind me removing the rust, and I want to save it for later.
« Last Edit: June 18, 2010, 08:50:29 pm by RandomNumberGenerator »
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The end of the world is more fun then I expected.

wolfchild

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Re: After The Mageocalipse: a post-apocalypse, fantasy RTD Turn 25
« Reply #317 on: June 18, 2010, 08:51:13 am »

RNG u are not even a mechanic, u just have mechanic tools, get a few succeses and il give u the skill though, but yeagh what u wanted sargoth is defnitly a tinker thing, and there is a chance damaig will go overboard and make it so complicated that only he can use it, even if hes trying o make it for you
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smjjames

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Re: After The Mageocalipse: a post-apocalypse, fantasy RTD Turn 25
« Reply #318 on: June 18, 2010, 09:37:29 am »

RNG u are not even a mechanic, u just have mechanic tools, get a few succeses and il give u the skill though, but yeagh what u wanted sargoth is defnitly a tinker thing, and there is a chance damaig will go overboard and make it so complicated that only he can use it, even if hes trying o make it for you

Lol, but Adelle IS a chemist, so that will help.

set up camp, eat, rest up my body energy and get one of the tinkerers/chemists to help me with my rusty greatsword and the 10 liters of fuel oil. I want to rig up some sort of mechanism to make it a flaming greatsword in battle. Note that this could not possibly end badly.
You would probably need a tinkerer for that. I'm just a mechanic.

Anyway, I drift off while I'm walking, thinking about differing things that I could make.

EDIT: Also, I try to scrape some of the rust off the greatsword. I don't think he will mind me removing the rust, and I want to save it for later.

Wolfchild just said that we can't travel this next turn, so you should set up camp.

Anyways, I've been waiting for some 'downtime' to un-mutate myself.

Set up camp, make a campfire or assist with it if someone is already doing it. Eat dinner, then do some meditating to raise my body magic energy. At the same time while meditating, slowly ((and I MEAN slowly)) un-mutate my legs and eyes while trying to keep the enhanced sight and possibly the enhanced reflexes in the legs, but still being able to wear shoes and whatever. Then get some sleep of course.

Also, have Altos set up his own camp, (initiate joke action)blab about his life while eating dinner(end joke action, keep the eat dinner part though), and sleep.


Just a thought, since Orcs are just humans who used body magic to adapt themselves to the harsh environment (and would explain the body magic specialization), could it be possible for an orc to be a lycanthrope? I'm asking because my mutations certainly make it look like I'm a latent lycanthrope. Not saying that I want to be an Orc Lycanthrope, its just that the mutations got me to wondering.
« Last Edit: June 18, 2010, 08:22:42 pm by smjjames »
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wolfchild

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Re: After The Mageocalipse: a post-apocalypse, fantasy RTD Turn 25
« Reply #319 on: June 18, 2010, 09:44:30 am »

Well they are an evolutionary offshoot, its not the body magic, just they cant use the other kinds, but in the way i had it envisioned the gene for lycanthropy was already in the genepool before the manastorms, so there is no reason that there can't be orc lycanthropes, never thought about that though, might have to figure out the stats for an orc lycanthrope and i wasnt gonna, BUT {SECRE ROLLSYS}, we will see what happens, IF you are one though it wont affect you untill i worl out the orc lycanthrope stats
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kilakan

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Re: After The Mageocalipse: a post-apocalypse, fantasy RTD Turn 25
« Reply #320 on: June 18, 2010, 11:29:14 am »

Eat a meat pie, then stalk off into the woods, search for any animals, if I find any attack them, if I don't climb a large tree and sleep on one of the bigger branches.
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Flintus10

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Re: After The Mageocalipse: a post-apocalypse, fantasy RTD Turn 25
« Reply #321 on: June 18, 2010, 08:16:00 pm »

Set up my tent, eat something and test how much body magic can improve my physical capabilities. Then sleep.
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RAM

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Re: After The Mageocalipse: a post-apocalypse, fantasy RTD Turn 25
« Reply #322 on: June 19, 2010, 02:18:28 am »

Sorry! Didn't see the turn there...

Tend wounds and try to get an early night, in the cold, and wet, with all the creepy-crawlies. Try counting stars...
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wolfchild

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Re: After The Mageocalipse: a post-apocalypse, fantasy RTD Turn 26
« Reply #323 on: June 19, 2010, 02:54:08 am »

Yay we are one group again, also you seem to get the worst rolls outside combat, meh go figure

Turn 26

Quote from: Paranatural
set up camp, eat, rest up my body energy and get one of the tinkerers/chemists to help me with my rusty greatsword and the 10 liters of fuel oil. I want to rig up some sort of mechanism to make it a flaming greatsword in battle. Note that this could not possibly end badly.

{4} You set up the camp, for which everyone is grateful, you then eat some of you're travveling rations and inform the others of you're wish to have a burning gratsword, you have a good nights sleep/

Quote from: RNG
set up camp, eat, rest up my body energy and get one of the tinkerers/chemists to help me with my rusty greatsword and the 10 liters of fuel oil. I want to rig up some sort of mechanism to make it a flaming greatsword in battle. Note that this could not possibly end badly.
You would probably need a tinkerer for that. I'm just a mechanic.

Anyway, I drift off while I'm walking setting up camp, thinking about differing things that I could make.

EDIT: Also, I try to scrape some of the rust off the greatsword. I don't think he will mind me removing the rust, and I want to save it for later.

{3} You manage to collect some rust from the greatsword, and put it in the container that used to hold you're white phosforous, you have enough for one concoction using it, you cant think up a recipie right now, but you notice a formula sheet on the top of flint's pack

Quote from: smj


Set up camp, make a campfire or assist with it if someone is already doing it. Eat dinner, then do some meditating to raise my body magic energy. At the same time while meditating, slowly ((and I MEAN slowly)) un-mutate my legs and eyes while trying to keep the enhanced sight and possibly the enhanced reflexes in the legs, but still being able to wear shoes and whatever. Then get some sleep of course.

Also, have Altos set up his own camp, (initiate joke action)blab about his life while eating dinner(end joke action, keep the eat dinner part though), and sleep.


{5} yea eat some food and go to sleep, you wake up early and try to undo what you have done to you're body {6}{1}, you manage to not use a lot of body energy (you will still be full(lucky you)), whle attempting to fix the changes, you revert you're eyes, but it seems the night vision was directly related to the slit eyes, and unfortunatly the changes to you're legs seem to have stuck, they are a part of you now.

Altos sets up his camp, eats, and goes too sleep, waking up almost as soon as you finish trying to fix you're body

Quote from: kilakan
Eat a meat pie, then stalk off into the woods, search for any animals, if I find any attack them, if I don't climb a large tree and sleep on one of the bigger branches.

{1} You completley forget to do anythign and just sleep the night, you do rememper to eat some pie though

Quote from: Flintus
Set up my tent, eat something and test how much body magic can improve my physical capabilities. Then sleep.

{6} you forget about the camp, and eat, while eating you experiment with body magic, it seems it can affect you quite a bit {6}, the muscles in you're arms become even more dense, nd you're hands grow small claws, damn, you wernt wanting that, fortunately for you, sleeping teh night refreshed you're body energy

Quote from: RAM
Sorry! Didn't see the turn there...

Tend wounds and try to get an early night, in the cold, and wet, with all the creepy-crawlies. Try counting stars...


{2} the others finaly spot you, {2} and unfortunatly it is kilakan, however he does not seem to want to fight, he drags you into camp and drops you on his sleeping bag, while he climbs a tree to sleep in.
« Last Edit: June 19, 2010, 03:03:09 am by wolfchild »
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You really can both sig it.
But... That would break the laws of sigging! We can't have everyone running around with the same quotes. IT MAKES THEM UNFUNNY FASTER!

wolfchild

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Re: After The Mageocalipse: a post-apocalypse, fantasy RTD Turn 26
« Reply #324 on: June 19, 2010, 03:01:24 am »

Statuses

oops forgot to roll for kilakan's pain{6}, its gone

Spoiler: sargoth(paranatural) (click to show/hide)

Spoiler: Flintus(Flintus10) (click to show/hide)

Spoiler: Adelle(RNG) (click to show/hide)

Spoiler: Damaig(SMJ) (click to show/hide)

Spoiler: Kilakan(kilakan) (click to show/hide)

Spoiler: Ramiel(RAM) (click to show/hide)

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You really can both sig it.
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RAM

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Re: After The Mageocalipse: a post-apocalypse, fantasy RTD Turn 26
« Reply #325 on: June 19, 2010, 04:11:08 am »

Act as though I belong here. Try to create a fake mind that would cause mental investigation to reveal that I am but a humble botanist from an isolated settlement investigating the local flora, before they reach my mind...
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Vote (1) for the Urist scale!
I shall be eternally happy. I shall be able to construct elf hunting giant mecha. Which can pour magma.
Urist has been forced to use a friend as fertilizer lately.
Read the First Post!

Flintus10

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Re: After The Mageocalipse: a post-apocalypse, fantasy RTD Turn 26
« Reply #326 on: June 19, 2010, 04:19:46 am »

Rush towards the old city.
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smjjames

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Re: After The Mageocalipse: a post-apocalypse, fantasy RTD Turn 26
« Reply #327 on: June 19, 2010, 09:22:20 am »

You kind of copied and pasted the thing about Kilakans pain, just saying as that shouldn't be there.

Unless he is in constant danger of being in pain. (joking of course).

Hurry towards the old city
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RandomNumberGenerator

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Re: After The Mageocalipse: a post-apocalypse, fantasy RTD Turn 26
« Reply #328 on: June 19, 2010, 09:27:47 am »

Did I sleep at all?
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wolfchild

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Re: After The Mageocalipse: a post-apocalypse, fantasy RTD Turn 26
« Reply #329 on: June 19, 2010, 09:33:27 am »

Yes you did rng, evryone got some sleep

@SMJ, i thought i got rid of it, meh il make sure to remove it next turn
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