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Author Topic: After The Mageocalipse RTD (Recruiting)Turn 49 may the fail be with you  (Read 37557 times)

wolfchild

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Re: After The Mageocalipse: a post-apocalypse, fantasy RTD Turn 20
« Reply #255 on: June 14, 2010, 06:39:41 am »

i have an end of semester examn tomorow for water pollution chemistr, its early in the morning, so probably no updates untill at least noon gmt+10
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smjjames

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Re: After The Mageocalipse: a post-apocalypse, fantasy RTD Turn 18
« Reply #256 on: June 14, 2010, 09:28:50 am »

Just a forward saying, im gonna post statuses as a seperate post to make em easier to coppy each turn, PLEASE don't post between turn and stats:

Also i want to do a quick and dirty map showing big fights, but i don't know how to get it onto the post

Turn 20

Quote from: smj
Ramiel should be seeing 6 (5 people plus Altos) people facing off at 8, not 5 against 8. Just letting ya know, not trying to be a nitpicker or anything.

Stand your ground with my shield in a defensive position. Lets see what they want first. Use body magic to heighten the senses and quicken my reflexes.


{6} As you ready you're shield (going total defence is a free action and you gain a bonus to all dodge, block and parry rolls), you improve you're reflexes and senses, but you loose controll of the magic {luck 3} It burns up the rest of you're energy, you're modifications are done, but they are also visible.

You're Eyes mutate, improving thier perceptiveness and allowing them to see better in the dark, but the pupils are now reptilian slits

Gained Enhanced Eyes, Slit Pupiled Eyes

You're legs change, the muscles reconfigure and rewire, you are forced into a walking on you're toes style of movement, still it improves you're leg agility.

Gained: Enhanced Legs and Altered Legs

You have also drained all you're body energy

Aw fuck! I was NOT expecting this! I hope I can mutate myself back to normal.

Look at my legs and do a mental facepalm, then do a charge at whichever one is remaining while roaring at the same time.

Afterwards, search for any useful loot.
Unless you want to post what the loot is first.
« Last Edit: June 14, 2010, 09:42:43 am by smjjames »
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Paranatural

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Re: After The Mageocalipse: a post-apocalypse, fantasy RTD Turn 20
« Reply #257 on: June 14, 2010, 09:41:07 am »

Sargoth leaves the one on the ground for dead, and charges the other two who were too afraid to attack, using a little bit of body energy to amplify his menacing battle cry.
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The corpses appear to be primarily concentrated under the dead cat.  - Untelligent
Mental Health 6/6. You easily comfort yourself knowing that Paranatural's Hot Stubble And Deliciously Unwashed Armpits will be  waiting for you whatever happens.

smjjames

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Re: After The Mageocalipse: a post-apocalypse, fantasy RTD Turn 20
« Reply #258 on: June 14, 2010, 09:45:13 am »

Heh, having two orcs, one of who just mutated himself, charging at you roaring will definetly scare the remaining two shitless. They'll be lucky if they manage to run away with their lives.
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RandomNumberGenerator

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Re: After The Mageocalipse: a post-apocalypse, fantasy RTD Turn 20
« Reply #259 on: June 14, 2010, 11:20:06 am »

Reload my crossbow and aim at their legs if they try to flee.
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The end of the world is more fun then I expected.

kilakan

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Re: After The Mageocalipse: a post-apocalypse, fantasy RTD Turn 20
« Reply #260 on: June 14, 2010, 02:27:34 pm »

Charge one of the remaining ambushers, pin him to the ground, and attempt to rip his head from his shoulders.
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Nom nom nom

wolfchild

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Re: After The Mageocalipse: a post-apocalypse, fantasy RTD Turn 20
« Reply #261 on: June 14, 2010, 04:15:55 pm »

I am here, but i only have access to a computor for about half an hour, so still no turn till after the examn, sorry
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smjjames

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Re: After The Mageocalipse: a post-apocalypse, fantasy RTD Turn 20
« Reply #262 on: June 14, 2010, 04:16:42 pm »

I am here, but i only have access to a computor for about half an hour, so still no turn till after the examn, sorry

Good Luck with the exams then. :)
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wolfchild

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Re: After The Mageocalipse: a post-apocalypse, fantasy RTD Turn 20
« Reply #263 on: June 14, 2010, 08:05:10 pm »

OK back, turn coming
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wolfchild

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Re: After The Mageocalipse: a post-apocalypse, fantasy RTD Turn 21
« Reply #264 on: June 14, 2010, 08:38:51 pm »

Turn 21

Quote from: RAM
Remain hidden, attempt to sense if there are any minds around other than those in the battle.

{5} You open you're mind trying to sense if there is anyone else arround {?}, you do sense a mind, but when you brush it, it attacks {2} fauling to lock the mantal link, so you retaliate {5} aking complete controll, what do you want to do with it.

Quote from: Flintus
Leap foward and attack the one who attacked me.

{1} When leaping forward, you over reach and leave you'reself open to attack. {3} However the hatchet just misses you

Quote from: smj
Aw fuck! I was NOT expecting this! I hope I can mutate myself back to normal.

Look at my legs and do a mental facepalm, then do a charge at whichever one is remaining while roaring at the same time.

Afterwards, search for any useful loot.
Unless you want to post what the loot is first.

After Mentaly facepalming, you charge the neares oponent who has yet to atack, he is holding 2 katanas
{2+1(leg speed)} You're charge get's you there but does not help the attack, {5} not that it needs help. {1-1(perfect attack(from now on I will use P.A to signify)+1(defensive)} The opponent fails the dodge so badly that he has no time to parry {4} However he manages to twist, avoiding a vitals strike. {3+1}{4} The scale mail turns an otherwise vicous hit, however he is still slightly crushed underneath the armour.

Quote from: Paranatural
Sargoth leaves the one on the ground for dead, and charges the other two who were too afraid to attack, using a little bit of body energy to amplify his menacing battle cry.

Charging the one with the shod staff, you scream a battle cy {2} you're body energy is used to little efefct {4} but the cry is still efefctive, {1} the oponent literaly shitting himself, turns his back and runs in blind panic {4/2} Sargoth catches up with him however, {3+2(back turned} Scoring a vicious hit that the coward has no hope of dodging (when runing away wiht you're back durned you get no rolls to defend and a perfect hit automaticaly foraces a critical dodge) {6}Tripping just as sargoth attacks, the man avoids a spine hacking hit, and instead {3+1} suffers a vicious hit Shredding his back, and braking some ribs.

Quote from: kilakan
Charge one of the remaining ambushers, pin him to the ground, and attempt to rip his head from his shoulders.


{1} You would charge, but you're face is in the dirt {4} you however avoid hurting said face on said durt.

Quote from: RNG
Reload my crossbow and aim at their legs if they try to flee.

{3} You succesfuly reload you're crossbow, but in the rush, you grabbed an untreated dart {6} Seing no one fleeing you attempt to shoot the aggresor fighing Flintus {4} You're shot is not quite spot on, but effective enough {1}{3}{3} he fails to dodge, specacularly and the tendons controlling his upper left leg are severed, bleeding occurs too

Altos: Mindlock the remaining archer
{5} he mindlocks so effecively that he cantake controll now {2{ and fails, giving the archer a chance to shake it off {3} which fails.
Archer must roll to either brake mindlock, of ignore Altos's veto on actions, a least he is not being controlled right?

Archer: Shoot altos, {3} yea, he is locked in mental combat.

Damaig's enemy: KILL
{5/3} His first swing is good, perfec form even, howver his second is lacking and is not a threat. {5}, everyone stops fighting temporarily to clap damaig's graceful dodge

Flintus's Enemy: KILL
{4-1} With his left leg unusable, an otherwise dangerous attack is not, because there is not enough force behind the blow.

Combat Map:

------------------------------------------
------------------------------------------
.....................................a....
..A..............................W........
..........................Dm..............
.............Fm...K.......................
..........................................
........R.................Sm.....M........
r...............m....................a....
..........................................
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Key:
A=Altos
a=Archer
anything=dead or disabled whatever
R=Adelle
F=Flintus
r=Rammiel
m=melee foe
K=kilakan
S=Sargoth
D=Damaig
M=mind mage
W=world mage

Hope this works, also maps will be better when i include them from the start
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wolfchild

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Re: After The Mageocalipse: a post-apocalypse, fantasy RTD Turn 21
« Reply #265 on: June 14, 2010, 08:40:09 pm »

Statuses

Spoiler: sargoth(paranatural) (click to show/hide)

Spoiler: Flintus(Flintus10) (click to show/hide)

Spoiler: Adelle(RNG) (click to show/hide)

Spoiler: Damaig(SMJ) (click to show/hide)

Spoiler: Kilakan(kilakan) (click to show/hide)

Spoiler: Ramiel(RAM) (click to show/hide)


Ambushers: YEa, thier fucked
[/quote]
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smjjames

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Re: After The Mageocalipse: a post-apocalypse, fantasy RTD Turn 21
« Reply #266 on: June 14, 2010, 09:02:15 pm »

How come my iron blade is suddendly belted? Wierd.

Finish off my current foe, with the blade.

Wolfchild, how do you plan on doing the loot allocation? Just wondering here.
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wolfchild

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Re: After The Mageocalipse: a post-apocalypse, fantasy RTD Turn 21
« Reply #267 on: June 14, 2010, 09:12:29 pm »

causei forgot to update status, its still in you're hand, but will be belted after fight, il fix it next turn, what do you think of the map btw?
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smjjames

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Re: After The Mageocalipse: a post-apocalypse, fantasy RTD Turn 21
« Reply #268 on: June 14, 2010, 09:17:31 pm »

The map is pretty good really. Maybe use Ad and Ra for Adelle and Ramiel respectively? Just a thought there.
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wolfchild

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Re: After The Mageocalipse: a post-apocalypse, fantasy RTD Turn 21
« Reply #269 on: June 14, 2010, 09:29:20 pm »

The map is pretty good really. Maybe use Ad and Ra for Adelle and Ramiel respectively? Just a thought there.

if i did that, they would take up more space on the grid i shoulda done caps and littles and found something else for enemy archers
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